B&G: Caribbean! — Faction control Hi everyone, Today we’d like to tell you about controlling your faction in Blood & Gold. Many of you fairly noted that governor management and diplomacy in “Caribbean!” was lacking. So here’s what we did: 1) Now players can assign any of his followers as a governor. You can also entice governors from other factions. Governors can be assigned to attack a certain town, patrol selected area or follow your army around the map. 2) After creating your own faction, you can hire necessary managing specialists: Treasurer, Drillmaster, Sutler and Secretary. 3) Treasurer grants you access to economy control: sending convoys, trading through the clerk system in towns and operations with bank deposit. 3) Drillmaster lets you “transform” the troops you no longer need into your faction’s army. For example, you might have a small troop of runaway slaves armed with pickaxes. By spending some of your gold, you can train them and turn into, say, a troop of musketeers. 4) Sutler helps you to supply your army with provisions (in case you happen to be far from your supply base) or provide your troops with regular food delivery. 5) Secretary give you access to diplomacy: with his help you can declare war, try to make peace (which will now cost you MUCH more, so better act civil!), assign and dismiss your governors governors.

B&G: Caribbean! — Economy & Business Hi everyone, When we were making “Caribbean!”, there was always one thing we had at the back of our minds — implementing some kind of a “global economy presentation”. It would let players see what they produce and in which towns, have an ability to sell everything they wanted and, ideally, be able to transfer their goods from one town to another. Here’s how we decided to deal with this in B&G. We added two new characters, the “Clerk” and the “Banker”. Clerk is needed if you want to start having business in the town you’re currently in — you can no longer just come with lots of gold on hand and buy some tobacco plantations. He will also be responsible for managing your storage and convoys. Banker can replenish your deposit, thereby keeping your savings in case you get captured (see our previous post on this subject). With Banker you can get access to your statistics, it looks like this: Here you can: Transfer money to an account — gold from there will be spent for purchasing raw materials for your property.

Get information on which towns contain your fleets (you can now have several), your army and your property.

Choose if you want to automatically sell goods or buy raw materials for your property. Clerk gives access to another presentation: Here you can form a convoy from some of your available ships, load it with goods and choose a destination point. Convoy can be attacked and robbed, and its ability to defend depends on the state of your ships. If they don’t have enough ammo or crew, their cannons don’t work properly, there’s a chance you won’t ever see it again. At the same time nothing stops you from going after your convoy and defend it personally from sea robbers (like yourself).

B&G: Caribbean! — Slavery and escape Hi everyone, We never really liked how players could escape automatically after their imprisonment in “Caribbean!” or M&B games. This is a role-playing game after all, and the player should be in control of his own destiny. Besides, there were other oddities and some illogical things. For example, even after being held captive by forest bandits, players could run away from them with their gold, armor and weapons on hand, losing only some boots and a horse. Or losing a sword and gloves maybe, but keeping the horse. It’s not very clear if we try to think of this aspect logically. Obviously, prisoners would lose ALL their valuable items, not just randomly selected ones. So if you’re defeated in battle in Blood & Gold, here’s the list of not very pleasant option you will face: All personal items are taken away by the winning side. This includes armor, weapons, horses and gold on hand (by the way, this is why it’s better to keep your money in bank in Blood & Gold).

You are sold into slavery — to work in a mine or plantations, depending on your luck.

You receive a prisoner robe and some work equipment.

You can try to escape from a mine or plantations, but if you’re caught in the process, guards won’t be too happy about it and will proceed to beat you pretty hard (all the way to lowering your base characteristics, like strength or intellect). So better act careful.

If you’re confident about your charisma, you could try talking other prisoners into rebelling and escaping as a group.

If your escape is successful, then, depending on your charisma and leadership traits, you could form a new troop of runaway slaves which will become another one of your parties.

With this troop you could try robbing caravans, attacking convoys, sell prisoners into slavery, thus taking revenge for your trouble.

If you’re concerned about your lowered intellectual level after taking some beating during your imprisonment, you could visit one of Catholic abbeys. Nuns will do their best to fix you up.

Blood & Gold: Caribbean! Hi everyone, Today we’re happy to introduce “Blood & Gold: Caribbean!” — a reborn project with a more fitting title, filled with lots of community’s most wanted features. It’s coming to Steam and GOG on December 10th, free for all current owners of “Caribbean!”. The current game will still be available for download, as its savegames won’t be compatible with B&G, so you can always continue your journey there if you like. However, we’d strongly advice to make the switch and start anew, because this is what you can expect when the new game comes out in December: – Addition of the native Caribbean troops.

– Playable female character.

– Ability to take a walk in town.

– All new 3D global map.

– Multiplayer mode.

– Blackjack minigame.

– Quests from governors.

– Special missions, including assassination contracts, some of which require stealth approach.

– New special locations: plantations, mines, monasteries, ruins of Aztec empire.

– Management of the player’s trading caravans.

– Hub for managing player’s business and property in a much more convenient way.

– Completely reworked land battle locations.

– Updated fleet management — ships will have to be kept at bay when you proceed to travel on land.

– Destructible fortifications during sieges.

– New prison escape system. We’ll explain how some of these new features will work in the coming weeks. For now, here are some new screenshots:

Caribbean! — Status Update #11 Hi everyone, First of all, we’re sorry for the long overdue update on the status of ‘Caribbean!’. The truth is we never stopped working on the game since the last update — we decided to take a break with smaller weekly updates and focus on the changes of a grander scale instead. However, along with this decision we also realized that, as much as we wanted to let you know what we were working on, we also really didn’t want to disappoint people in case something wouldn’t make its way into the game after all. Much of the stuff we wanted to add or change was in the works at the same time, so we ran a high risk of letting people down if something got cut in the last moment. All in all, not the best situation to find ourselves in, but we kept our silence nevertheless. But now that we’re back here with you, we thought we’d come out with a little teaser of the official announcement, which you can expect to see next week. So for now, here’s a glimpse of something we’ve been working on for the past few months: