Draconic Soliders of the Haze

The Haze is a breeding, nay, construction ground for the Sand Dragons. They create their dragonborn where the isolation and harsh lands lead to few visitors and little rule of mannish law. Here they can carve their kingdoms as they grow, recently re-introducted to the world.

Kingdoms that are unknown, unrecognised and hidden in the dunes are kingdoms still, and that requires soldiers. Built with slavery and magic, drgonborn are loyal, regardless of morality. Footmen are common, carrying out raids and fighting in the front lines. Arbalests carry weapons that fire potent lightning through magical means. Some have been granted a portion of the Sand Dragon's power to weild. Finally there are the spies and infiltrators that work to undermine the Bazaars.

Draconic Warlock Medium humanoid (dragonborn), lawful evil Armor Class 13 (natrual armour)

13 (natrual armour) Hit Points 90 (12d10 + 24)

90 (12d10 + 24) Speed 30ft., burrow 30ft. STR DEX CON INT WIS CHA 11 (+0) 11 (+0) 14 (+2) 12 (+1) 10 (+0) 16 (+3) Skills Arcana +3, Athletics +2, Perception +2

Arcana +3, Athletics +2, Perception +2 Damage Immunities Lightning

Lightning Senses passive Perception 12

passive Perception 12 Languages Common, Draconic

Common, Draconic Challenge 3 (700 XP) Pact Magic. The Warlock is a 5th level spell caster. It's spellcasting ability is Charisma (spell save DC 13). Cantrips: Minor Illusion, Prestidigitation, Shocking Grasp 3rd level (2 slots): Call Lightning, Wind Wall

Magic Resistance. The warlock has advantage on saving throws against spells and other magical effects.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d8) slashing damage

Jumping Spark. Ranged Spell Attack: The warlock targets one creature it can see within 60 feet of it. The target must make a DC 13 dexterity save. On a failure, the target takes 11 (2d10) lightning damage and the spark jumps to second target within 15 feet. On a success the target takes no damage and the spark does not jump.

Lightning Breath (recharge 5-6). The dragonborn exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 17 (4d6) lightning damage on a failed save, or half as much damage on a successful one

Medium humanoid (dragonborn), lawful neutral Armor Class 16 (chain shirt, shield)

16 (chain shirt, shield) Hit Points 42 (5d10 + 15)

42 (5d10 + 15) Speed 30ft., burrow 30ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 16 (+3) 10 (+0) 10 (+0) 10 (+0) Skills Athletics +4, Perception +2

Athletics +4, Perception +2 Damage Immunities Lightning

Lightning Senses passive Perception 12

passive Perception 12 Languages Common, Draconic

Common, Draconic Challenge 1 (200 XP) Actions Multiattack The footman makes two longsword attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6 (1d8 + 2) slashing damage

Lightning Breath (recharge 5-6). The dragonborn exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one

Draconic Arbalest Medium humanoid (dragonborn), lawful neutral Armor Class 13 (natrual armour)

13 (natrual armour) Hit Points 85 (10d10 + 30)

85 (10d10 + 30) Speed 30ft., burrow 30ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 10 (+0) Skills Athletics +2, Perception +2

Athletics +2, Perception +2 Damage Immunities Lightning

Lightning Senses passive Perception 12

passive Perception 12 Languages Common, Draconic

Common, Draconic Challenge 2 (450 XP) Actions

Lightning Arbalest. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit 14 (2d10 + 2) lightning damage