Panishev Profile Joined May 2011 208 Posts Last Edited: 2012-10-05 19:18:30 #1

I've started playing HotS almost the first days after beta release. It was a little unusual to play because of automining and number of workers showed over the Nexus, but I learned quickly. The first game I’ve lost with no chances to Terran, who used Warhound rush. I immediately realized that the unit is extremely imbalanced, but still continued to play Protoss. Though after the new patch Protoss were finally allowed to feel the strength to be aggressive in the early stages of the game without hurting the economy, making in fact all-ins or semi all-ins.

Tempests got a little better, but still expensive.

There are certainly changes in game mechanic, but they are not as significant if compare to difference between BW and SC2, when after new units game was changed completely.

As for the units, I think that Warhound was removed for nothing. It would be better edit him and leave, as in spite of its obvious imbalance, it was fun to play with mech Terran that resembled the times of BW.

The most useless unit, in my opinion, is Oracle, but maybe players just haven’t fully disclosed its potential. But like most Swarm Hosts. You can bring a lot of problems to your opponent if skillfully use them.

New maps are also welcome as they are extremely diverse. Especially like Korhal, where you can take an early second base, or to punish enemy for a quick expand with a wide aisle. The idea of the stones is interesting enough, but the game is not particularly affected.

All in all, I would like to see more innovation. Such that would give new spells to different units.

And of course you need to play more, to better understand the dynamics and various HotS imba.





- After a month of games, share your general impressions of HotS.

- Impressions purely positive. It is always interesting to learn something new



- What do you think is to be edited at the moment?

- Currently many patches were released already, I think it’s Blizzard work to decide what is to be edited



- Do you think developers have achieved their task: to empower game mechanic for each race?

- In principle, yes, but they are still working and experimenting on it.



- What do you think about mappool? Are maps successfully designed for the new units and don’t they affect the old ones?

- I personally liked mappool. There are five maps and they are all quite different: very big for four players, designed for macro games, and small for two players with a lot of passes



- What are your thoughts on other innovations: a new type of destructible rocks, automining, visible scan range etc?

- It's all little things, but quite important, in my opinion. I am to them positively.



-What new unit do you like most, and which one is useless?

- Spider mine was the most useless until the last patch. Now it is much easier to find the application. And what is the best for me? I don’t know... No such In Brood War were Zerglings with adrenaline





is original in Russian.



Thx to mcDuffs ( I've started playing HotS almost the first days after beta release. It was a little unusual to play because of automining and number of workers showed over the Nexus, but I learned quickly. The first game I’ve lost with no chances to Terran, who used Warhound rush. I immediately realized that the unit is extremely imbalanced, but still continued to play Protoss. Though after the new patch Protoss were finally allowed to feel the strength to be aggressive in the early stages of the game without hurting the economy, making in fact all-ins or semi all-ins.Tempests got a little better, but still expensive.There are certainly changes in game mechanic, but they are not as significant if compare to difference between BW and SC2, when after new units game was changed completely.As for the units, I think that Warhound was removed for nothing. It would be better edit him and leave, as in spite of its obvious imbalance, it was fun to play with mech Terran that resembled the times of BW.The most useless unit, in my opinion, is Oracle, but maybe players just haven’t fully disclosed its potential. But like most Swarm Hosts. You can bring a lot of problems to your opponent if skillfully use them.New maps are also welcome as they are extremely diverse. Especially like Korhal, where you can take an early second base, or to punish enemy for a quick expand with a wide aisle. The idea of the stones is interesting enough, but the game is not particularly affected.All in all, I would like to see more innovation. Such that would give new spells to different units.And of course you need to play more, to better understand the dynamics and various HotS imba.- Impressions purely positive. It is always interesting to learn something new- Currently many patches were released already, I think it’s Blizzard work to decide what is to be edited- In principle, yes, but they are still working and experimenting on it.- I personally liked mappool. There are five maps and they are all quite different: very big for four players, designed for macro games, and small for two players with a lot of passes- It's all little things, but quite important, in my opinion. I am to them positively.- Spider mine was the most useless until the last patch. Now it is much easier to find the application. And what is the best for me? I don’t know... No suchIn Brood War were Zerglings with adrenaline Here is original in Russian.Thx to ImbaTV ) for the spell check :3