About

"A spiritual successor to Giants: Citizen Kabuto and MDK? Sounds good to me! Go, Nick Bruty!"

- Tim Schafer

Founder of Double Fine Productions

In a nutshell, First Wonder is...

A spiritual successor to Co-Founder Nick Bruty’s previous games MDK & Giants: Citizen Kabuto.

to Co-Founder Nick Bruty’s previous games & It's Jetpacks versus Giant in a story based 3rd person shooter adventure , focusing on exploring wondrous Majorcan Islands as the team of Cargonauts try everything to stop Monstro from fulfilling his mysterious prophecies .



in a , focusing on exploring wondrous as the team of Cargonauts try everything to stop Monstro from fulfilling his . Soar over the islands as the scrappy jetpack-toting Cargonauts, utilizing all kinds of crazy sci-fi gear that gives them their abilities.

Crush your puny enemies beneath your feet as the huge and agile creature, Monstro.

Play as both character types in the single player campaign, with hilarious cutscenes reminiscent of the ones in Giants.



in the with reminiscent of the ones in Giants. Asymmetric Multiplayer with players able to play as either the Cargonauts or Monstro in goal-based matches.

Currently planned for release in late 2016 on Windows PC and Linux on Steam and DRM-free on GoG or The Humble Store, and PS4/XBox One made possible with our partners at Grip Games.

Will be made with and for gamers like you! We want you involved!

We've been Greenlit on Steam!

“People always say they want more creative stuff. They don’t want more of the same all the time. ... I think [Nick Bruty] fits right into that mold, because nothing he does is normal. ... For the people who are looking for fresh ideas: [First Wonder] is a perfect project.”

- Brian Fargo

CEO of inXile Entertainment, Kickstarted Wasteland 2, Torment: Tides of Numenera, Bard’s Tale IV

“I’m really excited to see [First Wonder]. Very excited! We know that you’re not going to give up and that you’re going to get this thing done.”

- David Perry

Founder of Shiny Entertainment, CoFounder/CEO of GaiKai

First Wonder blends third-person shooter elements with aerial acrobatics in a fantastical and vast world ripe for exploration.

Monstro has formidable abilities that allow him to leap over obstacles, charge at opponents and exploit the environment to unexpectedly traverse vast areas. His only aim is to use his talents to overcome any obstacle between him and mysterious prophecy relics hidden in the many Majorcan Islands.

The Cargonauts take to the skies using their rocket technology in an attempt at matching Monstro’s natural gifts. To find and capture the terrifying beast, the Cargonauts must use their wits and a variety of tools and inventive traps that they selectively equip from their mobile gear depot, the Big Rig. They need to take Monstro down since they unwittingly set him loose on Planet Majorca in the first place.

Over the course of the campaign, players will alternatively take the reigns of Monstro and the ragtag team of Cargonauts as they scramble to put a stop to him and his path of destruction. The living, breathing chain of Majorcan Islands offers a dynamic world with unique inhabitants and natural resources awaiting player interaction. Many secrets lay hidden within First Wonder, as tiered plateaus, surreal geological features, and surprising environmental effects create a rich and unpredictable alien world.

Like the single player campaign, multiplayer will focus on goal based play rather than head to head shootin' and smashin' (though you can try to do that too!). A player will guide Monstro through a series of island goals, while a team of players as the Cargonauts work together to stop him.

In case you missed our TwitchCon feed, we recently we did a press virtual tour live on Twitch, which covers the main demo and we answer live questions from the press that participated:

"There are certainly not very many Shiny-like games around these days, so if developer Rogue Rocket can capture some of Shiny's famous wit and weirdness, they might be on to a winner." PC Gamer

"First Wonder is the spiritual sequel to games you really ought to play: MDKand Giants: Citizen Kabuto"

PCGamesN

"First Wonder Has the Makings of an Indie Classic" "...if anyone deserves to be funded it’s these guys." First Wonder has all the makings of another indie classic by the same people that worked on Giants and MDK."

Cliqist

"...when you have frigging jetpacks versus giant monsters, what else needs to be said?"

The Robot’s Voice

“If you enjoy physics-based destruction, kaiju monsters, jetpacks, sci-fi weapons, asymmetrical multiplayer, an actual single-player campaign and a giant beautiful game world to explore then you might want to consider giving First Wonder a look-see and scope out the features to see if it’s something you might want to help bring to life with a bit of financial backing."

OneAngryGamer

“... the opening minute of this First Wonder trailer with Monstro had me thinking about movies like The Beast from 20,000 Fathoms, It Came from Beneath the Sea and The 7th Voyage of Sinbad and how awesome it must be to kick some ass as a huge beast. Then when Monstro finally meets up with the Cargonauts he’s slamming a tree trunk into the ground trying to smash the tiny dudes, you can’t ask for more than that!"

Weekly Gaming Recap

The story

The Cargonauts are a team of deep-space salvagers that come across an incredible fossilized creature: Monstro. They unwittingly deliver it to Planet Majorca, an intergalactic resort planet where the management intends to turn this huge fossil into the crown jewel of their extensive collection of artifacts from across the galaxy.

Unfortunately for resort-goers, Monstro awakens and begins to wreak havoc across the planet. Is he a mindless beast, or is there a motivation behind the destruction? What is he up to, and what will happen if he’s allowed to fulfill the newly discovered prophecies of the planet? The Cargonauts don’t intend to find out.

To tell the story, we aim to bring back the dry-and-sometimes-wet witted sense of humor that First Wonder’s spiritual ancestors are often remembered for, through entertaining cutscenes as well is surprising moments of unusual gameplay.

“I think Giants was one of the funniest games I’ve ever played.”

- Brian Fargo

CEO of inXile Entertainment

Monstro is an ancient creature on a mission to fulfill a prophecy inextricably linked to the mysteries of Planet Majorca. He seems to know a lot more about the planet than anybody realizes, and he’s capable of taking advantage of its unique features in ways nobody expected. You’re pretty sure that if he achieves his goals, it might be bad for everybody.

Monstro's size and agility makes him a powerful and elusive foe, able to leap over obstacles, charge at opponents, and exploit the natural formations of the game's expansive Majorcan Islands for quick traversal and strategic strikes.

He honestly couldn’t be bothered with these tiny creatures, but if they get in his way, he isn’t terribly concerned with carelessly pulping them either.

The Cargonauts manage to talk themselves into the biggest job of their lives: transporting a never before seen giant fossil to its new destination on Planet Majorca. This job could finally change their fortunes and restore some family pride.

In reality, they are completely out of their depth, but nothing that some luck and a good dose of blind optimism can’t cure. While their technology is antiquated, it still has brute power going for it and can get the job done. Not so bad looking after a lick of paint.

Cargonaut and rig gear concepts

Filled with vast mountain ranges, unusual rock formations and beautiful water features, the Majorcan Islands are filled with delights for vacationers and explorers alike. Jetting around the islands will reveal all sorts of eye catching landmarks that will spark curiosity at what secrets lie with them.

Players will need to discover Majorca’s secrets to accomplish their goals, either as Monstro or the Cargonauts.

Sketch to In-game island

The Majorcans

Even our silly temp block Majorcans look adorably squishable!

The native inhabitants, the Majorcans, are a peaceful lot and tend to see the best in everyone and everything. For generations, their beautiful island has supplied all their needs in abundance. Yet, the Majorcans have a plucky curiosity that keeps them wide-eyed and interested in all things.

Then The Corporation comes, with its prefabricated instant luxury resort descending out of the sky and landing like a soft blanket over the Majorcan islands.