Patch Notes - 5.6 (Open Beta)

Below are the issues that have been addressed in this 5.6 Open Beta:

Main menu titles no longer disappears after changing languages



Main menu help text is now displayed correctly



History screen scroll bars are now aligned correctly



History screen text is no longer cut off by the scroll bar for some languages



Credits screen background images now cycle correctly



Lobby Browser now displays ranked games correctly



Custom campaigns are now sorted alphabetically in the campaign menu



NOMODS launch option no longer skips the intro video

Main menu music now correctly fades out when advancing to the campaign menu



Campaign menu buttons now play the correct audio sfx



Campaign help text and highlights are now consistent



El Cid 1 monks should no longer take the players relic



Francisco de Almeida 1 scout panel text should no longer be cut off



Holding escape while pressing ok to start a custom campaign should no longer crash

Testing a scenario after deleting a garrisoned unit should no longer crash



Enabling unique player colors is now less confusing



Changing a player in trigger conditions no longer resets other lists in the trigger



Changing the players starting age and civilization no longer disables imperial age units



Scroll bars no longer appear on top of dropdown lists



Researching any technology while units have modified HP / AP now functions correctly



Mini-map is no longer cut off by the edge of the screen



AI tribe names no longer persist in other game modes



Setting max teams no longer gets incremented by 1 in the lobby



Setting max teams no longer prevents right click cycling in lobby



Disabled items now transfer correctly when players change colors in the lobby



Arrow keys now function correctly on the save menus



Modifying scenario dependencies should no longer create a corrupted file if it fails

Treaty games now display a countdown timer



Treaty countdown timer now displays a warning message



Treaty 1-minute-left warning sound should now play



Imperial Skirmisher and Elite Genitour are now available in Imperial Age scenarios



Huskarls trained from castle and barracks can now be selected together



Mirror civ option now functions correctly with co-op



Tech tree hotkey button now functions correctly when pressing escape



Tech tree tile should no longer crash when drag clicking



Tech tree embedded techs should no longer have alignment issues



Tech tree unit names no longer appear to be cut off in Simplified Chinese



Same units created from different buildings can now be grouped correctly



Idle AI monks should now attempt to retrieve relics



Neutral and enemy stance descriptions are no longer cut off



Market buttons should now be easier to read



Terrain sound effects should now play correctly



Recorded game UI button help text is now displayed correctly



Post-game research percentage should now be more accurate



Post-game mvp ribbons should now display correctly for each team



Post-game co-op scores should now display correctly



Data restrictions now fixed for Water Nomad, Sandbank and Pacific Islands

Buttons will now appear disabled when players have no mods installed



Mod manger title is no longer cut off



Lobby Brower filter now enables searching for modded datasets



Modded datasets now use the cog icon in all drop downs



Updating your published mods now remembers the published description



Converting an Expansions Scenario to Base no longer hides units incorrectly

Patch 5.6 is now ready for Open Beta! In this update we have addressed a wide variety of community issues and we encourage everyone to try it out and participate in the Open Beta! We will be monitoring the forums and we look forward to your feedback in this discussion thread. Thank you for your ongoing support and to everyone who is already participating!