PoE NeverSink 2.3 - Full Unofficial Version a guest Jul 19th, 2016 2,099 Never a guest2,099Never

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rawdownloadcloneembedreportprint text 76.28 KB # --------------------------------------------------------------------------------------------------------------- # NeverSink's Indepth Loot Filter # VERSION 3.3.UNOFFICIAL - FULL VERSION # --------------------------------------------------------------------------------------------------------------- # # You can always find the latest version here: # http://pastebin.com/Af00CbhA # Forum discussion thread. You can post question and feedback here: # http://www.pathofexile.com/forum/view-thread/1246208/page/1 # Please use this thread for feedback, questions and suggestions # # --------------------------------------------------------------------------------------------------------------- # INSTALLATION: # --------------------------------------------------------------------------------------------------------------- # # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page. # 2) Paste the contents into a notepad/txt document anywhere on your PC # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR # 3) Click File/Save As and select the following settings: # SAVE AS TYPE:Select "All Files" # FILE NAME:"NeverSink.filter" (Without the ") # SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile # ENCODING (if available):ANSI # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter # # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE! # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z" # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN # # --------------------------------------------------------------------------------------------------------------- # If you want to learn more about the syntax of item filters: # http://pathofexile.gamepedia.com/Item_filter_guide # --------------------------------------------------------------------------------------------------------------- # DESIGN GOALS: # --------------------------------------------------------------------------------------------------------------- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame). # - Highlight and notify players when worthwhile items drop # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors! # - Provide light, scaling filtering during levelling # - Provide comprehensive and in-depth filtering during endgame play # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything! # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases # - Easy to use setup # --------------------------------------------------------------------------------------------------------------- # COLORS: # Most colors remain the same, I want the filter to be very intuitive # However, some improvements are implemented to improve your general efficiency # 1) Grey background items are usually vendor recipe material, such as: # Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe. # 2) Starting with ilvl 65 rares will be split into 4 categories: # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border) # Good rares are high tier bases, less clunky and usually worth checking # Regular rares might end up being quite good, but usually are too clunky/average to be sellable # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes # Excellent rares are rare rings/belts/amulets and jewels # 3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe # 4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry). # 5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting # 6) Green border items are chancing bases. # 7) Higher tier currency has a different appearance to improve drop detection/priorization. # 8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size) # You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen # 9) Divination cards have a different appearance. (purple/pink themed) # 10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter # --------------------------------------------------------------------------------------------------------------- # LOOKUP AND QUICKJUMP TABLE # --------------------------------------------------------------------------------------------------------------- # Select one of the strings below and use the search function # To jump to the section in the document # (also use Notepad++ as a edit tool if you're not using it already) # # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE # ALPHA-a # Talisman league! # 0000 # UTILITY AND JUST-IN-CASE # 0001 # LABYRINTH MATERIAL # 0100 # TOP TIER RARITY # 0200 # UNIQUES AND MAPS # 0201 # UNIQUE TIER LIST # 0202 # MAP TIER LIST # 0203 # MAP FRAGMENTS # 0300 # CURRENCY # 0301 # TOP TIER: DIVINE, EXALTED # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL # 0303 # MEDIUM-LOW ORBS # 0304 # BOTTOM TIER: LOW ORB VARIATIONS # 0305 # DIVINATION CARD TIER LIST # 0306 # SPECIAL CURRENCY # 0307 # REST # 0400 # SOCKET/LINK BASED stuff # 0500 # SKILL GEMS # 0600 # RARE ITEM HIGHLIGHTING # 060a # RARES SUITABLE FOR ENDGAME CRAFTING # 060b # RARE RINGS, AMULETS, JEWELS, BELTS # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES # 0601 # RARE DAGGERS # 0602 # RARE CLAWS # 0603 # RARE WANDS # 0604 # RARE SWORDS # 0605 # RARE AXES&MACES (1H) # 0606 # RARE SCEPTRES # 0607 # RARE STAVES # 0608 # RARE TWO HAND SWORDS + MACES + AXES # 0609 # RARE BOWS # 0610 # RARE QUIVERS # 0611 # RARE GLOVES, HELMETS, BOOTS # 0612 # RARE SHIELDS # 0613 # RARE BODY ARMOR # 0614 # RARES - LEVELING SPECIFIC RULES # 0615 # RARES - REMAINING RULES # 0700 # NORMAL AND MAGIC ITEM RULES # 0701 # 83+ ITEM CRAFTING # 0702 # CHROMATIC ORB RECIPE ITEMS # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING # 0705 # MAGIC RINGS, AMULETS, BELTS # 0706 # MAGIC JEWELS # 0707 # CHISEL RECIPE ITEMS # 0708 # HIGH LEVEL 4+ LINKED ITEMS # 0709 # TOP BASES FOR CRAFTING # 0710 # MARAKETH WEAPONS # 0711 # PRE-ENDGAME 20% QUALITY ITEMS # 0712 # ANIMATE WEAPON SCRIPT (DISABLED) # 0800 # FLASKS # 0801 # HIDE OUTDATED FLASKS # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS # 0803 # FLASKS - Hybrid Flasks (Normal) # 0804 # FLASKS - Hybrid Flasks (Magic) # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee) # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee) # 0807 # SHOW WHATEVER FLASKS REMAIN # 0900 # LEVELING # 0901 # LEVELING HIGHLIGHT JEWELRY # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS # 0903 # HIGHLIGHT LEVELING LINKED GEAR # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION # 0905 # LEVELING GENERAL RULES # 5000 # TEMP AND WIP ENTRIES # 5001 # WARBAND MODS - DEACTIVATED # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY # # --------------------------------------------------------------------------------------------------------------- # STYLE DATA FOR EASY SEARCH AND REPLACE # --------------------------------------------------------------------------------------------------------------- # # ##GENERIC BORDER### # SetBorderColor 0 0 0 # # ##TALISMAN STYLE### # SetBorderColor 109 200 130 255 # # ##TOP RARITY STYLE### # SetBackgroundColor 255 255 255 255 # # ##MEDIUM RARITY UNIQUE BG### # SetBackgroundColor 175 96 37 255 # # ##HIGH CURRENCY STYLE### # SetBackgroundColor 213 159 15 # # ##MEDIUM CURRENCY STYLE### # SetTextColor 190 178 135 255 # # ##DIVINATION CARD TIERS### # T1:SetTextColor 255 0 175 # T2:SetBackgroundColor 235 15 200 # T3: SetBackgroundColor 220 35 225 # T4:SetBackgroundColor 200 50 250 # T5:SetBackgroundColor 190 65 255 # # ##83/84 CRAFTING BORDER### # SetBorderColor 255 255 0 255 # # ##REGAL RECIPE RARE INDICATOR### # SetTextColor 255 190 0 # # ##EXCEPTIONAL RARE INDICATOR### # SetBorderColor 25 180 25 # # ##GOOD RARE INDICATOR### # SetBorderColor 30 90 45 230 # # ##BAD RARE INDICATOR### # SetBackgroundColor 120 20 20 150 # # ##UTILITY/VENDOR INDICATOR### # SetBackgroundColor 75 75 75 # # ##ALCHEMY/LOWCRAFT INDICATOR### # SetBorderColor 255 190 0 150 # # ##LOW SIZE CHROM RECIPE INDICATOR### # SetBorderColor 100 100 100 # # ##MAGIC JEWEL BACKGROUND # SetBorderColor 0 150 200 # # ##CHANCE ORB ITEM INDICATOR### # SetBorderColor 0 150 0 150 # # ##ANIMATE WEAPON MODE### # SetTextColor 150 0 0 # SetBorderColor 150 0 0 # # ##PRIORITY MAGIC ITEMS (leveling+flasks)### # SetTextColor 100 100 255 # # ##HIDDEN ITEMS: normal # SetBackgroundColor 0 0 0 100 # # ##HIDDEN ITEMS: rare # SetBackgroundColor 0 0 0 150 # # --------------------------------------------------------------------------------------------------------------- # SOUND DATA FOR EASY SEARCH AND REPLACE # --------------------------------------------------------------------------------------------------------------- # Some new entries are not yet added to the list! # # The filter only uses 3 sounds: # # PlayAlertSound 6 300high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...) # PlayAlertSound 1 300medium tier drops (divination cards, orbs from alch to gcps) # PlayAlertSound 4 300map drops # # You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops! # # # --------------------------------------------------------------------------------------------------------------- # SCRIPT by NeverSink ( the-dude- in reddit) # --------------------------------------------------------------------------------------------------------------- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE # Section: ALPHA-a # Talisman league! Show Rarity = Unique BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 42 PlayAlertSound 6 300 Show Rarity = Rare BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 40 PlayAlertSound 1 300 Show Rarity = Magic BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 38 Show Rarity = Normal BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 36 # Section: 0000 # UTILITY AND JUST-IN-CASE Show Class "Microtransactions" Show Class "Quest" "Items" SetBorderColor 74 230 58 SetFontSize 40 # Section: 0001 # LABYRINTH MATERIAL Show BaseType "Offering to the Goddess" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 4 300 Show Class "Labyrinth" SetTextColor 74 230 58 SetBorderColor 74 230 58 SetFontSize 40 # Section: 0100 # TOP TIER RARITY Show Class "Fishing Rod" SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 Show Rarity = Unique SocketGroup "WWWWWW" BaseType "Simple Robe" SetTextColor 0 0 0 SetBackgroundColor 175 96 37 SetBorderColor 255 150 0 SetFontSize 43 PlayAlertSound 6 300 Show LinkedSockets = 6 SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 Show BaseType "Mirror of Kalandra" SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 # Section: 0200 # UNIQUES AND MAPS Show # T1 - These uniques are have a consistent price of ~0.5++ ex Rarity = Unique BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask" SetTextColor 175 96 37 SetBackgroundColor 255 255 255 SetBorderColor 175 96 37 SetFontSize 45 PlayAlertSound 6 300 Show # T2 - These uniques usually are worth ~0.5 - 1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1 - 2 month. Rarity = Unique BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger" SetTextColor 0 0 0 SetBackgroundColor 200 96 37 SetBorderColor 0 0 0 SetFontSize 43 PlayAlertSound 6 300 Show # T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le - heup - of - all iron ring unique on the other hand not. Rarity = Unique BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow" SetTextColor 175 96 37 254 SetBackgroundColor 15 0 25 SetBorderColor 100 37 254 200 SetFontSize 39 Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them. Rarity = Unique SetTextColor 175 96 37 254 SetBackgroundColor 0 0 0 254 SetBorderColor 175 96 37 254 SetFontSize 39 PlayAlertSound 6 300 Show # Maps:Unique Rarity = Unique Class "Maps" SetFontSize 40 PlayAlertSound 6 300 Show # Maps:T1 Class "Maps" BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island" SetFontSize 34 PlayAlertSound 4 200 Show # Maps:T2 Class "Maps" BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf" SetFontSize 34 PlayAlertSound 4 200 Show # Maps:T3 Class "Maps" BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid" SetFontSize 35 PlayAlertSound 4 200 Show # Maps:T4 Class "Maps" BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria" SetFontSize 35 PlayAlertSound 4 200 Show # Maps:T5 Class "Maps" BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map" SetFontSize 36 PlayAlertSound 4 200 Show # Maps:T6 Class "Maps" BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple" SetFontSize 38 PlayAlertSound 4 200 Show # Maps:T7 Class "Maps" BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern" SetFontSize 40 PlayAlertSound 4 300 Show # Maps:T8 Class "Maps" BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard" SetFontSize 41 PlayAlertSound 4 300 Show # Maps:T9 Class "Maps" BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation" SetFontSize 41 PlayAlertSound 4 300 Show # Maps:T10 Class "Maps" BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau" SetFontSize 42 PlayAlertSound 4 300 Show # Maps:T11 Class "Maps" BaseType "Academy" "Crematorium" "Precinct" "Springs" SetFontSize 42 PlayAlertSound 4 300 Show # Maps:T12 Class "Maps" BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin" SetTextColor 0 0 0 SetBackgroundColor 200 200 200 SetBorderColor 0 0 0 SetFontSize 43 PlayAlertSound 4 300 Show # Maps:T13 Class "Maps" BaseType "Courtyard" "Excavation" "Wasteland" "Waterways" SetTextColor 0 0 0 SetBackgroundColor 200 200 200 SetBorderColor 0 0 0 SetFontSize 44 PlayAlertSound 4 300 Show # Maps:T14 Class "Maps" BaseType "Shrine" "Conservatory" "Palace" "Plaza" "Vaal Temple" SetTextColor 0 0 0 SetBackgroundColor 200 200 200 SetBorderColor 0 0 0 SetFontSize 45 PlayAlertSound 4 300 Show # Maps:T15 Class "Maps" BaseType "Abyss" "Colosseum" "Core" SetTextColor 0 0 0 SetBackgroundColor 255 255 255 SetBorderColor 0 0 0 SetFontSize 45 PlayAlertSound 6 300 Show Class "Maps" SetFontSize 44 PlayAlertSound 4 300 Show Class "Map Fragments" BaseType "Mortal Hope" SetTextColor 0 0 0 SetBackgroundColor 255 255 255 SetBorderColor 0 0 0 SetFontSize 45 PlayAlertSound 6 300 Show Class "Map Fragments" BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 4 300 Show Class "Map Fragments" BaseType "Sacrifice at Midnight" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 4 300 Show Class "Map Fragments" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 38 PlayAlertSound 4 300 # Section: 0300 # CURRENCY Show BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 Show BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" "Stacked Deck" SetTextColor 0 0 0 SetBackgroundColor 213 159 15 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 1 300 Show BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" SetTextColor 190 178 135 SetBorderColor 190 178 135 135 SetFontSize 38 Show BaseType "Portal Scroll" "Scroll of Wisdom" SetTextColor 170 158 130 220 SetBorderColor 0 0 0 Show BaseType "Scroll Fragment" SetTextColor 170 158 130 165 SetFontSize 29 Show Class "Divination" BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" SetTextColor 0 0 255 SetBackgroundColor 255 255 255 SetBorderColor 0 0 255 SetFontSize 45 PlayAlertSound 6 300 Show Class "Divination" BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary" SetTextColor 0 0 0 SetBackgroundColor 0 210 255 SetBorderColor 0 0 255 SetFontSize 44 PlayAlertSound 1 300 Show Class "Divination" BaseType "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Earth Drinker" "The Arena Champion" "The Trial" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Stormcaller" "The Lunaris Priestess" "The Jester" "Cartographer's Delight" SetTextColor 0 0 0 SetBackgroundColor 110 215 230 235 SetBorderColor 0 110 255 SetFontSize 40 PlayAlertSound 1 300 Show Class "Divination" BaseType "Carrion Crow" "Other Cheek" SetTextColor 0 0 0 SetBackgroundColor 175 215 230 200 SetBorderColor 0 0 0 SetFontSize 32 Show Class "Divination" SetTextColor 0 0 0 SetBackgroundColor 145 215 230 225 SetBorderColor 0 100 215 SetFontSize 38 PlayAlertSound 1 300 Show Class "Currency" BaseType "Prophecy" SetTextColor 0 0 0 SetBackgroundColor 159 15 213 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 1 300 Show Class "Currency" BaseType "Silver Coin" SetTextColor 0 0 0 SetBackgroundColor 190 178 135 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 1 300 Show Class "Currency" BaseType "Perandus" SetTextColor 255 178 135 SetBorderColor 255 178 135 135 SetFontSize 38 Show Class "Currency" SetBorderColor 0 0 0 Show Class "Stackable" "Currency" SetBorderColor 0 0 0 # Section: 0400 # SOCKET/LINK BASED stuff # 5-links (6 links are handled at the start) Show LinkedSockets = 5 SetBorderColor 0 255 255 SetFontSize 39 PlayAlertSound 1 300 # 6-Sockets Show ItemLevel >= 75 Rarity = Rare Sockets = 6 SetTextColor 255 190 0 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 40 PlayAlertSound 1 300 Show Sockets = 6 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 39 PlayAlertSound 1 300 # Corrupted items with white sockets for offhand gem leveling. Show Sockets >= 3 SocketGroup "W" Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws" # Section: 0500 # SKILL GEMS Show Quality >= 15 Class "Gem" BaseType "Empower" "Enlighten" SetTextColor 30 150 180 SetBackgroundColor 255 255 255 SetBorderColor 30 150 180 SetFontSize 45 PlayAlertSound 6 300 Show Quality = 20 Class "Gem" SetTextColor 30 150 180 SetBackgroundColor 255 255 255 SetBorderColor 30 150 180 SetFontSize 45 PlayAlertSound 6 300 Show # Drop only good gems Class "Gem" BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste" SetBorderColor 30 150 180 SetFontSize 41 PlayAlertSound 6 300 Show # Drop only meh gems Class "Gem" BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" SetBorderColor 30 150 180 150 SetFontSize 38 Show Quality >= 15 Class "Gems" SetBorderColor 30 150 180 SetFontSize 41 PlayAlertSound 1 300 Show Quality > 0 Class "Gems" SetBorderColor 30 150 180 155 SetFontSize 38 Show Class "Gems" # Section: 0600 # RARE ITEM HIGHLIGHTING Show # $topcrafting, ilvl84 ItemLevel >= 84 Rarity = Rare BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $topcrafting, ilvl84 ItemLevel >= 84 Rarity = Rare Class "Rings" "Amulet" "Belts" BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 40 Show # $topcrafting, ilvl83 ItemLevel >= 83 Rarity = Rare BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $topcrafting, ilvl83 ItemLevel >= 83 Rarity = Rare BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $topcrafting, ilvl83 ItemLevel >= 83 Rarity = Rare Class "Daggers" BaseType "Sai" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $great ItemLevel >= 75 Rarity = Rare Class "Rings" "Amulets" "Belts" "Jewel" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Show # $great Rarity = Rare Class "Rings" "Amulets" "Belts" "Jewel" SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Show # $good, ilvl69, small ItemLevel >= 75 DropLevel >= 69 Rarity = Rare Width <= 2 Height <= 2 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69, small ItemLevel >= 75 DropLevel >= 69 Rarity = Rare Width <= 1 Height <= 3 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69 ItemLevel >= 75 DropLevel >= 69 Rarity = Rare SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, ilvl69, small ItemLevel >= 65 DropLevel >= 69 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69, small ItemLevel >= 65 DropLevel >= 69 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69 ItemLevel >= 65 DropLevel >= 69 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "Daggers" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "Daggers" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 Rarity = Rare Class "Daggers" BaseType "Skean" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 Rarity = Rare Class "Daggers" BaseType "Skean" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 65 Rarity = Rare Class "Claws" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 65 Rarity = Rare Class "Claws" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $bad, autosmall ItemLevel >= 75 DropLevel < 50 Rarity = Rare Class "Claws" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad, autosmall ItemLevel >= 65 DropLevel < 50 Rarity = Rare Class "Claws" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 59 Rarity = Rare Class "Wands" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 59 Rarity = Rare Class "Wands" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, small ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "One Hand Swords" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 75 Rarity = Rare Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, small ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, small ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Class "One Hand Swords" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good ItemLevel >= 75 Rarity = Rare Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 75 DropLevel >= 55 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 75 DropLevel >= 66 Rarity = Rare Class "One Hand Maces" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 65 DropLevel >= 55 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 66 Rarity = Rare Class "One Hand Maces" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, small ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" "One Hand Axes" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Class "One Hand Maces" "One Hand Axes" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, small ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" "One Hand Axes" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Class "One Hand Maces" "One Hand Axes" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good ItemLevel >= 75 DropLevel >= 64 Rarity = Rare Class "Sceptres" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 64 Rarity = Rare Class "Sceptres" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, spelldamage ItemLevel >= 75 Rarity = Rare Class "Sceptres" BaseType "Opal Sceptre" "Crystal Sceptre" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, spelldamage ItemLevel >= 65 Rarity = Rare Class "Sceptres" BaseType "Opal Sceptre" "Crystal Sceptre" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 75 DropLevel >= 68 Rarity = Rare Class "Staves" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 DropLevel >= 68 Rarity = Rare Class "Staves" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 75 Rarity = Rare Class "Staves" BaseType "Lathi" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 Rarity = Rare Class "Staves" BaseType "Lathi" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, clunky ItemLevel >= 75 DropLevel <= 56 Rarity = Rare Class "Staves" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, clunky ItemLevel >= 65 DropLevel <= 56 Rarity = Rare Class "Staves" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good, clunky ItemLevel >= 75 DropLevel >= 64 Rarity = Rare Class "Two Hand" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 DropLevel >= 64 Rarity = Rare Class "Two Hand" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, clunky ItemLevel >= 75 DropLevel <= 56 Rarity = Rare Class "Two Hand" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, clunky ItemLevel >= 65 DropLevel <= 56 Rarity = Rare Class "Two Hand" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good, clunky ItemLevel >= 75 DropLevel >= 62 Rarity = Rare Class "Bows" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 DropLevel >= 62 Rarity = Rare Class "Bows" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, clunky ItemLevel >= 75 DropLevel <= 50 Rarity = Rare Class "Bows" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, clunky ItemLevel >= 65 DropLevel <= 50 Rarity = Rare Class "Bows" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good ItemLevel >= 75 Rarity = Rare Class "Quivers" BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "Quivers" BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 44 Rarity = Rare Class "Gloves" "Boots" "Helmets" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 44 Rarity = Rare Class "Gloves" "Boots" "Helmets" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $bad, autosmall ItemLevel >= 75 DropLevel <= 15 Rarity = Rare Class "Gloves" "Boots" "Helmets" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad, autosmall ItemLevel >= 65 DropLevel <= 15 Rarity = Rare Class "Gloves" "Boots" "Helmets" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $good, small ItemLevel >= 75 DropLevel >= 66 Rarity = Rare Width <= 2 Height <= 2 Class "Shields" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 75 DropLevel >= 66 Rarity = Rare Class "Shields" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 65 DropLevel >= 66 Rarity = Rare Width <= 2 Height <= 2 Class "Shields" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 66 Rarity = Rare Class "Shields" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 55 Rarity = Rare Class "Shields" BaseType "Spirit Shield" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 55 Rarity = Rare Class "Shields" BaseType "Spirit Shield" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $ok, autosmall ItemLevel >= 75 Rarity = Rare Class "Shields" BaseType "Spirit Shield" SetTextColor 255 190 0 SetBorderColor 150 150 150 200 SetFontSize 31 Show # $ok, autosmall ItemLevel >= 65 Rarity = Rare Class "Shields" BaseType "Spirit Shield" SetBorderColor 150 150 150 200 SetFontSize 31 Show # $good ItemLevel >= 75 Rarity = Rare Class "Shields" BaseType "Branded Kite Shield" "Champion Kite Shield" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "Shields" BaseType "Branded Kite Shield" "Champion Kite Shield" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "Shields" BaseType "Buckler" "Spiked Shield" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "Shields" BaseType "Buckler" "Spiked Shield" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $bad, small ItemLevel >= 75 DropLevel <= 50 Rarity = Rare Width <= 2 Height <= 2 Class "Shields" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 75 DropLevel <= 50 Rarity = Rare Class "Shields" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, small ItemLevel >= 65 DropLevel <= 50 Rarity = Rare Width <= 2 Height <= 2 Class "Shields" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 65 DropLevel <= 50 Rarity = Rare Class "Shields" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # ok, hybrid ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "Body Armour" BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine" SetTextColor 255 190 0 SetBorderColor 0 0 0 Show # ok, hybrid ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "Body Armour" BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine" SetBorderColor 0 0 0 Show # $good ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "Body Armour" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "Body Armour" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad ItemLevel >= 75 DropLevel <= 47 Rarity = Rare Class "Body Armour" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad ItemLevel >= 65 DropLevel <= 47 Rarity = Rare Class "Body Armour" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $leveling, autosmall, bhg, great ItemLevel < 30 Rarity = Rare Class "Boots" SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Show # $leveling, autosmall, bhg, great ItemLevel < 65 Rarity = Rare Class "Boots" "Helmets" "Gloves" SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Show # $leveling, small, good ItemLevel < 10 ItemLevel < 65 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 10 ItemLevel < 65 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 10 ItemLevel < 65 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 15 ItemLevel < 65 DropLevel > 5 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 15 ItemLevel < 65 DropLevel > 5 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 15 ItemLevel < 65 DropLevel > 5 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 20 ItemLevel < 65 DropLevel > 10 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 20 ItemLevel < 65 DropLevel > 10 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 20 ItemLevel < 65 DropLevel > 10 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 25 ItemLevel < 65 DropLevel > 15 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 25 ItemLevel < 65 DropLevel > 15 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 25 ItemLevel < 65 DropLevel > 15 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 30 ItemLevel < 65 DropLevel > 20 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 30 ItemLevel < 65 DropLevel > 20 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 30 ItemLevel < 65 DropLevel > 20 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 35 ItemLevel < 65 DropLevel > 25 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 35 ItemLevel < 65 DropLevel > 25 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 35 ItemLevel < 65 DropLevel > 25 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 40 ItemLevel < 65 DropLevel > 30 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 40 ItemLevel < 65 DropLevel > 30 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 40 ItemLevel < 65 DropLevel > 30 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 45 ItemLevel < 65 DropLevel > 35 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 45 ItemLevel < 65 DropLevel > 35 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 45 ItemLevel < 65 DropLevel > 35 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 50 ItemLevel < 65 DropLevel > 40 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 50 ItemLevel < 65 DropLevel > 40 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 50 ItemLevel < 65 DropLevel > 40 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 55 ItemLevel < 65 DropLevel > 45 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 55 ItemLevel < 65 DropLevel > 45 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 55 ItemLevel < 65 DropLevel > 45 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 60 ItemLevel < 65 DropLevel > 50 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 60 ItemLevel < 65 DropLevel > 50 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 60 ItemLevel < 65 DropLevel > 50 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 65 ItemLevel < 65 DropLevel > 55 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, small, good ItemLevel < 65 ItemLevel < 65 DropLevel > 55 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 37 Show # $leveling, good ItemLevel < 65 ItemLevel < 65 DropLevel > 55 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 37 Show # $leveling, small, good ItemLevel < 65 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 SetFontSize 35 Show # $leveling, small, good ItemLevel < 65 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 SetFontSize 35 Show # leveling, ok, small ItemLevel < 65 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 200 SetFontSize 35 Show # leveling, ok, small ItemLevel < 65 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 200 SetFontSize 35 Show # leveling, ok ItemLevel < 65 Rarity = Rare SetBackgroundColor 0 0 0 225 SetBorderColor 0 0 0 SetFontSize 35 Show # $small, ok ItemLevel >= 75 Rarity = Rare Width <= 2 Height <= 2 SetTextColor 255 190 0 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 200 SetFontSize 31 Show # $small, ok ItemLevel >= 75 Rarity = Rare Width <= 1 Height <= 3 SetTextColor 255 190 0 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 200 SetFontSize 31 Show # $ok ItemLevel >= 75 Rarity = Rare SetTextColor 255 190 0 SetBackgroundColor 0 0 0 225 SetBorderColor 0 0 0 SetFontSize 31 Show # $small, ok Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 200 SetFontSize 31 Show # $small, ok Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 0 0 0 225 SetBorderColor 150 150 150 200 SetFontSize 31 Show # $ok Rarity = Rare SetBackgroundColor 0 0 0 225 SetBorderColor 0 0 0 SetFontSize 31 # Section: 0700 # NORMAL AND MAGIC ITEM RULES Show ItemLevel >= 84 BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" SetBorderColor 255 255 0 SetFontSize 38 Show # Endgame: Show normal ilvl 83+ rings/amulets ItemLevel >= 84 Class "Rings" "Amulet" "Belts" BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" SetBorderColor 255 255 0 SetFontSize 38 Show ItemLevel >= 83 BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris" SetBorderColor 255 255 0 SetFontSize 38 Show ItemLevel >= 83 BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" SetBorderColor 255 255 0 SetFontSize 38 Show ItemLevel >= 83 Class "Daggers" BaseType "Sai" SetBorderColor 255 255 0 SetFontSize 38 Show Width <= 2 Height <= 2 SocketGroup "RGB" SetBackgroundColor 75 75 75 SetBorderColor 150 150 150 SetFontSize 36 Show Width <= 1 Height <= 3 SocketGroup "RGB" SetBackgroundColor 75 75 75 SetBorderColor 150 150 150 SetFontSize 36 Show SocketGroup "RGB" SetBackgroundColor 75 75 75 SetBorderColor 0 0 0 # PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ### Show # SKYFORTH - You can add your own items here. The items will cause a drop sound. Rarity = Normal BaseType "Sorcerer Boots" SetTextColor 255 255 255 SetBorderColor 0 210 0 210 SetFontSize 38 PlayAlertSound 7 300 # REGULAR CHANCE BASES ### Show # T2 UNIQUES: Rarity = Normal BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Leather Belt" SetTextColor 255 255 255 SetBorderColor 0 150 0 150 Show Rarity = Normal BaseType "Sacrificial Garb" SetTextColor 255 255 255 SetBorderColor 0 150 0 150 Show # Endgame: Show normal ilvl 75+ rings/amulets ItemLevel >= 75 Rarity = Normal Class "Rings" "Amulet" "Belts" BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" SetBorderColor 255 190 0 150 SetFontSize 32 Show # Endgame: Show normal ilvl 60+ rings/amulets ItemLevel >= 62 ItemLevel < 75 Rarity = Normal Class "Rings" "Amulet" "Belts" BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" SetBorderColor 0 0 0 SetFontSize 32 Show # Endgame: Show magic rings, amulets and belts. Reduce font size. ItemLevel >= 62 Rarity = Magic Class "Rings" "Amulets" "Belts" SetFontSize 30 Show Class "Jewel" SetBackgroundColor 75 75 75 SetBorderColor 0 150 200 SetFontSize 36 Show # Chisel Recipe: Magic Gavels with 20 qual Quality = 20 Rarity = Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetTextColor 100 100 255 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 38 Show # Chisel Recipe: White Gavels with 20 qual Quality = 20 Rarity = Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetTextColor 255 255 255 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 38 Show # Chisel Recipe: Magic Gavels with 18+ qual Quality > 17 Rarity = Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBackgroundColor 75 75 75 SetBorderColor 135 135 135 SetFontSize 36 Show # Chisel Recipe: White Gavels with 15+ qual Quality > 14 Rarity = Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBackgroundColor 75 75 75 SetBorderColor 135 135 135 SetFontSize 36 Show # Chisel Recipe: Magic Gavels with 12+ qual Quality > 11 Rarity = Magic BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBackgroundColor 75 75 75 SetBorderColor 0 0 0 SetFontSize 32 Show # Chisel Recipe: White Gavels Rarity = Normal BaseType "Gavel" "Rock Breaker" "Stone Hammer" SetBackgroundColor 75 75 75 SetBorderColor 0 0 0 SetFontSize 32 Show # Endgame: Show high level 4 linked items (64 - 71) in entry level maps/endgame ItemLevel < 72 DropLevel >= 64 Rarity <= Magic LinkedSockets >= 4 Class "Boots" "Gloves" "Body Armour" "Helmets" SetFontSize 32 Show # Weapons: Show Ambusher CRAFTING Rarity <= Magic BaseType "Ambusher" SetFontSize 32 Show # Weapons: Show Harbinger Bow CRAFTING Rarity <= Magic BaseType "Harbinger Bow" SetFontSize 32 Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit) ItemLevel < 78 Rarity <= Magic BaseType "Gemini Claw" SetFontSize 32 Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade) ItemLevel < 78 Rarity <= Magic BaseType "Exquisite Blade" SetFontSize 32 Show ItemLevel <= 60 Quality = 20 Rarity <= Magic Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" SetBackgroundColor 75 75 75 SetBorderColor 0 0 0 # Section: 0800 # FLASKS Show Quality = 20 Rarity = Normal BaseType "Flask" SetTextColor 255 255 255 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 38 Show Quality = 20 Rarity = Magic BaseType "Flask" SetTextColor 100 100 255 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 38 Show Quality >= 15 BaseType "Flask" SetBackgroundColor 75 75 75 SetBorderColor 150 150 150 SetFontSize 36 Show ItemLevel >= 5 ItemLevel < 60 Quality >= 1 Rarity <= Magic BaseType "Quicksilver Flask" "Silver Flask" SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 40 Show ItemLevel < 60 Rarity <= Magic BaseType "Quicksilver Flask" "Silver Flask" SetBackgroundColor 75 75 75 SetBorderColor 150 150 150 SetFontSize 38 Show Quality >= 1 BaseType "Flask" SetBackgroundColor 75 75 75 SetBorderColor 0 0 0 Show ItemLevel < 74 Class "Utility Flasks" SetBackgroundColor 75 75 75 SetBorderColor 0 0 0 Hide ItemLevel >= 35 Class "Life Flask" "Mana Flask" BaseType "Flask" BaseType "Small" "Medium" "Large" "Greater" "Grand" SetFontSize 20 Hide ItemLevel >= 53 Class "Life Flask" "Mana Flask" BaseType "Flask" BaseType "Giant" "Colossal" "Sacred" SetFontSize 20 Hide # Endgame: Hide non quality flasks in maps ItemLevel >= 69 BaseType "Flask" SetFontSize 20 Show ItemLevel <= 15 Rarity = Normal Class "Hybrid Flask" BaseType "Small" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 25 Rarity = Normal Class "Hybrid Flask" BaseType "Medium" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 35 Rarity = Normal Class "Hybrid Flask" BaseType "Large" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 45 Rarity = Normal Class "Hybrid Flask" BaseType "Colossal" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 55 Rarity = Normal Class "Hybrid Flask" BaseType "Sacred" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 67 Rarity = Normal Class "Hybrid Flask" BaseType "Hallowed" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 15 Rarity = Magic Class "Hybrid Flask" BaseType "Small" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 25 Rarity = Magic Class "Hybrid Flask" BaseType "Medium" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 35 Rarity = Magic Class "Hybrid Flask" BaseType "Large" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 45 Rarity = Magic Class "Hybrid Flask" BaseType "Colossal" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 55 Rarity = Magic Class "Hybrid Flask" BaseType "Sacred" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 66 Rarity = Magic Class "Hybrid Flask" BaseType "Hallowed" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 5 Rarity = Normal Class "Flask" BaseType "Small" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 8 ItemLevel >= 3 Rarity = Normal Class "Flask" BaseType "Medium" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 12 ItemLevel >= 5 Rarity = Normal Class "Flask" BaseType "Large" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 18 ItemLevel >= 12 Rarity = Normal Class "Flask" BaseType "Greater" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 24 ItemLevel >= 18 Rarity = Normal Class "Flask" BaseType "Grand" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 30 ItemLevel >= 24 Rarity = Normal Class "Flask" BaseType "Giant" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 37 ItemLevel >= 30 Rarity = Normal Class "Flask" BaseType "Colossal" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 42 ItemLevel >= 36 Rarity = Normal Class "Flask" BaseType "Sacred" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 48 ItemLevel >= 42 Rarity = Normal Class "Flask" BaseType "Hallowed" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 55 ItemLevel >= 48 Rarity = Normal Class "Flask" BaseType "Sanctified" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 66 ItemLevel >= 60 Rarity = Normal Class "Flask" BaseType "Divine" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 66 ItemLevel >= 65 Rarity = Normal Class "Flask" BaseType "Eternal" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 5 Rarity = Magic Class "Flask" BaseType "Small" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 8 ItemLevel >= 3 Rarity = Magic Class "Flask" BaseType "Medium" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 12 ItemLevel >= 5 Rarity = Magic Class "Flask" BaseType "Large" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 18 ItemLevel >= 12 Rarity = Magic Class "Flask" BaseType "Greater" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 24 ItemLevel >= 18 Rarity = Magic Class "Flask" BaseType "Grand" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 30 ItemLevel >= 24 Rarity = Magic Class "Flask" BaseType "Giant" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 37 ItemLevel >= 30 Rarity = Magic Class "Flask" BaseType "Colossal" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 42 ItemLevel >= 36 Rarity = Magic Class "Flask" BaseType "Sacred" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 48 ItemLevel >= 42 Rarity = Magic Class "Flask" BaseType "Hallowed" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 55 ItemLevel >= 48 Rarity = Magic Class "Flask" BaseType "Sanctified" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 67 ItemLevel >= 60 Rarity = Magic Class "Flask" BaseType "Divine" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 66 ItemLevel >= 65 Rarity = Magic Class "Flask" BaseType "Eternal" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show Rarity <= Magic BaseType "Flask" SetFontSize 29 # Section: 0900 # LEVELING Show ItemLevel < 15 Rarity = Normal Class "Rings" "Amulets" "Belts" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel < 20 Rarity = Magic Class "Rings" "Amulets" "Belts" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel < 35 Rarity = Normal Class "Rings" "Amulets" "Belts" SetTextColor 255 255 255 Show ItemLevel < 45 Rarity = Magic Class "Rings" "Amulets" "Belts" SetTextColor 100 100 255 SetBorderColor 100 100 100 Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size ItemLevel <= 66 Rarity = Magic Class "Rings" "Amulets" "Belts" "Quivers" # ------------------------------------------------------------------------ Show ItemLevel < 68 Rarity = Magic LinkedSockets = 4 Class "Boots" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 38 Show ItemLevel < 25 Rarity = Magic Class "Boots" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 38 Show ItemLevel < 35 Rarity = Magic LinkedSockets = 3 Class "Sceptres" "Wands" SetBorderColor 100 100 100 SetFontSize 38 Show ItemLevel < 25 Rarity = Magic Class "Sceptres" "Wands" SetBorderColor 100 100 100 SetFontSize 38 Show ItemLevel <= 66 Rarity = Normal LinkedSockets >= 4 SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 66 Rarity = Magic LinkedSockets >= 4 SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 25 Rarity = Normal LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" SetTextColor 255 255 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel <= 25 Rarity = Magic LinkedSockets >= 3 Class "Gloves" "Boots" "Helmets" "Shields" SetTextColor 100 100 255 SetBorderColor 100 100 100 SetFontSize 36 Show ItemLevel < 12 SetBorderColor 0 0 0 Show ItemLevel < 13 DropLevel >= 8 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 14 DropLevel >= 9 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 16 DropLevel >= 11 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 18 DropLevel >= 14 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 20 DropLevel >= 17 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 22 DropLevel >= 19 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 24 DropLevel >= 21 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 26 DropLevel >= 24 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 28 DropLevel >= 26 Rarity = Normal SetBorderColor 0 0 0 Show ItemLevel < 30 DropLevel >= 27 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 30 DropLevel >= 28 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 32 DropLevel >= 26 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 32 DropLevel >= 30 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 34 DropLevel >= 28 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 34 DropLevel >= 32 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 36 DropLevel >= 32 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 36 DropLevel >= 34 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 38 DropLevel >= 34 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 38 DropLevel >= 37 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 40 DropLevel >= 37 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 40 DropLevel >= 39 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 42 DropLevel >= 39 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 42 DropLevel >= 41 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 46 DropLevel >= 43 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 46 DropLevel >= 45 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 48 DropLevel >= 46 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 48 DropLevel >= 47 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 50 DropLevel >= 48 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 50 DropLevel >= 49 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 52 DropLevel >= 50 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 52 DropLevel >= 52 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 54 DropLevel >= 52 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 54 DropLevel >= 54 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 56 DropLevel >= 54 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 56 DropLevel >= 56 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 58 DropLevel >= 56 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 58 DropLevel >= 58 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 60 DropLevel >= 58 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 60 DropLevel >= 60 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 62 DropLevel >= 60 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 62 DropLevel >= 62 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 64 DropLevel >= 63 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 64 DropLevel >= 64 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 66 DropLevel >= 65 Rarity <= Magic LinkedSockets >= 3 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 66 DropLevel >= 66 Rarity <= Magic SetBorderColor 0 0 0 SetFontSize 32 Show ItemLevel < 68 DropLevel >= 67 Rarity <= Magic LinkedSockets >= 4 SetBorderColor 75 75 75 SetFontSize 32 Show ItemLevel < 66 Rarity = Magic Class "Sceptres" "Wands" "Daggers" Show ItemLevel < 30 Rarity = Magic SetBorderColor 0 0 0 Show ItemLevel < 45 Rarity = Magic SetBorderColor 0 0 0 SetFontSize 25 # Section: 5000 # TEMP AND WIP ENTRIES # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY Hide # Minimize junk instead of hiding (if "Show") Rarity = Magic SetBackgroundColor 0 0 0 150 SetBorderColor 0 0 0 150 SetFontSize 23 Hide # Minimize junk instead of hiding (if "Show") Rarity = Normal SetBackgroundColor 0 0 0 100 SetBorderColor 0 0 0 100 SetFontSize 20 # Still I doubt it'll ever happen. However, if it will, please inform me! Show # SafetyLine! SetBorderColor 255 0 0 SetFontSize 45

RAW Paste Data

# --------------------------------------------------------------------------------------------------------------- # NeverSink's Indepth Loot Filter # VERSION 3.3.UNOFFICIAL - FULL VERSION # --------------------------------------------------------------------------------------------------------------- # # You can always find the latest version here: # http://pastebin.com/Af00CbhA # Forum discussion thread. You can post question and feedback here: # http://www.pathofexile.com/forum/view-thread/1246208/page/1 # Please use this thread for feedback, questions and suggestions # # --------------------------------------------------------------------------------------------------------------- # INSTALLATION: # --------------------------------------------------------------------------------------------------------------- # # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page. # 2) Paste the contents into a notepad/txt document anywhere on your PC # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR # 3) Click File/Save As and select the following settings: # SAVE AS TYPE:Select "All Files" # FILE NAME:"NeverSink.filter" (Without the ") # SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile # ENCODING (if available):ANSI # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter # # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE! # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z" # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN # # --------------------------------------------------------------------------------------------------------------- # If you want to learn more about the syntax of item filters: # http://pathofexile.gamepedia.com/Item_filter_guide # --------------------------------------------------------------------------------------------------------------- # DESIGN GOALS: # --------------------------------------------------------------------------------------------------------------- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame). # - Highlight and notify players when worthwhile items drop # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors! # - Provide light, scaling filtering during levelling # - Provide comprehensive and in-depth filtering during endgame play # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything! # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases # - Easy to use setup # --------------------------------------------------------------------------------------------------------------- # COLORS: # Most colors remain the same, I want the filter to be very intuitive # However, some improvements are implemented to improve your general efficiency # 1) Grey background items are usually vendor recipe material, such as: # Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe. # 2) Starting with ilvl 65 rares will be split into 4 categories: # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border) # Good rares are high tier bases, less clunky and usually worth checking # Regular rares might end up being quite good, but usually are too clunky/average to be sellable # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes # Excellent rares are rare rings/belts/amulets and jewels # 3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe # 4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry). # 5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting # 6) Green border items are chancing bases. # 7) Higher tier currency has a different appearance to improve drop detection/priorization. # 8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size) # You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen # 9) Divination cards have a different appearance. (purple/pink themed) # 10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter # --------------------------------------------------------------------------------------------------------------- # LOOKUP AND QUICKJUMP TABLE # --------------------------------------------------------------------------------------------------------------- # Select one of the strings below and use the search function # To jump to the section in the document # (also use Notepad++ as a edit tool if you're not using it already) # # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE # ALPHA-a # Talisman league! # 0000 # UTILITY AND JUST-IN-CASE # 0001 # LABYRINTH MATERIAL # 0100 # TOP TIER RARITY # 0200 # UNIQUES AND MAPS # 0201 # UNIQUE TIER LIST # 0202 # MAP TIER LIST # 0203 # MAP FRAGMENTS # 0300 # CURRENCY # 0301 # TOP TIER: DIVINE, EXALTED # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL # 0303 # MEDIUM-LOW ORBS # 0304 # BOTTOM TIER: LOW ORB VARIATIONS # 0305 # DIVINATION CARD TIER LIST # 0306 # SPECIAL CURRENCY # 0307 # REST # 0400 # SOCKET/LINK BASED stuff # 0500 # SKILL GEMS # 0600 # RARE ITEM HIGHLIGHTING # 060a # RARES SUITABLE FOR ENDGAME CRAFTING # 060b # RARE RINGS, AMULETS, JEWELS, BELTS # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES # 0601 # RARE DAGGERS # 0602 # RARE CLAWS # 0603 # RARE WANDS # 0604 # RARE SWORDS # 0605 # RARE AXES&MACES (1H) # 0606 # RARE SCEPTRES # 0607 # RARE STAVES # 0608 # RARE TWO HAND SWORDS + MACES + AXES # 0609 # RARE BOWS # 0610 # RARE QUIVERS # 0611 # RARE GLOVES, HELMETS, BOOTS # 0612 # RARE SHIELDS # 0613 # RARE BODY ARMOR # 0614 # RARES - LEVELING SPECIFIC RULES # 0615 # RARES - REMAINING RULES # 0700 # NORMAL AND MAGIC ITEM RULES # 0701 # 83+ ITEM CRAFTING # 0702 # CHROMATIC ORB RECIPE ITEMS # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING # 0705 # MAGIC RINGS, AMULETS, BELTS # 0706 # MAGIC JEWELS # 0707 # CHISEL RECIPE ITEMS # 0708 # HIGH LEVEL 4+ LINKED ITEMS # 0709 # TOP BASES FOR CRAFTING # 0710 # MARAKETH WEAPONS # 0711 # PRE-ENDGAME 20% QUALITY ITEMS # 0712 # ANIMATE WEAPON SCRIPT (DISABLED) # 0800 # FLASKS # 0801 # HIDE OUTDATED FLASKS # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS # 0803 # FLASKS - Hybrid Flasks (Normal) # 0804 # FLASKS - Hybrid Flasks (Magic) # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee) # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee) # 0807 # SHOW WHATEVER FLASKS REMAIN # 0900 # LEVELING # 0901 # LEVELING HIGHLIGHT JEWELRY # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS # 0903 # HIGHLIGHT LEVELING LINKED GEAR # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION # 0905 # LEVELING GENERAL RULES # 5000 # TEMP AND WIP ENTRIES # 5001 # WARBAND MODS - DEACTIVATED # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY # # --------------------------------------------------------------------------------------------------------------- # STYLE DATA FOR EASY SEARCH AND REPLACE # --------------------------------------------------------------------------------------------------------------- # # ##GENERIC BORDER### # SetBorderColor 0 0 0 # # ##TALISMAN STYLE### # SetBorderColor 109 200 130 255 # # ##TOP RARITY STYLE### # SetBackgroundColor 255 255 255 255 # # ##MEDIUM RARITY UNIQUE BG### # SetBackgroundColor 175 96 37 255 # # ##HIGH CURRENCY STYLE### # SetBackgroundColor 213 159 15 # # ##MEDIUM CURRENCY STYLE### # SetTextColor 190 178 135 255 # # ##DIVINATION CARD TIERS### # T1:SetTextColor 255 0 175 # T2:SetBackgroundColor 235 15 200 # T3: SetBackgroundColor 220 35 225 # T4:SetBackgroundColor 200 50 250 # T5:SetBackgroundColor 190 65 255 # # ##83/84 CRAFTING BORDER### # SetBorderColor 255 255 0 255 # # ##REGAL RECIPE RARE INDICATOR### # SetTextColor 255 190 0 # # ##EXCEPTIONAL RARE INDICATOR### # SetBorderColor 25 180 25 # # ##GOOD RARE INDICATOR### # SetBorderColor 30 90 45 230 # # ##BAD RARE INDICATOR### # SetBackgroundColor 120 20 20 150 # # ##UTILITY/VENDOR INDICATOR### # SetBackgroundColor 75 75 75 # # ##ALCHEMY/LOWCRAFT INDICATOR### # SetBorderColor 255 190 0 150 # # ##LOW SIZE CHROM RECIPE INDICATOR### # SetBorderColor 100 100 100 # # ##MAGIC JEWEL BACKGROUND # SetBorderColor 0 150 200 # # ##CHANCE ORB ITEM INDICATOR### # SetBorderColor 0 150 0 150 # # ##ANIMATE WEAPON MODE### # SetTextColor 150 0 0 # SetBorderColor 150 0 0 # # ##PRIORITY MAGIC ITEMS (leveling+flasks)### # SetTextColor 100 100 255 # # ##HIDDEN ITEMS: normal # SetBackgroundColor 0 0 0 100 # # ##HIDDEN ITEMS: rare # SetBackgroundColor 0 0 0 150 # # --------------------------------------------------------------------------------------------------------------- # SOUND DATA FOR EASY SEARCH AND REPLACE # --------------------------------------------------------------------------------------------------------------- # Some new entries are not yet added to the list! # # The filter only uses 3 sounds: # # PlayAlertSound 6 300high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...) # PlayAlertSound 1 300medium tier drops (divination cards, orbs from alch to gcps) # PlayAlertSound 4 300map drops # # You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops! # # # --------------------------------------------------------------------------------------------------------------- # SCRIPT by NeverSink ( the-dude- in reddit) # --------------------------------------------------------------------------------------------------------------- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE # Section: ALPHA-a # Talisman league! Show Rarity = Unique BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 42 PlayAlertSound 6 300 Show Rarity = Rare BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 40 PlayAlertSound 1 300 Show Rarity = Magic BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 38 Show Rarity = Normal BaseType "Talisman" SetBackgroundColor 0 0 0 SetBorderColor 109 200 130 SetFontSize 36 # Section: 0000 # UTILITY AND JUST-IN-CASE Show Class "Microtransactions" Show Class "Quest" "Items" SetBorderColor 74 230 58 SetFontSize 40 # Section: 0001 # LABYRINTH MATERIAL Show BaseType "Offering to the Goddess" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 4 300 Show Class "Labyrinth" SetTextColor 74 230 58 SetBorderColor 74 230 58 SetFontSize 40 # Section: 0100 # TOP TIER RARITY Show Class "Fishing Rod" SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 Show Rarity = Unique SocketGroup "WWWWWW" BaseType "Simple Robe" SetTextColor 0 0 0 SetBackgroundColor 175 96 37 SetBorderColor 255 150 0 SetFontSize 43 PlayAlertSound 6 300 Show LinkedSockets = 6 SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 Show BaseType "Mirror of Kalandra" SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 # Section: 0200 # UNIQUES AND MAPS Show # T1 - These uniques are have a consistent price of ~0.5++ ex Rarity = Unique BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask" SetTextColor 175 96 37 SetBackgroundColor 255 255 255 SetBorderColor 175 96 37 SetFontSize 45 PlayAlertSound 6 300 Show # T2 - These uniques usually are worth ~0.5 - 1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1 - 2 month. Rarity = Unique BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger" SetTextColor 0 0 0 SetBackgroundColor 200 96 37 SetBorderColor 0 0 0 SetFontSize 43 PlayAlertSound 6 300 Show # T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le - heup - of - all iron ring unique on the other hand not. Rarity = Unique BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow" SetTextColor 175 96 37 254 SetBackgroundColor 15 0 25 SetBorderColor 100 37 254 200 SetFontSize 39 Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them. Rarity = Unique SetTextColor 175 96 37 254 SetBackgroundColor 0 0 0 254 SetBorderColor 175 96 37 254 SetFontSize 39 PlayAlertSound 6 300 Show # Maps:Unique Rarity = Unique Class "Maps" SetFontSize 40 PlayAlertSound 6 300 Show # Maps:T1 Class "Maps" BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island" SetFontSize 34 PlayAlertSound 4 200 Show # Maps:T2 Class "Maps" BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf" SetFontSize 34 PlayAlertSound 4 200 Show # Maps:T3 Class "Maps" BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid" SetFontSize 35 PlayAlertSound 4 200 Show # Maps:T4 Class "Maps" BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria" SetFontSize 35 PlayAlertSound 4 200 Show # Maps:T5 Class "Maps" BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map" SetFontSize 36 PlayAlertSound 4 200 Show # Maps:T6 Class "Maps" BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple" SetFontSize 38 PlayAlertSound 4 200 Show # Maps:T7 Class "Maps" BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern" SetFontSize 40 PlayAlertSound 4 300 Show # Maps:T8 Class "Maps" BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard" SetFontSize 41 PlayAlertSound 4 300 Show # Maps:T9 Class "Maps" BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation" SetFontSize 41 PlayAlertSound 4 300 Show # Maps:T10 Class "Maps" BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau" SetFontSize 42 PlayAlertSound 4 300 Show # Maps:T11 Class "Maps" BaseType "Academy" "Crematorium" "Precinct" "Springs" SetFontSize 42 PlayAlertSound 4 300 Show # Maps:T12 Class "Maps" BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin" SetTextColor 0 0 0 SetBackgroundColor 200 200 200 SetBorderColor 0 0 0 SetFontSize 43 PlayAlertSound 4 300 Show # Maps:T13 Class "Maps" BaseType "Courtyard" "Excavation" "Wasteland" "Waterways" SetTextColor 0 0 0 SetBackgroundColor 200 200 200 SetBorderColor 0 0 0 SetFontSize 44 PlayAlertSound 4 300 Show # Maps:T14 Class "Maps" BaseType "Shrine" "Conservatory" "Palace" "Plaza" "Vaal Temple" SetTextColor 0 0 0 SetBackgroundColor 200 200 200 SetBorderColor 0 0 0 SetFontSize 45 PlayAlertSound 4 300 Show # Maps:T15 Class "Maps" BaseType "Abyss" "Colosseum" "Core" SetTextColor 0 0 0 SetBackgroundColor 255 255 255 SetBorderColor 0 0 0 SetFontSize 45 PlayAlertSound 6 300 Show Class "Maps" SetFontSize 44 PlayAlertSound 4 300 Show Class "Map Fragments" BaseType "Mortal Hope" SetTextColor 0 0 0 SetBackgroundColor 255 255 255 SetBorderColor 0 0 0 SetFontSize 45 PlayAlertSound 6 300 Show Class "Map Fragments" BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 4 300 Show Class "Map Fragments" BaseType "Sacrifice at Midnight" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 4 300 Show Class "Map Fragments" SetTextColor 0 0 0 SetBackgroundColor 180 0 0 SetBorderColor 0 0 0 SetFontSize 38 PlayAlertSound 4 300 # Section: 0300 # CURRENCY Show BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" SetTextColor 255 0 0 SetBackgroundColor 255 255 255 SetBorderColor 255 0 0 SetFontSize 45 PlayAlertSound 6 300 Show BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" "Stacked Deck" SetTextColor 0 0 0 SetBackgroundColor 213 159 15 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 1 300 Show BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" SetTextColor 190 178 135 SetBorderColor 190 178 135 135 SetFontSize 38 Show BaseType "Portal Scroll" "Scroll of Wisdom" SetTextColor 170 158 130 220 SetBorderColor 0 0 0 Show BaseType "Scroll Fragment" SetTextColor 170 158 130 165 SetFontSize 29 Show Class "Divination" BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" SetTextColor 0 0 255 SetBackgroundColor 255 255 255 SetBorderColor 0 0 255 SetFontSize 45 PlayAlertSound 6 300 Show Class "Divination" BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary" SetTextColor 0 0 0 SetBackgroundColor 0 210 255 SetBorderColor 0 0 255 SetFontSize 44 PlayAlertSound 1 300 Show Class "Divination" BaseType "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Earth Drinker" "The Arena Champion" "The Trial" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Stormcaller" "The Lunaris Priestess" "The Jester" "Cartographer's Delight" SetTextColor 0 0 0 SetBackgroundColor 110 215 230 235 SetBorderColor 0 110 255 SetFontSize 40 PlayAlertSound 1 300 Show Class "Divination" BaseType "Carrion Crow" "Other Cheek" SetTextColor 0 0 0 SetBackgroundColor 175 215 230 200 SetBorderColor 0 0 0 SetFontSize 32 Show Class "Divination" SetTextColor 0 0 0 SetBackgroundColor 145 215 230 225 SetBorderColor 0 100 215 SetFontSize 38 PlayAlertSound 1 300 Show Class "Currency" BaseType "Prophecy" SetTextColor 0 0 0 SetBackgroundColor 159 15 213 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 1 300 Show Class "Currency" BaseType "Silver Coin" SetTextColor 0 0 0 SetBackgroundColor 190 178 135 SetBorderColor 0 0 0 SetFontSize 40 PlayAlertSound 1 300 Show Class "Currency" BaseType "Perandus" SetTextColor 255 178 135 SetBorderColor 255 178 135 135 SetFontSize 38 Show Class "Currency" SetBorderColor 0 0 0 Show Class "Stackable" "Currency" SetBorderColor 0 0 0 # Section: 0400 # SOCKET/LINK BASED stuff # 5-links (6 links are handled at the start) Show LinkedSockets = 5 SetBorderColor 0 255 255 SetFontSize 39 PlayAlertSound 1 300 # 6-Sockets Show ItemLevel >= 75 Rarity = Rare Sockets = 6 SetTextColor 255 190 0 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 40 PlayAlertSound 1 300 Show Sockets = 6 SetBackgroundColor 75 75 75 SetBorderColor 250 250 250 SetFontSize 39 PlayAlertSound 1 300 # Corrupted items with white sockets for offhand gem leveling. Show Sockets >= 3 SocketGroup "W" Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws" # Section: 0500 # SKILL GEMS Show Quality >= 15 Class "Gem" BaseType "Empower" "Enlighten" SetTextColor 30 150 180 SetBackgroundColor 255 255 255 SetBorderColor 30 150 180 SetFontSize 45 PlayAlertSound 6 300 Show Quality = 20 Class "Gem" SetTextColor 30 150 180 SetBackgroundColor 255 255 255 SetBorderColor 30 150 180 SetFontSize 45 PlayAlertSound 6 300 Show # Drop only good gems Class "Gem" BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste" SetBorderColor 30 150 180 SetFontSize 41 PlayAlertSound 6 300 Show # Drop only meh gems Class "Gem" BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" SetBorderColor 30 150 180 150 SetFontSize 38 Show Quality >= 15 Class "Gems" SetBorderColor 30 150 180 SetFontSize 41 PlayAlertSound 1 300 Show Quality > 0 Class "Gems" SetBorderColor 30 150 180 155 SetFontSize 38 Show Class "Gems" # Section: 0600 # RARE ITEM HIGHLIGHTING Show # $topcrafting, ilvl84 ItemLevel >= 84 Rarity = Rare BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $topcrafting, ilvl84 ItemLevel >= 84 Rarity = Rare Class "Rings" "Amulet" "Belts" BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 40 Show # $topcrafting, ilvl83 ItemLevel >= 83 Rarity = Rare BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $topcrafting, ilvl83 ItemLevel >= 83 Rarity = Rare BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $topcrafting, ilvl83 ItemLevel >= 83 Rarity = Rare Class "Daggers" BaseType "Sai" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 255 255 0 SetFontSize 38 Show # $great ItemLevel >= 75 Rarity = Rare Class "Rings" "Amulets" "Belts" "Jewel" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Show # $great Rarity = Rare Class "Rings" "Amulets" "Belts" "Jewel" SetBackgroundColor 30 90 45 230 SetBorderColor 25 180 25 SetFontSize 39 Show # $good, ilvl69, small ItemLevel >= 75 DropLevel >= 69 Rarity = Rare Width <= 2 Height <= 2 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69, small ItemLevel >= 75 DropLevel >= 69 Rarity = Rare Width <= 1 Height <= 3 SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69 ItemLevel >= 75 DropLevel >= 69 Rarity = Rare SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, ilvl69, small ItemLevel >= 65 DropLevel >= 69 Rarity = Rare Width <= 1 Height <= 3 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69, small ItemLevel >= 65 DropLevel >= 69 Rarity = Rare Width <= 2 Height <= 2 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, ilvl69 ItemLevel >= 65 DropLevel >= 69 Rarity = Rare SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "Daggers" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "Daggers" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 Rarity = Rare Class "Daggers" BaseType "Skean" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 Rarity = Rare Class "Daggers" BaseType "Skean" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 65 Rarity = Rare Class "Claws" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 65 Rarity = Rare Class "Claws" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $bad, autosmall ItemLevel >= 75 DropLevel < 50 Rarity = Rare Class "Claws" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad, autosmall ItemLevel >= 65 DropLevel < 50 Rarity = Rare Class "Claws" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $good, autosmall ItemLevel >= 75 DropLevel >= 59 Rarity = Rare Class "Wands" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, autosmall ItemLevel >= 65 DropLevel >= 59 Rarity = Rare Class "Wands" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good, small ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 75 DropLevel >= 60 Rarity = Rare Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 60 Rarity = Rare Class "One Hand Swords" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 75 Rarity = Rare Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "One Hand" BaseType "Jewelled Foil" "Spiraled Foil" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, small ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Class "One Hand Swords" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, small ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Swords" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Class "One Hand Swords" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good ItemLevel >= 75 Rarity = Rare Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "One Hand Axes" BaseType "Siege Axe" "Vaal Hatchet" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 75 DropLevel >= 55 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 75 DropLevel >= 66 Rarity = Rare Class "One Hand Maces" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, small ItemLevel >= 65 DropLevel >= 55 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" SetBackgroundColor 30 90 45 230 SetBorderColor 150 150 150 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 66 Rarity = Rare Class "One Hand Maces" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, small ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" "One Hand Axes" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 75 DropLevel <= 54 Rarity = Rare Class "One Hand Maces" "One Hand Axes" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, small ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Width <= 1 Height <= 3 Class "One Hand Maces" "One Hand Axes" SetBackgroundColor 120 20 20 150 SetBorderColor 150 150 150 150 SetFontSize 28 Show # $bad ItemLevel >= 65 DropLevel <= 54 Rarity = Rare Class "One Hand Maces" "One Hand Axes" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good ItemLevel >= 75 DropLevel >= 64 Rarity = Rare Class "Sceptres" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 DropLevel >= 64 Rarity = Rare Class "Sceptres" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, spelldamage ItemLevel >= 75 Rarity = Rare Class "Sceptres" BaseType "Opal Sceptre" "Crystal Sceptre" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, spelldamage ItemLevel >= 65 Rarity = Rare Class "Sceptres" BaseType "Opal Sceptre" "Crystal Sceptre" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 75 DropLevel >= 68 Rarity = Rare Class "Staves" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 DropLevel >= 68 Rarity = Rare Class "Staves" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 75 Rarity = Rare Class "Staves" BaseType "Lathi" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 Rarity = Rare Class "Staves" BaseType "Lathi" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, clunky ItemLevel >= 75 DropLevel <= 56 Rarity = Rare Class "Staves" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, clunky ItemLevel >= 65 DropLevel <= 56 Rarity = Rare Class "Staves" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good, clunky ItemLevel >= 75 DropLevel >= 64 Rarity = Rare Class "Two Hand" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 DropLevel >= 64 Rarity = Rare Class "Two Hand" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, clunky ItemLevel >= 75 DropLevel <= 56 Rarity = Rare Class "Two Hand" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, clunky ItemLevel >= 65 DropLevel <= 56 Rarity = Rare Class "Two Hand" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good, clunky ItemLevel >= 75 DropLevel >= 62 Rarity = Rare Class "Bows" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good, clunky ItemLevel >= 65 DropLevel >= 62 Rarity = Rare Class "Bows" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $bad, clunky ItemLevel >= 75 DropLevel <= 50 Rarity = Rare Class "Bows" SetTextColor 255 190 0 SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $bad, clunky ItemLevel >= 65 DropLevel <= 50 Rarity = Rare Class "Bows" SetBackgroundColor 120 20 20 150 SetBorderColor 0 0 0 220 SetFontSize 28 Show # $good ItemLevel >= 75 Rarity = Rare Class "Quivers" BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" SetTextColor 255 190 0 SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $good ItemLevel >= 65 Rarity = Rare Class "Quivers" BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" SetBackgroundColor 30 90 45 230 SetBorderColor 0 0 0 SetFontSize 35 Show # $goo