Following along with our Wayward Weekly, this week we have beta 1.7.2 for you. Focusing once again on bug fixing with beta 1.7… there’s a lot of them! There’s some pretty cool new stuff as well. Read below for all the details.

CAUTION

Back-up your game regularly if you care about it, especially with these weekly releases. There’s a Save/Load modification available for this task. Wayward is a still a beta!

Once you go weekly, there’s no going back in your save, it will convert it if you play online.

Play Wayward Weekly

http://www.unlok.ca/weekly

Wayward Beta 1.7.2 Changelog

Bugs

Fixed a bug where:

Solar Stills would never finish purifying water.

Monsters would no longer spawn in late-game Daily Challenge Mode.

Some newer items would display the wrong item on the ground/pick-up animation.

Solar Still/Stone Water Still recipes would duplicate on new game.

Shooting a bow/sling without ammo would give an “undefined” message.

Fishing a Raw Trout would not unlock the Cooked Trout recipe.

Tool-tips and item menus would appear behind windows/dialogs.

Tool-tips did not have smooth movement on some windows/dialogs.

Firefox would receive many errors when trying to swim near the starting point of the world.

Treasure guardian message would show even if no treasure guardians spawned.

Improvements/Changes

Removed monster spawning limit, increased monster de-spawn rate.

Vined trees will now only show up near swamps.

Saplings have been added back as gathered resources from trees.

Large rocks/shale no longer spawn as “resource nodes” on Sandstone.

All arrowheads can now be used as sharpened items and for carving.

Sinew is now a rope-like.

Golden Sword can be used for carving.

Sapling is now a pole-like and can be used to stoke fires.

Increased default fishing success by 35%.

Wooden Spear can now only be crafted with a Wooden Pole.

Range of treasure guardians increased a bit.

The non-pixelized font now defaults to your system’s default sans-serif (instead of Helvetica, Arial) for better character/localization support.

You can now right-click to see the water status on Solar Still/Stone Water Still.

You can no longer dig up a still that still has water in it.

Fixed an issue where 0 durability items were not showing up as red in the tool-tips.

New

Resource tiles are now physically spawned, rather than items simply spawning on top of them (as shown in screenshot). This will give a large performance boost as well as reduce save file space by 40%+ on new saves. Unfortunately most of this will only apply to newer saves.

Resource tiles now appear visibly different on the minimap, and are visibly different even outside line of sight.

Technical