Quote:

You are right re remoteness of Sunspear and Yronwood - but stark took crackclaw point from baratheon on turn 3 or 4 and I nearly lost shipbreaker bay the next turn. I think Stark has the option of forgoing the eyrie for crackclaw on turn 2 if circumstances permit too. Like i said i think 4 players forces southward pressure.



Baratheon was also stuck on 3 barrels for the whole game (which is still winnable) where Lannister and Stark got to 6 fast. There IS lots down south but you don't necessarily have the time and resources to utilise all of it because of the neutrals (which cover all the barrel areas too!) and in theory the consistent pressure from the north, enhanced if greyjoy and stark leave each other alone and punch south hard with everything they have got.



I had similar thoughts to you when i looked at the 4 player setup prior to playing 2.0. Others in our group convinced me to just play as is and now i think the only solution is for lots of people to try it out, talk strategy and THEN houserule some variants if its found wanting.