Elder Scrolls Online’s Project Scorpio update to copy PS4 Pro

Chris Stead 6 June 2017 NEWS

We talk to the creative director of Elder Scrolls Online, Rich Lambert, about Project Scorpio and potential E3 announcements.

Elder Scrolls is back. Releasing just ahead of E3 2017 (6 June for PC, Xbox One and PlayStation 4), The Elder Scrolls Online is getting its first major chapter expansion and it’s Morrowind.

Veteran campaigners and newbies alike can arrive on the iconic island of Vvardenfell to find a new story, new class in the Warden (read: ESO creative director details challenge of implementing the Warden), new combat ally (War Bear), a new, more focused PvP mode in Battlegrounds (read: ESO creative director explains inspiration behind Battlegrounds), and other tweaks and enhancements.

I’ve spent a number of hours playing in this massive new zone and it’s really great fun. It’s just such a good looking, free-flowing MMO experience. Starting as a rescued slave and building a name for yourself out in the world, rising from nobody to somebody, is engrossing, and both the combat and character interactions feel fresh.

The loading in and out of instances is also nice and quick while locating and getting to quest points or group member is a cinch. I’ve plenty more hours to sink into it, but I’ve enjoyed it very much thus far. Purchase Elder Scrolls Online: Morrowind from ozgameshop.com Shop for Elder Scrolls Online: Morrowind on PC, PlayStation 4 and Xbox One. View details

During a pre-release junket, I was able to catch up with Rich Lambert, the game’s creative director over at ZeniMax Online Studios. With E3 so close and Microsoft’s next iteration on its Xbox console range, Project Scorpio, only a matter of months away, I was particularly interested in his view on the machine. How would the Project Scorpio version of Elder Scrolls Online differ from the Xbox One version, and what would he like to see Microsoft announce around the console? Here is how the conversation went down: