Hi All!

With the holidays now behind us, our first update for 2016 reveals some insight on what's to come. As you all know, we've continuously been working on additional mechanics and polishing up character core navigation as well advanced navigation such as cliff climbing and swimming.

This month on the dev side, we've added the animations into our test scene to see how things look and feel. A quick rundown:

Cliff climbing, hanging, diving etc.

Jumping and landing from different heights, diving off cliff edge into water.

Above water swimming (basic freestyle).

Underwater swimming mechanics and key controls.

Underwater tests (more for adequate visibility, refraction, camera etc.)

On the game design and art side, we've been tossing around further looting UI ideas and we came up with a mechanic for carving and harvesting meat after hunting down an animal. As a result, we'd like to give you a glimpse of our new boar (from our previous one which in the end, we all thought looked too happy and cute to slay and loot).

Here is a glimpse of our new boar NPC (no shading or any effects).

A few notes on hunting and looting animals such as this boar:

Among other things, since our game also very much has survival elements, we wanted to make hunting for food more engaging and not just kill and obtain meat with a single interaction button.

We also wanted to involve the player more into the skinning and carving mechanic so that this experience itself can be rewarding and tie this process together within a new UI. Don't worry the mechanic will be very simple.

What you yield will be different from time to time which will also depend on character traits and skills as well as how effectively or efficiently you kill your prey assuming of course, you are not killed in the process :)

And of course, if you're vegetarian, you may do away with all this and just harvest fruits and wild vegetables but relatively, you're going to have to consume quite a lot more of this to replenish health and stamina.

As always, comments and ideas are always welcome.

Take care all!