Devnote Tuesdays: The “Hail Hydra!” Edition

Alex (aLeXmOrA): I wrote down some of the things I’m going to be doing for the next couple of months. Basically, I was in a planning state about them. I’ll be sharing more lately.

Mike (Mu): I’ve been continuing with the contract system update. There are some very exciting little features which will bring a lot more colour to the KSP universe.

Marco (Samsonart): I’ve been doing a little housekeeping in the project, locating unused and deprecated assets to improve our workflow.

Daniel (danRosas): Render was good, but 5 shots need to be improved. Full in post-production for the animation.

Jim (Romfarer):This update I’m responsible for 4 new gui systems, which is a new record. I’ve been continuing the work to make sure everything is working as it should. It’s funny to think about how many buttons and small things were broken and are now fixed, thanks to the awesome job of the testing team.

Miguel (Maxmaps): Had a fun time helping select winners for the company logo contest. Now on a lovely week long break in Ottawa. Hail Hydra.

Jesus (Chuchito): Going through UDP world, solving bugs.

Bob (Calisker): I’ve worked with Kotaku for years but thanks to our great community (and our efforts to constantly do right by each of our players), I was quoted by Kotaku HERE. Rowsdower and Maxmaps spend a lot more time than I do dialoguing with our community but I’m paying attention as best I can. I’ve been spending more time on a few boring business things but hopefully, we’ll have some news to share on that front sooner than later. Dan and I are also talking about brand guidelines, which is fitting coming off the logo contest. If you’re into branding and logos, be on the lookout because we might try to do some surveying that will help us shore up our brand guidelines for Kerbal Space Program. Oh yeah, this is my current rocket trying to get into orbit in Career Mode, but I’m learning I’m a terrible PILOT.

Ted (Ted): The QA Team and I have been testing out the Contracts branch. Additionally, I’ve been continuing with following up on any issues remaining in 0.23.5, which are thankfully looking to be fewer as time goes on. Again, much thanks to those that are writing up bug reports in an accurate, well documented and concise manner, it’s incredibly helpful and really goes a long way in helping us here. (If you need any help in writing up bug reports, check the Bug Tracker subforum’s sticky.)

Anthony (Rowsdower): Presently contacting all the logo contest winners. Once we get emails back, confirm info and gussy things up, we’re fixin’ on announcing everything to the community.



Eduardo (Lalo): Developing some Key Performance Indicators