"I don't have time to explain why I don't have time to explain."

This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation Policy. This article has new content coming soon fromand may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editorscite sources for all contributions to this article.

A public event where players fend off a Fallen attack.

A Public Event is a type of encounter in Destiny in which several players in the same area can work together to achieve a common goal.[1] Events may occur while on Patrol or within Strike missions.[2]

Public Events are rated after completion based on the Guardians' performance; if time runs out before the objective is met, it is a Bronze-Tier rating. If time runs out but the Guardians manage to almost complete the objective, it is a Silver-Tier rating. If the objective is completed before the timer runs out, is a Gold-Tier rating. Guardians are rewarded with Glimmer, Motes of Light and experience instantly. Earlier in the game's history, it would reward Ascendant Shards or Ascendant Energy for Gold-Tier ratings. Guardians could pick up their rewards at the Postmaster if it was their first Gold-Tier rating of the day.[3]

Destiny Public Event Types [ edit ]

Defeat Extraction Crews—defeat three waves of enemies before time runs out to deactivate the Glimmer Drill.

Defend the Warsat—have your Ghost scan the warsat; the more Guardians that stand near it, the faster it can download the data. Defend yourself from waves of enemy reinforcements.

Defeat the Fallen Walker—destroy a Fallen Walker before time runs out.

Eliminate the Target—a powerful enemy with a high health count and rapid shield regeneration (depending on whether or not it has a shield) will appear. Defeat them before they reach a checkpoint; this will require heavy firepower from several players. [3]

Prevent Vex Sacrifices—similar to Defend the Warsat, keep the Vex away from the object/area, allowing up to 10 sacrifices until failure. There is a countdown to defend the object/area. [4]

Court of Oryx—a series of player-initiated boss battles exclusive to the Hall of Souls in the Dreadnaught.

Archon's Forge—a series of player-initiated boss battles exclusive to the Plaguelands in Old Russia

Destiny Public Event Schedule [ edit ]

Note: Sometimes instead of a Public Event, the player will receive the message "The enemy is moving against each other", and a large group of two types of enemies will start fighting. Most of the enemies found in these events will be very powerful (i.e. Hallowed Knight, Reaver Captain). Fighting in this event does not reward the player with any bonus experience.[5] This will happen in the Skywatch, The Barrens, and Ishtar Commons. Also, the player might receive the message "A roving band of Pikes is nearby." In this instance, several Dregs on Pikes will appear. This can happen at the Forgotten Shore as well as on the Moon.

Additional Note: When fighting Hive Wizards for the Kill an Enemy events the Wizard will sometimes "teleport" near the end of the event if the players manage to slow them down sufficiently for an extended period, usually resulting in failure of the event due to the time taken to re-engage the target.

Destiny 2 Public Event Types [ edit ]

In Destiny 2, Public Events appear more frequently than in Destiny and are also announced 5 minutes before they begin. Once an event is announced, an icon will appear on the map screen for the planet, which allows players to find and track the event. If a player arrives at the location before the start of the event they will find a glowing flag and have the option of rallying to it. Rallying to the Flag instantly recharges all of their abilities, including their Super, refills all ammunition and displays the time until the event starts. Successfully completing the event will reward participating players with Glimmer, a piece of equipment and a Token that can be turned into that planet's vendor to increase reputation. Failing an event still yields a Token and Glimmer but does not give equipment. Additionally, Public Events now have a Heroic version that is automatically unlocked once certain objectives are met during the event. The Heroic version increases the difficulty of the event but also increases the value of the rewards upon completion, such as a chance of receiving multiple pieces of equipment and/or a Legendary or Exotic Engram.

Protocols [ edit ]

Escalation Protocol —In this event Guardians defend towers against waves of progressively harder enemies. After seven waves, Guardians must face a Hive boss in order to complete the encounter. There are five possible bosses, each rotating on a weekly basis. This event is only found on Mars.

—In this event Guardians defend towers against waves of progressively harder enemies. After seven waves, Guardians must face a Hive boss in order to complete the encounter. There are five possible bosses, each rotating on a weekly basis. This event is only found on Mars. Blind Well—In this event, 3-6 Guardians charge a large device known as a Well through defeating waves of increasingly powerful Scorn, Hive and Taken combatants, just like Escalation Protocol. Taken poison gas will blockade and force players into different areas as the event progresses. At the end of each tier, a boss will appear and must be defeated by the fireteam to proceed. This event is only found on The Dreaming City.

Gallery [ edit ]

Fallen`s Glimmer drill.

Defending a Warsat on Earth.

Fighting extracton crews on Earth.

Defending a Warsat on the Moon.

Eliminating a Target on the Moon.

Preventing Vex sacrifices on Venus.

Destroying a Fallen Walker on Venus.

List of appearances [ edit ]