Posted by Matthest

1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.

2) As an Auction House user, I want a checkbox for "buyout only" so that I don't have to use a janky work-around.

3) As an advanced player, I want the option to show numerical cooldowns on my abilities so that I can better time them.

4) As a player, I want to be able to move and resize the chat window so that I can put it where I want it.

5) As a player, I want to be able to increase or decrease the font size in the chat window so that I can make it better for my monitor/resolution.

6) As a player, I want to see absorption effects on my health bar so that I can easily see and act on my remaining absorption shield.

7) As a Wizard, I want to see a buff icon for "Magic Weapon" and "Familiar" so that I can know its current status.

8) As a player, I want some way to retain my stacks of Nephalem Valor when I accidentally disconnect so that I don't feel terrible if I disconnect with a 5-stack before a boss.

9) As a player, I want a way to disable lore/story text from showing up in the chat frame so that I don't have to always scroll after an in-game conversation.

10) As a player, I want to have my previous follower always automatically follow me whenever I start a new single-player session so that I don't forget and have to go back.

11) As an Auction House user, I would like to be able to repair my items from the auction house so that I can sell them without going in the game.

12) As a Blacksmith, I want to see what tier an item is before I salvage it so I can know what materials to expect.

13) As a player, I want my pets/minions to not attack invulnerable targets and instead focus on vulnerable targets so that I can kill things faster.

14) As a player, I want the experience bar to hide once I hit the maximum level so that it doesn't take up unnecessary screen space.

15) As a player, I want to see what difficulty my friends are playing so that I can know if I'll be interested in joining them.

16) As a new player, I want to be made aware of "elective mode" once I've become familiar with the game so that I can learn about and try more advanced builds.

17) As a player, I want it so that only my accepted friends can autojoin my game so that I don't get surprised by "recent players" that aren't my friends while playing.

18) As an advanced player, I want the option to show numerical values around my health and power orbs so that I can make better decisions.

19) As an Auction House user, I want to see a detailed view about all steps in the buying/selling process so that I can know exactly what the status on my purchase is (ex: "XXX Gold paid for YYY item, (newline)YYY item received, (newline), YYY item sent to stash")

20) As a player, I want the game to automatically hit my next-best-potion type when I'm out of my current potion type so that I don't have to reassign it during a long fight.

21) As an Auction House user, I would like tooltips for damaged items to still show the item stats when looking at them from the sell menu so that I don't have to log into the game to see them (maybe just put "damaged" somewhere on the tooltip?).

22) As an Auction House user, I want to be able to have ascending/descending orders by stat in the Auction House UI so that I can better find an item I want.

23) As a player, I want a "build saver" so that I can easily change between builds rather than trying to remember them.

24) As a player, I want integration between the website's "build saver" and an in-game build saver so that I can screw around with builds while not logged in.

25) As an advanced player, I want to be able to move, scale, or hide any UI element so that I can make the UI convey me information in a more customized fashion.

26) As a player, I would like some way to get Tomes of Jewelcrafting in Inferno that's not cumbersome so that I can combine my square gems without going back to Hell difficulty.

27) As a player, I want a "Detailed Breakdown" option that allows me to compare stats such as resistances, magic finding, etc. so that I can better analyze item choices.

28) As a player, I want a private chat UI element so that it will be easier for me to hold multiple private conversations at once.

29) As a player, I want to be able to have a private chat room so that me and my friends can chat even if we're in different Diablo sessions.

30) As an advanced Auction House user, I want a more complex query interface with "OR"/"AND" for stats so that I can better find an item I want to buy.

31) As an Auction House user, I want to be able to see the stats of items that I've sold so that I can refer to previous sales when determining prices for new sales.

32) As a ranged player, I want invulnerable minions to not block projectiles so that I can actually kill an invulnerable minion pack. (More of an opinionated one :-P)

33) As a player, I want to be able to disable companion conversations so that I'm not annoyed hearing them all the time.

34) As a max level player, I want an option to skip all cutscenes/dialogue so that I don't have to constantly press the spacebar to advance in the current game flow.

35) As a player, I do not want my followers to initiate combat with elite, rare, or treasure goblins so that I can have more time to prepare to fight them.

Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.Us too! This change should already be in for the 1.0.3 patch.We're really trying hard to avoid quickly bloating the game options, and since this would be an option, we're cautiously approaching it and a few other toggle/option requests. Short answer, probably not right now.We would love if this was possible too, and we're right now looking into making it happen. The issue is that our UI system was designed in a way that makes this a pretty steep technical challenge. The question right now is just when we'd be able to pull it off. Unlikely for any nearby patches.This change is in for patch 1.0.3! Yay.: This change is actually slated for 1.1, my mistake. But it's still coming! ... yaaaaayWe really want to avoid showing health numbers or effects on the health resource spheres, it's just a UI clutter issue we're really trying to fight right now. A lot of easy solutions are to pile more UI on top of things, and it tends to really snowball once it begins. We could look at other tells or effects for this, though.We're adding a buff icon for Magic Weapon in 1.0.3. We don't intend to add one for Familiar as it's a physically visible object on your screen. Magic Weapon was actually impossible to tell if it was up in quite a few cases. We'll be continuing to watch skills and buff icons, though, as there could be some situations where we need to expose more.We would love that too. Seriously. We're already in the process of determining how much work it would be, and as always it's a balance of priorities. I think this is a matter of not if, but when, and right now we're not sure when we could get it in.This is actually already an option in-game! :D Sound -> Show Quest Dialog In-Chat (is what I believe it's called)Good idea. We'll look into it.We're just changing it so you can sell damaged items in the next patch, and they're automatically repaired for the buyer for free.It’s something we’ve talked about, but no concrete plans at this time. There are potentially better issues to focus on first for crafting in general.Yes! We're looking into how to pull this off. It's a bit tricky just due to how monster states work, but it shouldn't be too difficult.Our UI really isn't modular, so it'd be a lot of work just to save those few pixels. There's probably more important fish to fry at the moment.We have some great social window and quick join improvements coming in 1.0.3, including showing the game difficulty they're in, who else is in the game with them, a bunch of just nice usability and UI changes, as well as making the quick join window smarter by limiting who is shown to you by level and difficulty.It's already shown through the loading tips, but we're looking to also add it as a tutorial tip that will show up whenever you begin a new difficulty from Nightmare-on.Huh, well, yeah that sounds like a reasonable request. We'll look into it.(see answer for number 6) I understand there's a desire to see more numbers exposed, but again we're really fighting UI and option bloat from all angles. I think a lot of additions are inevitable, but the game just came out 3 weeks ago and we're looking at a product where we'll be adding and tweaking for years and years.I'll pass that along.Yeah, we think there could be some 'smarts' added to the potion button too. It's on a wish list, we don't know when it's something we could prioritize into an update.I believe this is resolved with the ability to sell damaged items in the next patch.We're looking at a number of AH UI improvements; there's still a ways to go. The biggest issue is really adding more options when we're already running into space constraints, but that's our problem, and we're working on it.We think that'd be cool too, it's something we've been considering for a while. We don't have it nailed down to begin working on it yet, though.Hah! That'd be cool. Probably on an extended wish list. ;)Our UI isn't modular, so this would be very difficult. We also don't intend for the UI to be customizable to the degree of... well certainly not World of Warcraft, but any options we add for UI customization would be along the lines of minor tweaks. I realize a lot of MMO's have very customizable UI's these days, and people really like that, but it's just not a focus of functionality for the game. We'd rather understand what improvements people would like, why, and try to tackle those specific issues.Ideally it's something you can help address through just throwing some gold at the auction house if you don't want to go back to Hell, but with commodities being down I realize that's not an option. Our preference would be to see if use of the AH helps you meet those needs by just buying what other players don't need. If not, we can look at some potential solutions.We're planning to roll resistances into the defense comparison, and we'll be evaluating other comparisons case by case. We know people really like the convenience of quick +/- red/green comparisons, but they're not always as informative as they're taken to be. In any case we're approaching additions cautiously.Similar to question number 4 it's not something we're opposed to, but isn't easily pulled off due to how our UI works. We do want to improve the chat UI though, absolutely.Customizable/private chat channels, yes, it's something that's been on our list.These are called boolean search terms, right? It's an interesting proposition. To parrot my previous AH-related responses, there's a lot of search improvements to be made.I can see how that could be useful.Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.GLORIOUS!We're well aware. ;)If you hit Esc during any 'forced' conversations, cutscenes, etc. you can skip right through them. We think it works pretty well. I'd be open to hearing any specific issues it's causing, though.We have some AI tweaks to do with followers, we know this can get pretty annoying (or deadly).PHEW! Well, again, thanks for compiling that, thanks to everyone for your continued feedback. There's a lot here we're already aware of, working on, or have already implemented in a patch, and I realize there are a fair amount of other concerns not covered here that are also being addressed. We'll have some additional information on upcoming patches and improvements in the weeks ahead. Keep cool.