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rawdownloadcloneembedreportprint text 15.17 KB * mDiyo (~chatzilla@2001:558:6025:b:61a6:66e3:ae28:196a) has joined #EnderIO <mDiyo> Heyo~ <mDiyo> I've made some conduits. What am I supposed to make next? * Kris1432 has quit (Quit: Bye) <mDiyo> Tell me there's something to make next. I will be severely disappointed if there isn't. * tterrag-JenkinsBot has quit (Ping timeout: 186 seconds) <Murrlin> power or item? <mDiyo> Anything. <Murrlin> have fun with item filters! <mDiyo> I'm looking for progression or something to do other than "hurr move water around" <mDiyo> Oh fuck that. <Murrlin> ^^; * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO <mDiyo> I'm looking for a goal or task that the mod wants me to perform. <mDiyo> Nothing? <mDiyo> The mod has content with absolutely no direction or purpose on its own? <Murrlin> No fate except what you make <mDiyo> There's no fate to make. There's only pipes. * Murrlin has quit (Quit: Are Roombas Three-Laws-compliant?) <esKaayY> EIO is more than just pipes <mDiyo> For all intents and purposes, it may as well be just pipes. There's nothing else that gives any interesting mechanics over what the base game offers. <mDiyo> Unless you'd like to prove me wrong? <esKaayY> you should try the 1.7 version then :) <mDiyo> I am trying the 1.7 version. <mDiyo> I have not played with the mod before, and like most tech mods I'm not impressed. <esKaayY> then maybe you just aren't into tech mods, which usually don't have a "goal or task" <esKaayY> I think that pretty much applies to all of them <mDiyo> And yet magic mods do. 'tis strange how they hold up better from a game design standpoint. <esKaayY> but magic mods aren't tech mods.. apples and oranges <mDiyo> Even dimension mods have a purpose of exploration. Ender IO has nothing. <mDiyo> No, it's red apples and yellow apples. <esKaayY> matter of opinion <mDiyo> If you're going to make the comparison, they're both Minecraft mods and we can look at them right beside each other and play with them the same way. <mDiyo> My opinion is that EnderIO fails at basic game design. <mDiyo> >_> <esKaayY> except it's not a game, but a mod to a game. A sandbox game, at that <esKaayY> so why does it need a purpose? <mDiyo> Because if it has no purpose it's not compelling. <mDiyo> If it has no reason to play, why bother? <esKaayY> I don't think it's aim is to play the mod with just vanilla. For me, it feels like it was built for modpacks <esKaayY> and has such, just has some nicities <esKaayY> like the enchanting system it has <esKaayY> or the armor <mDiyo> There's a problem with that: if you combine every tech mod, you still don't get something to do. <esKaayY> quite simply, the goal of tech mods is to "have all the things" for the sake of "having all the things". It's just how they are <esKaayY> EIO is no different in that regard compared to any other tech mod, like TE <mDiyo> Excuse me while I go play something else then. <esKaayY> uhm, okay <TehNut> If you don't like it, don't play it. It really is that simple. <mDiyo> I want to like it. I want to do something with it. <mDiyo> The mod isn't giving me anything to do though. <TehNut> This is completely your opinion, and you're bashing an entire mod genre like it's fact <mDiyo> I made an alloy furnace, I made pipes, I moved water and lava. Now what? * GuestWho (~FakoIRC@c-76-27-113-232.hsd1.ut.comcast.net) has joined #EnderIO <TehNut> esKaayY said it earlier. The goal of tech mods is to simply "get all the things" <TehNut> So go and "get all the things" <GuestWho> mDiyo, I was told to offer you a tech mod with an end goal. There is one I can think of: GregTech. <mDiyo> GregTech, Forestry, Mekanism, Thaumcraft... there are mods with their own purpose built in. <GuestWho> The overall goal of it is to build and automate a fusion reactor. <GuestWho> Feasibly one could argue that a fully automated power and base setup for EnderIO could be the "goal" of it. <GuestWho> Since tech mods are mostly about taking tasks you'd have to do yourself and automating them. <mDiyo> Already got that. One generator, some pipes, alloy furnace. Done? <insaneau> that isn't automated <insaneau> in any way <GuestWho> If that's all he wants, it counts, insaneau <GuestWho> But then he's not actually trying the tech mod, he's just dabbling. <GauHelldragon> the goal is dark steel armor and equipment :3 <mDiyo> So what do you suggest I do then? <insaneau> that's like saying "I have a dirt house. Minecraft complete" <TehNut> ^ perfect analogy <GauHelldragon> that's my favorite part of EnderIO i think <GuestWho> mDiyo, I'd suggest you try creating an automated power setup centered around zombie generators. <mDiyo> I built the crop device and it's farming away. * all|Out is now known as allout58 <mDiyo> There's no point to making power if there's nothing to do with it. <mDiyo> And just because ALL THE POWER is not what I'm looking for. <GuestWho> Automining is normally where said power goes to. Mining/Processing. <esKaayY> mc mods have this habit of making power producing beasts, but nothing to use it own <GuestWho> Also, do consider that EnderIO isn't a "standalone" tech mod, per se. <mDiyo> Same problem: nothing to do with it. <esKaayY> kinda sucks honestly <esKaayY> s/own/on/ <Shocky2> mc mods have this habit of making power producing beasts, but nothing to use it on <GuestWho> It assumes you have access to automining based on RF. * allout58 is now known as allout * allout is now known as allout58 <GuestWho> Without knowing other mods in the pack, I can't provide suggestions. Like lego sets, tech mods mesh well together. <GauHelldragon> i wonder what provoked this anyway <GuestWho> Unless interaction is expressly coded in, the same cannot be said of magic mods - they can complement, but they don't mesh at all. <mDiyo> I made something and had nothing to do with it, so I went looking for something to do. <GuestWho> As such, each magic mod is a standalone. <GuestWho> If you want something to do in minecraft, then you'll want to get a pack with HQM installed. <mDiyo> Magic mod have a ton of things to do and few ways to make their power unit. <mDiyo> No, I want something to do with THIS MOD <insaneau> got darksteel things yet? <GuestWho> As I said before, Ender IO is not built to be purely a standalone. <insaneau> you can teleport yourself around with ender rails too <GauHelldragon> yyeah man, dark steel armor <GuestWho> You're expecting it to act like a magic mod. <GuestWho> It doesn't. <mDiyo> I'm expecting it to act like something worth playing with for more than 5 minutes. <GuestWho> It instead provides tools and pieces you can use to complete objectives that YOU set. <GauHelldragon> use your machines to make dark steel armor and then upgrade it <mDiyo> Decorative mods give lots to do. Extra building materials are always nice. <GuestWho> Tech mods are to overcome annoyances :P <GuestWho> Don't like chopping trees? Automate it. <mDiyo> Dimension mods have an ostensible goal of exploring the dimension. <GuestWho> Don't like ore processing? Automate it. <GuestWho> A tech mod only gives you a solution to things you personally do not like. <mDiyo> Ore processing: chuck ores in a furnace. Seriously? <GuestWho> When you are automining and have 3k copper? <mDiyo> Even with a quarry you add some hoppers for fuel and materials, call it good. <insaneau> i mean i guess if you're using tools that can be repaired for cobblestone and nothing else, and can mine everything in the ground, darksteel tools become a bit less useful. <mDiyo> If you have 3k copper, add more furnaces. <GuestWho> mDiyo, as I said before, a tech mod only gives you solutions to things you don't like doing. <GuestWho> If you're good with the furnace setup, more power to you. <GuestWho> They don't typically add new mechanics or options like you're accustomed to in a magic mod. <GuestWho> They just add machines. <GuestWho> And those machines provide clear-cut functions. * GuestWho shrugs. <GuestWho> You're asking a toolkit to tell you a story, basically. * mDiyo points at redstone <mDiyo> Your tools are too limited. <insaneau> as opposed to? <mDiyo> If you're going to give me some specific tools, give me a lot of them like Factorio does. * b0b has quit () <insaneau> Surely carrying around a tonne of tools is a pain <insaneau> darksteel armor has a tonne of upgrades, so do the tools <mDiyo> When your tools are furnaces, conveyor belts, and nuclear engines, it's going to be a pain anyway. <insaneau> and you need roughly 10 million xp levels to do it, so you better get that xp farm going <insaneau> or a killer joe <insaneau> and would you look at that, suddenly your power is needed. <TehNut> To be fair, grinding != "things to do" <mDiyo> Yeah... if I wanted that there's plenty of MMOs to play. <insaneau> you don't have to grind it though <insaneau> you just need a way to get it. <mDiyo> I think I see the problem here. <mDiyo> The base game already does what this mod does well enough on its own, except for pipes. <insaneau> the base game adds tools too, doesn't mean that people don't use modded ones. <CrazyBot> [EnderIO] Mrkwtkr opened pull request #1165: Update zh_CN.lang (master...patch-1) http://git.io/Ix68KA * taelnia has quit (Quit: Leaving) * taelnia (~taelnia@cpe-108-176-222-58.buffalo.res.rr.com) has joined #EnderIO * esKaayY has quit (Ping timeout: 189 seconds) * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO * esKaayY_ (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO * esKaayY has quit (Ping timeout: 195 seconds) * primetoxinz has quit (Quit: zzzzzzzzzz) * esKaayY_ has quit (Ping timeout: 195 seconds) * GuestWho (~FakoIRC@c-76-27-113-232.hsd1.ut.comcast.net) has left #EnderIO * potatown is now known as Tiktalik * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO <CrazyPants_cloud> I suggest you just go play a different mod mDiyo, this clearly is not for you <CrazyPants_cloud> As someone has said, everything I have added in this mod is basically to 'fix' something that annoys me playing vanilla * esKaayY has quit (Quit: No Ping reply in 180 seconds.) * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO <CrazyPants_cloud> If you're imagination doesn't provide you with the goals, this mod isn't going to fill the gap <GauHelldragon> “Ay. You speak of Flavortown. What do you know of the place?” he’ll whisper in his gruff voice, only to continue before Guy Fieri has a chance to answer. * TheKazador has quit () <CrazyPants_cloud> If you really insist on 'goals', as someone said, try and make the fully upgraded armor and see how you go with one generator or just vanilla stuff * RawringNymNym has quit (Read error: Connection reset by peer) <CrazyPants_cloud> If you insist on trashing eio and being insulting just because it's not your thing, that's a real shame . There really are better ways to spend your time. <CrazyPants_cloud> Go build some tinkers tools, that's clearly a goal worthy of your attention ;-) * Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.wa.comcast.net) has joined #EnderIO * esKaayY has quit (Quit: No Ping reply in 180 seconds.) * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has left #EnderIO (http://quassel-irc.org - Chat comfortably. Anywhere.) <careo> so, re: the purpose of GregTech… there’s no fusion reactor now. there really is no purpose to GT <careo> just throwing that in <careo> some mods are about providing a means to an end, others are about providing an end <careo> IMO, it’s best if they do one OR the other. <careo> I love tcon, but making a giant smeltery and pimped out tools is merely a means to some end. same with ender io * TehNut has quit (Read error: Connection reset by peer) <careo> the problem is when you have mods like GregTech make the end goal to just build the machinery along the way * TehNut (~WhoAmI@65.78.173.86) has joined #EnderIO <careo> so you get to a poing and go, “well… I have all the HV toys. now wtf do I do? shit" <careo> *point * GonzaloXavier (~quassel@200.106.111.130) has joined #EnderIO <GonzaloXavier> So hey guys ummm Killer Joe isnt killing. <GonzaloXavier> https://i.imgur.com/Ok1nGHI.png <GonzaloXavier> https://i.imgur.com/mKv6kp4.png <mDiyo> It would have been different if the mod didn't run out of steam after 10 minutes on a new world. * Itaros|sleepmode is now known as Itaros|busienss <insaneau> you're still yet to explain how though <careo> if you really exhausted all it has to offer in 10 minutes, then I salute you and your loot gathering power * MrWrecks has quit (Remote host closed the connection) <careo> TE is the same way. you don’t think, “I’m going to sit down and get to the TE endgame and call this map done” <Vaygrim> GonzaloXavier: Is that a Redstone Arsenal sword in Killer Joe? I've never tried it before unfortunately. <Vaygrim> GonzaloXavier: How much Nutrient Distillant is in it? <GonzaloXavier> Hi Vaygrim o/. Yeah it is doesnt work with other swords either though. <mDiyo> I have the same problem with TE and MFR <GonzaloXavier> 1358 mB <insaneau> i think it needs like >75%? <Vaygrim> GonzaloXavier: I beleive it needs to be over 75% full yes <mDiyo> TE at least has some machines to do things with. <mDiyo> MFR you can make farms. <insaneau> EnderIO can make farms <GonzaloXavier> Alright then I'll blame tterrag who's supplying my nutrient e.e <insaneau> and has machines * ShadowAce (~ace5852@irc.ace5852.com) has joined #EnderIO <GonzaloXavier> Ty Vaygrim <Vaygrim> mDiyo: Have you touched the Painting Machine.. at all? <insaneau> and the vat? <mDiyo> Vat yes, painting machine no. <GonzaloXavier> Painting machine is really cool * Kodos (~Kodos@2602:306:ce20:6c30:712c:ed15:4a4e:23ff) has joined #EnderIO <Vaygrim> Okay then my next question mDiyo .. do you actually CARE to learn about the mod or are you just here to stir up grief? <GonzaloXavier> basicly get any block or slab or pressure plate to look like any block you want <mDiyo> The first one. <mDiyo> I want something to do with the mod. <Vaygrim> mDiyo: Okay cause you're coming across as a pretty big jerk-bag, reading through the back log. * Kodos pulls up a chair and gets his bucket of popcorn out <insaneau> powered spawners that work while you're away. <GonzaloXavier> only downside is that the painted blocks dont like carpenter slopes. Not Ender Io's fault though. <Vaygrim> mDiyo: What do you mean 'you want something to do'? You want the mod to INSTRUCT you? You want it to be creative for you? <mDiyo> No, I want to have a reason for playing with the mod. <GonzaloXavier> mDiyo, just watch your friend's dire spotlight <GonzaloXavier> Or watch vaygrim's <mDiyo> Dire can go burn and die, thanks. <GonzaloXavier> it's pretty good <Vaygrim> mDiyo: If you're not compelled enough to explore the mod on it's own, and need to be g <Vaygrim> 'guided'.. you're already beyond hope. Leave now. <Vaygrim> We can't help you. <Vaygrim> Ender IO is an invaluable set of tools, machines and resources. <mDiyo> Okay, the mod has pipes and is otherwise not worth playing with. * mDiyo (~chatzilla@2001:558:6025:b:61a6:66e3:ae28:196a) has left #EnderIO <Kodos> What a fucking asshole

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* mDiyo (~chatzilla@2001:558:6025:b:61a6:66e3:ae28:196a) has joined #EnderIO <mDiyo> Heyo~ <mDiyo> I've made some conduits. What am I supposed to make next? * Kris1432 has quit (Quit: Bye) <mDiyo> Tell me there's something to make next. I will be severely disappointed if there isn't. * tterrag-JenkinsBot has quit (Ping timeout: 186 seconds) <Murrlin> power or item? <mDiyo> Anything. <Murrlin> have fun with item filters! <mDiyo> I'm looking for progression or something to do other than "hurr move water around" <mDiyo> Oh fuck that. <Murrlin> ^^; * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO <mDiyo> I'm looking for a goal or task that the mod wants me to perform. <mDiyo> Nothing? <mDiyo> The mod has content with absolutely no direction or purpose on its own? <Murrlin> No fate except what you make <mDiyo> There's no fate to make. There's only pipes. * Murrlin has quit (Quit: Are Roombas Three-Laws-compliant?) <esKaayY> EIO is more than just pipes <mDiyo> For all intents and purposes, it may as well be just pipes. There's nothing else that gives any interesting mechanics over what the base game offers. <mDiyo> Unless you'd like to prove me wrong? <esKaayY> you should try the 1.7 version then :) <mDiyo> I am trying the 1.7 version. <mDiyo> I have not played with the mod before, and like most tech mods I'm not impressed. <esKaayY> then maybe you just aren't into tech mods, which usually don't have a "goal or task" <esKaayY> I think that pretty much applies to all of them <mDiyo> And yet magic mods do. 'tis strange how they hold up better from a game design standpoint. <esKaayY> but magic mods aren't tech mods.. apples and oranges <mDiyo> Even dimension mods have a purpose of exploration. Ender IO has nothing. <mDiyo> No, it's red apples and yellow apples. <esKaayY> matter of opinion <mDiyo> If you're going to make the comparison, they're both Minecraft mods and we can look at them right beside each other and play with them the same way. <mDiyo> My opinion is that EnderIO fails at basic game design. <mDiyo> >_> <esKaayY> except it's not a game, but a mod to a game. A sandbox game, at that <esKaayY> so why does it need a purpose? <mDiyo> Because if it has no purpose it's not compelling. <mDiyo> If it has no reason to play, why bother? <esKaayY> I don't think it's aim is to play the mod with just vanilla. For me, it feels like it was built for modpacks <esKaayY> and has such, just has some nicities <esKaayY> like the enchanting system it has <esKaayY> or the armor <mDiyo> There's a problem with that: if you combine every tech mod, you still don't get something to do. <esKaayY> quite simply, the goal of tech mods is to "have all the things" for the sake of "having all the things". It's just how they are <esKaayY> EIO is no different in that regard compared to any other tech mod, like TE <mDiyo> Excuse me while I go play something else then. <esKaayY> uhm, okay <TehNut> If you don't like it, don't play it. It really is that simple. <mDiyo> I want to like it. I want to do something with it. <mDiyo> The mod isn't giving me anything to do though. <TehNut> This is completely your opinion, and you're bashing an entire mod genre like it's fact <mDiyo> I made an alloy furnace, I made pipes, I moved water and lava. Now what? * GuestWho (~FakoIRC@c-76-27-113-232.hsd1.ut.comcast.net) has joined #EnderIO <TehNut> esKaayY said it earlier. The goal of tech mods is to simply "get all the things" <TehNut> So go and "get all the things" <GuestWho> mDiyo, I was told to offer you a tech mod with an end goal. There is one I can think of: GregTech. <mDiyo> GregTech, Forestry, Mekanism, Thaumcraft... there are mods with their own purpose built in. <GuestWho> The overall goal of it is to build and automate a fusion reactor. <GuestWho> Feasibly one could argue that a fully automated power and base setup for EnderIO could be the "goal" of it. <GuestWho> Since tech mods are mostly about taking tasks you'd have to do yourself and automating them. <mDiyo> Already got that. One generator, some pipes, alloy furnace. Done? <insaneau> that isn't automated <insaneau> in any way <GuestWho> If that's all he wants, it counts, insaneau <GuestWho> But then he's not actually trying the tech mod, he's just dabbling. <GauHelldragon> the goal is dark steel armor and equipment :3 <mDiyo> So what do you suggest I do then? <insaneau> that's like saying "I have a dirt house. Minecraft complete" <TehNut> ^ perfect analogy <GauHelldragon> that's my favorite part of EnderIO i think <GuestWho> mDiyo, I'd suggest you try creating an automated power setup centered around zombie generators. <mDiyo> I built the crop device and it's farming away. * all|Out is now known as allout58 <mDiyo> There's no point to making power if there's nothing to do with it. <mDiyo> And just because ALL THE POWER is not what I'm looking for. <GuestWho> Automining is normally where said power goes to. Mining/Processing. <esKaayY> mc mods have this habit of making power producing beasts, but nothing to use it own <GuestWho> Also, do consider that EnderIO isn't a "standalone" tech mod, per se. <mDiyo> Same problem: nothing to do with it. <esKaayY> kinda sucks honestly <esKaayY> s/own/on/ <Shocky2> mc mods have this habit of making power producing beasts, but nothing to use it on <GuestWho> It assumes you have access to automining based on RF. * allout58 is now known as allout * allout is now known as allout58 <GuestWho> Without knowing other mods in the pack, I can't provide suggestions. Like lego sets, tech mods mesh well together. <GauHelldragon> i wonder what provoked this anyway <GuestWho> Unless interaction is expressly coded in, the same cannot be said of magic mods - they can complement, but they don't mesh at all. <mDiyo> I made something and had nothing to do with it, so I went looking for something to do. <GuestWho> As such, each magic mod is a standalone. <GuestWho> If you want something to do in minecraft, then you'll want to get a pack with HQM installed. <mDiyo> Magic mod have a ton of things to do and few ways to make their power unit. <mDiyo> No, I want something to do with THIS MOD <insaneau> got darksteel things yet? <GuestWho> As I said before, Ender IO is not built to be purely a standalone. <insaneau> you can teleport yourself around with ender rails too <GauHelldragon> yyeah man, dark steel armor <GuestWho> You're expecting it to act like a magic mod. <GuestWho> It doesn't. <mDiyo> I'm expecting it to act like something worth playing with for more than 5 minutes. <GuestWho> It instead provides tools and pieces you can use to complete objectives that YOU set. <GauHelldragon> use your machines to make dark steel armor and then upgrade it <mDiyo> Decorative mods give lots to do. Extra building materials are always nice. <GuestWho> Tech mods are to overcome annoyances :P <GuestWho> Don't like chopping trees? Automate it. <mDiyo> Dimension mods have an ostensible goal of exploring the dimension. <GuestWho> Don't like ore processing? Automate it. <GuestWho> A tech mod only gives you a solution to things you personally do not like. <mDiyo> Ore processing: chuck ores in a furnace. Seriously? <GuestWho> When you are automining and have 3k copper? <mDiyo> Even with a quarry you add some hoppers for fuel and materials, call it good. <insaneau> i mean i guess if you're using tools that can be repaired for cobblestone and nothing else, and can mine everything in the ground, darksteel tools become a bit less useful. <mDiyo> If you have 3k copper, add more furnaces. <GuestWho> mDiyo, as I said before, a tech mod only gives you solutions to things you don't like doing. <GuestWho> If you're good with the furnace setup, more power to you. <GuestWho> They don't typically add new mechanics or options like you're accustomed to in a magic mod. <GuestWho> They just add machines. <GuestWho> And those machines provide clear-cut functions. * GuestWho shrugs. <GuestWho> You're asking a toolkit to tell you a story, basically. * mDiyo points at redstone <mDiyo> Your tools are too limited. <insaneau> as opposed to? <mDiyo> If you're going to give me some specific tools, give me a lot of them like Factorio does. * b0b has quit () <insaneau> Surely carrying around a tonne of tools is a pain <insaneau> darksteel armor has a tonne of upgrades, so do the tools <mDiyo> When your tools are furnaces, conveyor belts, and nuclear engines, it's going to be a pain anyway. <insaneau> and you need roughly 10 million xp levels to do it, so you better get that xp farm going <insaneau> or a killer joe <insaneau> and would you look at that, suddenly your power is needed. <TehNut> To be fair, grinding != "things to do" <mDiyo> Yeah... if I wanted that there's plenty of MMOs to play. <insaneau> you don't have to grind it though <insaneau> you just need a way to get it. <mDiyo> I think I see the problem here. <mDiyo> The base game already does what this mod does well enough on its own, except for pipes. <insaneau> the base game adds tools too, doesn't mean that people don't use modded ones. <CrazyBot> [EnderIO] Mrkwtkr opened pull request #1165: Update zh_CN.lang (master...patch-1) http://git.io/Ix68KA * taelnia has quit (Quit: Leaving) * taelnia (~taelnia@cpe-108-176-222-58.buffalo.res.rr.com) has joined #EnderIO * esKaayY has quit (Ping timeout: 189 seconds) * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO * esKaayY_ (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO * esKaayY has quit (Ping timeout: 195 seconds) * primetoxinz has quit (Quit: zzzzzzzzzz) * esKaayY_ has quit (Ping timeout: 195 seconds) * GuestWho (~FakoIRC@c-76-27-113-232.hsd1.ut.comcast.net) has left #EnderIO * potatown is now known as Tiktalik * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO <CrazyPants_cloud> I suggest you just go play a different mod mDiyo, this clearly is not for you <CrazyPants_cloud> As someone has said, everything I have added in this mod is basically to 'fix' something that annoys me playing vanilla * esKaayY has quit (Quit: No Ping reply in 180 seconds.) * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO <CrazyPants_cloud> If you're imagination doesn't provide you with the goals, this mod isn't going to fill the gap <GauHelldragon> “Ay. You speak of Flavortown. What do you know of the place?” he’ll whisper in his gruff voice, only to continue before Guy Fieri has a chance to answer. * TheKazador has quit () <CrazyPants_cloud> If you really insist on 'goals', as someone said, try and make the fully upgraded armor and see how you go with one generator or just vanilla stuff * RawringNymNym has quit (Read error: Connection reset by peer) <CrazyPants_cloud> If you insist on trashing eio and being insulting just because it's not your thing, that's a real shame . There really are better ways to spend your time. <CrazyPants_cloud> Go build some tinkers tools, that's clearly a goal worthy of your attention ;-) * Unh0ly_Tigg (~Robert@c-76-115-95-185.hsd1.wa.comcast.net) has joined #EnderIO * esKaayY has quit (Quit: No Ping reply in 180 seconds.) * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has joined #EnderIO * esKaayY (~quassel@bas8-hamilton14-1177714746.dsl.bell.ca) has left #EnderIO (http://quassel-irc.org - Chat comfortably. Anywhere.) <careo> so, re: the purpose of GregTech… there’s no fusion reactor now. there really is no purpose to GT <careo> just throwing that in <careo> some mods are about providing a means to an end, others are about providing an end <careo> IMO, it’s best if they do one OR the other. <careo> I love tcon, but making a giant smeltery and pimped out tools is merely a means to some end. same with ender io * TehNut has quit (Read error: Connection reset by peer) <careo> the problem is when you have mods like GregTech make the end goal to just build the machinery along the way * TehNut (~WhoAmI@65.78.173.86) has joined #EnderIO <careo> so you get to a poing and go, “well… I have all the HV toys. now wtf do I do? shit" <careo> *point * GonzaloXavier (~quassel@200.106.111.130) has joined #EnderIO <GonzaloXavier> So hey guys ummm Killer Joe isnt killing. <GonzaloXavier> https://i.imgur.com/Ok1nGHI.png <GonzaloXavier> https://i.imgur.com/mKv6kp4.png <mDiyo> It would have been different if the mod didn't run out of steam after 10 minutes on a new world. * Itaros|sleepmode is now known as Itaros|busienss <insaneau> you're still yet to explain how though <careo> if you really exhausted all it has to offer in 10 minutes, then I salute you and your loot gathering power * MrWrecks has quit (Remote host closed the connection) <careo> TE is the same way. you don’t think, “I’m going to sit down and get to the TE endgame and call this map done” <Vaygrim> GonzaloXavier: Is that a Redstone Arsenal sword in Killer Joe? I've never tried it before unfortunately. <Vaygrim> GonzaloXavier: How much Nutrient Distillant is in it? <GonzaloXavier> Hi Vaygrim o/. Yeah it is doesnt work with other swords either though. <mDiyo> I have the same problem with TE and MFR <GonzaloXavier> 1358 mB <insaneau> i think it needs like >75%? <Vaygrim> GonzaloXavier: I beleive it needs to be over 75% full yes <mDiyo> TE at least has some machines to do things with. <mDiyo> MFR you can make farms. <insaneau> EnderIO can make farms <GonzaloXavier> Alright then I'll blame tterrag who's supplying my nutrient e.e <insaneau> and has machines * ShadowAce (~ace5852@irc.ace5852.com) has joined #EnderIO <GonzaloXavier> Ty Vaygrim <Vaygrim> mDiyo: Have you touched the Painting Machine.. at all? <insaneau> and the vat? <mDiyo> Vat yes, painting machine no. <GonzaloXavier> Painting machine is really cool * Kodos (~Kodos@2602:306:ce20:6c30:712c:ed15:4a4e:23ff) has joined #EnderIO <Vaygrim> Okay then my next question mDiyo .. do you actually CARE to learn about the mod or are you just here to stir up grief? <GonzaloXavier> basicly get any block or slab or pressure plate to look like any block you want <mDiyo> The first one. <mDiyo> I want something to do with the mod. <Vaygrim> mDiyo: Okay cause you're coming across as a pretty big jerk-bag, reading through the back log. * Kodos pulls up a chair and gets his bucket of popcorn out <insaneau> powered spawners that work while you're away. <GonzaloXavier> only downside is that the painted blocks dont like carpenter slopes. Not Ender Io's fault though. <Vaygrim> mDiyo: What do you mean 'you want something to do'? You want the mod to INSTRUCT you? You want it to be creative for you? <mDiyo> No, I want to have a reason for playing with the mod. <GonzaloXavier> mDiyo, just watch your friend's dire spotlight <GonzaloXavier> Or watch vaygrim's <mDiyo> Dire can go burn and die, thanks. <GonzaloXavier> it's pretty good <Vaygrim> mDiyo: If you're not compelled enough to explore the mod on it's own, and need to be g <Vaygrim> 'guided'.. you're already beyond hope. Leave now. <Vaygrim> We can't help you. <Vaygrim> Ender IO is an invaluable set of tools, machines and resources. <mDiyo> Okay, the mod has pipes and is otherwise not worth playing with. * mDiyo (~chatzilla@2001:558:6025:b:61a6:66e3:ae28:196a) has left #EnderIO <Kodos> What a fucking asshole