GAMEPLAY IMPROVEMENTS

AI fine tunes and improvements to all personalities.

AI units not moving at all because of low morale is fixed/improved.

Morale does not fall so easily as before. You can maintain your lines better as the AI.

Union Generals provide slightly more condition bonus to their troops to reflect the overall better supply system and balance their defense power.

Buford’s skirmishers not so accurate from long distance fire. Balances the Confederate advantage of the opening battle.

Firing from hill gives even more accuracy bonus comparing to enemies that are downhill.

Collateral damage (the damage made to units adjacent to the target) balanced better.

Melee mechanics improvements.

Efficiency penalty lessened for exhaustion level of troops. As a result, units will not delay so much to regain condition as before.

Union vs Confederate combat power rebalanced so that Union troops are not so easy to break on the 2nd/3rd phase of 1st day battle.