Posted Fri Mar 17, 2017 3:32 PM

A question for Kevtris: I believe you mentioned that the GB/GBC cores are "frame buffer systems". Do you use a frame buffer to convert the gameboy's non standard refresh rate to something more HDMI compliant or do you increase/decrease the clock speed? Also, for analog video output for GB/C do you just output at the native (non-standard) refresh rate like the Game Boy Interface Ultra Low Latency on the Gamecube's GB Player does? IIRC PVMs can handle this refresh rate.

yes it's a frame buffer. The problem with GB is when the LCD is turned off (games do this all the time, i.e. between levels) and turned back on the scan is now "out of step" with the CRT/HDMI refresh. This would cause lots of problems, either a rolling screen, black screen, etc. while it resynchs. The frame buffer fixes that. The other solution would be to stop the GB during LCD on until the scan matches up, but that's fairly difficult to do and would cause audio burps. So there's no real good solution for everything.

Made a video showing the NT mini static in Solstice. It sounds perfectly fine ingame at first, and I'm not exactly sure what causes the static to start. You can hear it pretty clearly and it gets worse the more you play, though.

thanks for the video, I will try to reproduce it and fix what's causing it.