The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.

Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.

Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.

Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.

Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.

Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.

Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.

Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling down. Weak blocks can even fall from the weight of the player or zombies.

Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items. All Food and water items have a purity level the higher the purity level. The higher the health and stamina benefits. Improve crafting to make better items. Improve cooking to make purer food and water.

Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound or smell deterrents and attractor recipes and items to exploit the sight, hearing or smell of the zombies to throw them off track.

XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.

Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.

Mockup of 4 color T-Shirt Design (sizes S, M, L , XL, 2XL, 3XL)

Mockup of Full Color 18 X 24 Character Poster (Final version will reflect enemies in the finished game)

Mockup of Full Color 11 X 17 World Map Poster (Final version will reflect terrain and locations in the finished game)

The Fun Pimps are small dedicated group of highly experienced Game and Software developers founded in 2013 by Joel Huenink and Christian Lang. We have a passion to make a game that both our team and gamers really want to play. Our goal is to create a lasting gaming experience you can’t get anywhere else that we’ll all be playing, upgrading and supporting for years to come. It’s more than a game it’s a labor of love!

Our team grew from humble beginnings making mods for games and those roots have taken seed. But we haven’t forgotten where we came from. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!

The average 7 Days to Die Team member has over 14 years of experience in Game and Software Development working with or for many AAA Video Game Companies.

We have wanted to make this game for over a decade and can finally see the end of the tunnel. We have seen so much support by so many fans saying this is the game they have had in their heads for years and finally someone’s making their dream game. Not only can you help us make this game as reality but you can play a big role in shaping the ongoing development and future design choices for 7 Days to Die.

We realize the importance of growing a strong vision with the support and passion of the people we’re making the game for. We want to build more than a game we want to build a community and relationship with our customers taking input, feedback and ideas early on and working them into the game. It’s not just our game is everyone’s game!

Our relationship with you can be closer than ever with Kickstarter. We have a lot of things planned to keep you informed and in the loop with Dev-Blogs, Video-Blogs, news updates, forum polls and more.

We have a lot of experience but we’re still too small of a team to finish this ambitious game with all of the great features we'd like to add and need an additional $200,000 to hire the extra, artists, animators and programmers to do it right.

If we reach our target goal we’ll invest every dollar raised into the development of 7 Days to Die and we have a great list of features and improvements outlined in our stretch goals which we’d love to add. We don’t want to make just any zombie game we want to make “The Zombie Game” that defines all zombie games!

We’re too experienced to call indie but still small enough to do the innovative and sometimes risky things that AAA studios are afraid to try. So if you’re with us buckle your seat belts kiddies, grab your pickaxe, compass and knapsack and let’s start kicking some Zombie ass and making some cool ass MacGyver shit!