you guys don´t understand. it is no mistake.. its genius.make a game that everyone would love to play (open world gameplay, freedom, massiv class costumisation, action based combat, good graphics, housing, see fights, faction fights, guild fights, etc. etc. etc.. )and then make it less fun and sell the fun.genius.. and if this works make the next game even less fun and the payment gameplay even MORE fun. they will pay even MORE.now introduce game loops that are extremly annoying (farming gold, mats what ever) and make it time consuming.since its only time its not pay2win (gives no additional benefits, only saves time). NOT UNFAIR at all, its only time advantage.genius .. people will pay even more to get the final gear.more genius.. make a game where the main player base is pvp driven. those are competetiv guys who like to have the biggest e-♥♥♥♥♥ of all.they will spend unlimited amounts of money to get a 0,5% better gear than the other. make it take years to get it so that you can buy it within weeks.there is no suffering as long as the 1% have fun and pay the 90% of the total revenue.you are not important. therefore you don´t count when looking at "who is suffering".free user are not important so the game is not suffering if all paypal heros feel happy.just always have in mind. you don´t matter except that you play the game so that others are more happybut even if you leave no one cares as long as not the pay users leave.