Originally Posted by TwinBahamut Originally Posted by

I'll admit that I couldn't quite get myself to read through all of that, but I certainly understand the gist of what you are saying. It is certainly an important consideration of the game that opens up a lot of pitfalls.



One thing that strikes me is that you really need to balance the game for both approaches. 4E doesn't really work well at the "war" approach because it doesn't provide as many options for acquiring a massive strategic advantage, but it is great for "sport". On the other hand, 3E was kinda bad at both, since while it gave plenty of options for both "sport' and "war", it tended to give them all to spellcasters, so they had better options for either approach (which tended to stack up and give them a double-advantage). A game with options for both "sport' and "war" that balances the different classes well for both approaches is the ideal, though it is hard to obtain.