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the eSports gambling economy, skins are like casino chips that have monetary value outside the game itself because of the ability to conv ert them directly into cash. 6.

Diamonds allows users to exchange Skins for diamonds, which then can be used to wager on variable-odds outcomes based on dice rolling. Diamonds claims on its website that it offers an innovative new way to bet Skins and that it caters to all styles of gambling. One diamond is equivalent to approximately $1 in Skins. Diamonds claims that its methods are provably fair and that diamonds earned are able to be converted to real currency. Diamonds can also be used to repurchase Skins, with the price of skins valued according to CS:GO Analysts, which are based on the economic theory of supply and demand. Moreover, Diamonds pays users to promote its website. Diamonds has no age verification process in place, which allows minor users to place illegal bets that can later be converted to real currency on other third-party websites. 7.

Lounge is a third-party site that allows users to place bets on professional Counter-Strike matches. Users simply link their Steam accounts via a sponsored Valve link on

Lounge’s site. Users can bet up to six Skins on any giv

en match. Users can then collect their winning Skins and sell them for real currency on third-party sites, such as OPSkins, or place additional bets on upcoming professional Counter-Strike matches. Defendant Valve knowingly allows Lounge to provide links t

o Valve’s Steam marketplace. Lounge has no age verification

process in place, which allows minor users to place illegal bets. Valve has an ownership interest in and/or directly profits from the gambling of Skins on Lounge. 8.

OPSkins is a third-party Skins marketplace website that allows a user to link their individual Steam account and sell Skins for real currency. Valve knowingly allowed OPSkins to

provide links to Valve’s Steam marketplace. OPSKins allows users to get same d

ay cash for their