This blog was going to be about versioning and the use of the word snapshot in our beta release…. but I’d rather go with a project update!



With the beta approaching, I started reminiscing about where we were when we started and where we are now( as you can tell by my previous posts). So I began reading through our blogs and I found that it was a rewarding exercise! A lot of the stuff is bang on and I’m quite happy to say that we have stuck to our initial design really quite impressively! Check this quote out:

What we decided to work on was a 15 level Dungeon Crawler. 1-4 player coop. Barbarian, Wizard, Conjurer and Ranger. Pretty standard stuff really. But with our own flavour (yes, flavour has a u in Canada).

I’ve managed to find the right mixture of tools and team to give the project a chance to make it. It is thanks to the teams hard work that I feel I can start writing about this project.



That’s from the very first blog! Comparing where we are to what we wanted, we aren’t too far from our original design. It’s now a 13 floor Tower, a graveyard and some secret areas. I can honestly say that the management of the project as a whole has been a success. And because of that, the project itself, has been a success! It’s a testament to my team.



After being secretive for so long. It’s time I share the project with the world. Before I show off some of our work, here’s the project update highlights:

We’ve run a successful pre beta test, collecting bugs as they arose. Beta is just around the corner! Our website is nearly complete. To receive an email when the site launches, add your email address to the landing page! Beta Testing Contest will begin once Beta Testing commences. Beta Testing registration will begin within the next two weeks! Log your beta bugs here.



I’ll be adding some screenshots tomorrow, so tune in.



But here is one before then!



RT