My current Ophelia strat

http://forums.heroesofnewerth.com/showthread.php?t=179889

Gameplay Issues

1. In order to remove one of your creeps in exchange you would need to let the one you want to die (this takes time). Each minion should have an ability (under Ophelia's command) to replace their life with another creep. Channeled time of 2 seconds. Cooldown of 10.

2. The slow movement speed of neutral creeps and overall Ophelia's mobility problems served penalty to her dominating early game presence. It required perfect positioning to set up ganks and landing your minions abilities was achievable with the help of Nature's Wrath and your allies. The increased movement speed of minions through each rank of command greatly increases Ophelia's mobility and I don't believe it is justified.

3. Undeniable problem with Ophelia's Judgment as of patch 2.0.14 - Now with a maximum of 300 damage (prev 200-400) with a lower cooldown of 16 seconds. Previously you had the opportunity to save an allies life once a team fight (cooldown of 30 seconds), with the current change you can now effectively save an ally who would have otherwise died every 16 seconds. The relatively high mana cost does not equate to the damage output.

4. Micro'ing needs work (Incentives confirmed by S2 - coming soon)

5. Pathing issue - running into the back of creeps (this also effects creeps running into the back of other creeps making it hard to stomp) (Known issue - fix coming soon)

6. Glacius aura should work on Ophelia's minions like in DotA

7. Vulture Lord missing the +3 armor aura like in DotA

Frequently raised opinions with responses

Standardize minion movement speed

1. I don't believe there should be a standard movement speed across all creeps. This represents a huge problem in terms of balance. Some very powerful creeps have a very slow movement speed (purging creep and ice orge) and are overall very fragile and vulnerable.

Remove random neutral spawns

2. Random creep spawns have been discussed and the general consensus is that it is a non-issue. Playing Ophelia you have to make the most of your creeps. You need to adapt your play style based on the creeps which spawn. They all bring their own advantages to the table. Vulture Lords? Try sending a Tornado to the middle lane. Mana draining creep? Have it sit close by to a sidelane and drain enemies mana. Purging Creep? Counter heroes like Accursed. Truth is every creep is powerful in their own way, stacking creeps will always give you more choice.

Increase the limit of minions under command

3. It's been done and it was broken to oblivion.

Teleportable minions

4. Ophelia's poor mobility is penalty to her amazing pushing power. In terms of balance, this would be abused out the wahzoo. Timely being able to push and defend with a large force is dangerously overpowered.