BonusDucksCfg bshred8 Jun 11th, 2016 ( edited ) 451 Never 451Never

Not a member of Pastebin yet? Sign Up , it unlocks many cool features!

rawdownloadcloneembedreportprint text 6.08 KB // Customizing settings: // In order to customize settings, you need to know what numbers to use. // Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on) // However, this can vary for some settings (such as rootlod or mat_queue_mode) // -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best // what is best for your machine and sets it for you. // As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would // be 3 // This config takes away much of TF2's glamor without taking away it's style. This config is compatible with // both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this // config is aimed towards people who want the most FPS and therefore play in dx8 // This config does not work in Matchmaking for TF2, it will crash your game. //Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers) cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 // Disables ragdoll physics g_ragdoll_fadespeed 0 //How quickly ragdolls fade g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 //Ragdolls sleep after this time violence_agibs 0 // Disables alien gibs violence_hgibs 0 // Disables human gibs violence_hblood 0 // Disables human blood violence_ablood 0 // Disables alien blood //Model detail (0=high;1=medium;2=low) r_rootlod 2 // Sets the highest level of detail will go to r_lod 2 // Sets level of detail r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM mp_usehwmvcds 0 lod_TransitionDist 0 //Textures mat_filterlightmaps 0 mat_filtertextures 0 mat_picmip -1 mat_trilinear 1 mat_compressedtextures 1 mat_mipmaptextures 1 mat_bumpmap 0 mat_fastbump 1 // ** NOTES ABOUT TEXTURES ** // I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some // Have even reported that there's no FPS difference between running on Very High textures and Low textures. // That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures. //Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas) mat_wateroverlaysize 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_WaterDrawReflection 0 r_WaterDrawRefraction 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_forcewaterleaf 0 cl_show_splashes 0 // Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on) mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 //Antialiasing (1-0; wreaks havoc on your FPS) mat_antialias 0 mat_aaquality 0 //Shader detail (1-0) mat_reducefillrate 1 //Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles as possible) //Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same tf_particles_disable_weather 1 //Disables weather like snow/rain mat_reduceparticles 1 r_threaded_particles 1 r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it //Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8) mat_debug_autoexposure 0 mat_debug_bloom 0 mat_specular 0 // Makes ubers non-shiny mat_fastspecular 1 mat_hdr_level 0 mat_hdr_enabled 0 // Disables high dynamic range mat_disable_lightwarp 1 mat_disable_ps_patch 1 mat_disable_fancy_blending 1 // Disables fancy blending mat_autoexposure_max 0 mat_autoexposure_min 0 mat_filterlightmaps 0 mat_disable_bloom 1 // Disables bloom mat_bloomscale 0 mat_force_bloom 0 mat_parallaxmap 0 r_dynamic 0 r_lightaverage 0 r_worldlightmin 0 r_worldlights 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_dopixelvisibility 0 r_ambientboost 0 r_ambientfactor 1 r_dopixelvisibility 0 cl_new_impact_effects 0 mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag r_occlusion 0 mat_colorcorrection 0 // Disables color correction r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm. //Facial Features (1-0; this can make them look creepy, but it's a small fps boost.) r_eyes 0 // Disables eyes r_flex 0 // Disables face flexing r_teeth 0 // Disables teeth //Ropes (1-0) rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_wind_dist 0.01 rope_subdiv 0 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_averagelight 0 rope_smooth 0 rope_shake 0 rope_collide 0 r_ropetranslucent 0 //Misc (1-0) muzzleflash_light 0 // Muzzle flashes cl_ejectbrass 0 // No bullet shells mat_clipz 1 // Reduces some useless things that go flying around cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU sv_forcepreload 1 // Server-side command of the command above cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats) r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps) fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one cl_phys_props_enable 0 // Physics props cl_phys_props_max 0 // Max physics props props_break_max_pieces 0 // Max break pieces for props r_propsmaxdist 0 // Max distance for props mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode r_pixelfog 1 (fog, only noticeable in dx9) // Config last updated: 6/29/16 echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~" echo "BonusDucksCfg loaded" echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"

RAW Paste Data

// Customizing settings: // In order to customize settings, you need to know what numbers to use. // Mostly, these settings can be changed simply by setting them to 0 or 1 (0 being off, and 1 being on) // However, this can vary for some settings (such as rootlod or mat_queue_mode) // -1 is usually the safest option for things such as mat_queue_mode or r_fastzreject, as it detects what is best // what is best for your machine and sets it for you. // As for the quality of some things, it usually goes from 0 to 2, but if the option "Very Low" is offered, that would // be 3 // This config takes away much of TF2's glamor without taking away it's style. This config is compatible with // both dx8 and 9, but lacks some settings that dx9 users may want to turn off for increased performance, as this // config is aimed towards people who want the most FPS and therefore play in dx8 // This config does not work in Matchmaking for TF2, it will crash your game. //Ragdolls/gibs (currently turned off, comment this part out if you want ragdolls, don't change numbers) cl_ragdoll_fade_time 0 // Time it takes for ragdolls to begin fading cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 // Disables ragdoll physics g_ragdoll_fadespeed 0 //How quickly ragdolls fade g_ragdoll_lvfadespeed 0 ragdoll_sleepaftertime 0 //Ragdolls sleep after this time violence_agibs 0 // Disables alien gibs violence_hgibs 0 // Disables human gibs violence_hblood 0 // Disables human blood violence_ablood 0 // Disables alien blood //Model detail (0=high;1=medium;2=low) r_rootlod 2 // Sets the highest level of detail will go to r_lod 2 // Sets level of detail r_drawmodeldecals 0 // Setting this to 1 has reported crashes by some people mp_usehwmmodels 0 //Better looking models, with smaller details. These models would be used in SFM mp_usehwmvcds 0 lod_TransitionDist 0 //Textures mat_filterlightmaps 0 mat_filtertextures 0 mat_picmip -1 mat_trilinear 1 mat_compressedtextures 1 mat_mipmaptextures 1 mat_bumpmap 0 mat_fastbump 1 // ** NOTES ABOUT TEXTURES ** // I'm not sure if it's worth noting, but textures at super low usually doesn't give much of an FPS improve. Some // Have even reported that there's no FPS difference between running on Very High textures and Low textures. // That being said, I've set the textures to High. Set mat_picmip to 2 for Very Low textures. //Water detail (1-0; usually higher quality on water will kill your FPS in water-filled areas) mat_wateroverlaysize 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_WaterDrawReflection 0 r_WaterDrawRefraction 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_forcewaterleaf 0 cl_show_splashes 0 // Disable shadows (1-0; doesn't change FPS too much, but if your graphics card is terrible don't turn it on) mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 //Antialiasing (1-0; wreaks havoc on your FPS) mat_antialias 0 mat_aaquality 0 //Shader detail (1-0) mat_reducefillrate 1 //Particle Effects (1-0; particles are poorly optimized in TF2, it's better to be as minimalistic with particles as possible) //Note: Decals are mainly blood and bullet, and mp and r_decals limits bullet holes mp_decals 9 // Could be from 0-200; 0 being nothing; 9 can show the spread of a scattergun r_decals 9 // How many decals are rendered, unlike how mp_decals works, but they should be the same tf_particles_disable_weather 1 //Disables weather like snow/rain mat_reduceparticles 1 r_threaded_particles 1 r_threaded_renderables 1 //I would leave this on because whenever my FPS dropped below the refreshrate of my monitor it go to all kinds of stages of fucky. I wouldn't mess with it //Lighting (mostly 1-0; less fancy and easy to see, dx9 users will notice a lot more FPS than dx8) mat_debug_autoexposure 0 mat_debug_bloom 0 mat_specular 0 // Makes ubers non-shiny mat_fastspecular 1 mat_hdr_level 0 mat_hdr_enabled 0 // Disables high dynamic range mat_disable_lightwarp 1 mat_disable_ps_patch 1 mat_disable_fancy_blending 1 // Disables fancy blending mat_autoexposure_max 0 mat_autoexposure_min 0 mat_filterlightmaps 0 mat_disable_bloom 1 // Disables bloom mat_bloomscale 0 mat_force_bloom 0 mat_parallaxmap 0 r_dynamic 0 r_lightaverage 0 r_worldlightmin 0 r_worldlights 0 r_maxdlights 0 r_PhysPropStaticLighting 0 r_dopixelvisibility 0 r_ambientboost 0 r_ambientfactor 1 r_dopixelvisibility 0 cl_new_impact_effects 0 mat_phong 0 // Phong lighting, helps a lot with dx9 viewmodel lag r_occlusion 0 mat_colorcorrection 0 // Disables color correction r_fastzreject -1 // Detects if it's best for your system to use a fast Z rejection algorithm. //Facial Features (1-0; this can make them look creepy, but it's a small fps boost.) r_eyes 0 // Disables eyes r_flex 0 // Disables face flexing r_teeth 0 // Disables teeth //Ropes (1-0) rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_wind_dist 0.01 rope_subdiv 0 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_averagelight 0 rope_smooth 0 rope_shake 0 rope_collide 0 r_ropetranslucent 0 //Misc (1-0) muzzleflash_light 0 // Muzzle flashes cl_ejectbrass 0 // No bullet shells mat_clipz 1 // Reduces some useless things that go flying around cl_forcepreload 1 // Preloads some things on maps, less stress on your CPU sv_forcepreload 1 // Server-side command of the command above cl_disablehtmlmotd 0 //Disables HTML Message of the Day (also gets rid of plugins like Sizzling Stats) r_3dsky 0 // 3D rendered skybox (doesn't make much of a difference except on big maps) fps_max 132 // Max FPS -- a steady FPS is more desirable than a simple high one cl_phys_props_enable 0 // Physics props cl_phys_props_max 0 // Max physics props props_break_max_pieces 0 // Max break pieces for props r_propsmaxdist 0 // Max distance for props mat_disable_d3d9ex 1 // Increases alt-tabbing and can help people who play in windowed mode r_pixelfog 1 (fog, only noticeable in dx9) // Config last updated: 6/29/16 echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~" echo "BonusDucksCfg loaded" echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~"