- Fixed an issue with selling items that could cause items to be incorrectly destroyed.

- Fixed an issue with purify causing it to accidentally kill allies.

- Fixed an issue with the unspeakable brutal fight crashing when the unspeakable consumed heal over time spells.



Healer 1.1 Patch Notes:



****** Healer 1.1 ********



The Armory:

- The Armory is now available from the Main Screen.

- In the Armory, players can equip items they have looted, sell items they no longer want, and upgrade the health of their allies by spending gold.

- In the Armory, players may also spend gold to increase the maximum health of their allies.



Keys, Chests, and Loot:

- Bosses now drop a chest after they are defeated. The content of the chest can only be acquired if the player has a key to open the chest.

- Keys are granted once every 8 hours up to a maximum of 3 keys. This means that a player may battle as much as they like, but only acquire boss loot three times per day.

- The available loot for each boss can be seen on the boss description screen by selecting the loot button in the bottom left corner of the screen.



Encounters:

- The Avatar of Torment encounter has been completely redesigned.

- The Brutal Fights for the Skeletal Dragon through the Soul of Torment can now be accessed.

- The Brutal Fights for Skeletal Dragon and beyond will be quite challenging to Healers who have not acquired item upgrades to aid them.

- Fungal Ravagers has been rebalanced to adjust its difficulty to be more consistent with the encounters near it in progression



Spells:



- Light Eternal now only heals targets with similar attack range. For example, when cast on Archers the spell can only heal other Archers, Wizards, Warlocks, and the Healer.

- All spells have had their healing values slightly rebalanced to account for the addition of upgrades from items.



Talents:

- Fixed an issue with the Avatar talent causing it to be proc'd too frequently by Sunburst.



UI:

- Allies with effects that cause healing to absorbed now display the amount of healing to be absorbed similar to the way absorption effects are displayed

