This is the ship the preceded the X-Wing. As such, it has one less attack and one less hull value, but it also costs less points to field one or more of these in your squadron. Z95's also have the ability to equip missiles, which is a great addition when you need to round out a 100 point squadron. This little ship makes a fantastic addition to any Rebel X-wing enthusiast's collection! Game Play Quality Price Value

Well, this is the 1987 Chrysler K car of the Rebel fleet. Not sexy, not a game changer, not a spectacular jouster, just a get-to-work mass produced "commuter" of a starfighter. I won't say you need one, I won't even say that it's a great use of a few points. I would rather put the points on crew and upgrades for the better Rebel ships. That's me. That said, some folks around like having a swarm of K cars - which works. Outside of gameplay, this is still a FFG model, and that means very nicely made, with good detail and components. I'm not sure on the reviews if they want quality and price in the game world (meh), or the storefront world (excellent), so, value is in the squad list of the beholder. Game Play Quality Price Value

Z-95 Headhunter is a ship with a low cost for build your squad, like the Tie Fighters in the Empire. Flying in swarm, you can defeat your opponent as a great strategy!!! Buy at least 3!!! Game Play Quality Price Value

With all the big ships, or expensive fully loaded ships having small point filler ships is extremely important. The Z-95 is the ship for the rebels that fulfills that role. I think its a must have. You can either sprinkle in a few to bulk out a list or grab a bunch and play swarm style.



considering that this ship is also useful for scum adds another level of usefulness for the 95. Grab a couple ASAP! Game Play Quality Price Value

This is an awesome ship. The sculpt is sweet and looks kinda like a fighter plane. In-game, this ship is excellent filler, as it is one of the lowest costed Rebel ships. At $9.99, this is a bargain.



Only gripe is that the little blaster things on the sides might fall off. FFG Customer Service is pretty good in replacing such broken ships though. Game Play Quality Price Value

The z-95 is the Rebel answer to the Tie fighter, it is cheap so it can be used to fill in a gap for points or can be used to make a swarm. Whats more is due to the fact that it carries a missile upgrade slot the ship can also be used as a cheap alpha strike platform, with the remaining Z-95s to mop up what is left of the opponent's force.



If you are a Rebel player, you will most likely end up buying at least 2 to 3 of these ships just to further your list making options. Game Play Quality Price Value

When I first head about the Z-95 I just thought it was weird, but honestly its a good looking ship. Its got the style of an X-Wing, just with out the split wings. Decent ship in the game as well. Game Play Quality Price Value

The Z-95 Headhunter is the single most efficient Rebel ship in terms of points cost to its abilities. This is the equivalent for the Rebels to the Imperial TIE Fighter. The Pilot Skill 2 Z-95 pilot costs the same as the PS 1 TIE Fighter pilot, but has 2 hull and 2 shields, 2 attack dice, 2 agility, and can mount missiles. Alone a Z-95 is not dangerous, but their extremely cheap cost means you can run many Z-95s at once, up to 8 PS 2 Z95s at once, and thats what makes them dangerous. Get a few of these ships, you WILL find a time when you have 12 or so points left in your squad, and it is always better to put in a Z95 than it is to add upgrades to the existing ships.



Z95s are basically slightly worse X-Wings. They roll one less attack die and have one less hull, but their dial is identical to an X-Wings, except instead of a 4 k-turn Z95s have a 3 k-turn, which is actually better.



In short, get 2 or 3 of these ships. You'll use them, i promise. Game Play Quality Price Value

Let me start by saying this may be my favorite model in the X-wing game. It's just a sleek, cool ship.



For game use, this is a great ship, especially for swarms. It's cheap, so you can build a swarm of them, plus it has the flexibility of flying for the Rebels OR Scum faction.



Buy a bunch of them! Game Play Quality Price Value

I recommend this ship if you like swarms of cheap ships Game Play Quality Price Value

The Z-95 provides a low cost fighter for the Rebellion. Reasonably fast, ok firepower (with missiles), and low shield / hulls compared to its beefier cousins the X-Wing and Y-Wing. With the retrofit, the A-Wing is also a "cheap" ship to add to your list: however, the Z-95 includes a missile load-out in comparison.



FFG does a fantastic job with the mini and the components (as always). The only drawback with such an expansion (low cost) is that to fly a Z-95 swarm requires the purchase of many *many* expansions - with the same pilots and upgrades (TIE swarms are more cost effective since they include 2 in the Core set, and you get the X-Wing). Game Play Quality Price Value

necessity for both Rebel and Scum and Villainy (though it would require the most wanted expansion to use with S&V). They are point cheap, easy to fill, work like Tie swarms, nice to accompany some larger ships to occupy space and bother opponents movement steps. They are obviously easier to destroy, but that is the part of the game. I use these in about %50 of my rebel and S&V formations. Game Play Quality Price Value

An inexpensive Rebel ship. It doesn't really stand out on t's own, but that's the point- it doesn't cost many points to use, and makes for a good filler if you have points left over for your force. A good, all-around Rebel ship, just not a superstar in it's own right like the X-Wing. Game Play Quality Price Value

These fighters are a good match against Tie swarms and make for a good filler when you have a few points left in your squad. They are cheaper and less impressive than X-Wings. Game Play Quality Price Value