New Missions

MID_MISSION_S201710HERO01_TITLE: Grand Hero Battles

MID_MISSION_S201710HERO01_A1: Defeat Ursula (Task)

MID_MISSION_H_S201710HERO01_A1: With Sharena on your team, win the Grand Hero Battle against Ursula: Blue Crow.

MID_MISSION_S201710HERO01_A2: Defeat Ursula (Task)

MID_MISSION_H_S201710HERO01_A2: With Ursula: Blue Crow on your team, win the Grand Hero Battle against Ursula: Blue Crow on Lunatic or harder.

MID_MISSION_S201710HERO01_A3: Defeat Ursula (Task)

MID_MISSION_H_S201710HERO01_A3: Use Sharena to defeat a level 40 or higher Ursula: Blue Crow.

MID_MISSION_S201710HERO01_A4: Defeat Ursula (Task)

MID_MISSION_H_S201710HERO01_A4: Use Ursula: Blue Crow to defeat a level 40 or higher Ursula: Blue Crow.

MID_MISSION_S201710SENKA01_DAILY_TITLE: Tempest Trials

MID_MISSION_S201710SENKA01_DAILY_A1: Clear Trial

MID_MISSION_H_S201710SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.

MID_MISSION_S201710SENKA01_DAILY_A2: Clear Trial

MID_MISSION_H_S201710SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.

MID_MISSION_S201710SENKA01_DAILY_A3: Clear Trial

MID_MISSION_H_S201710SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.

MID_MISSION_S201710SENKA02_DAILY_TITLE: Tempest Trials

MID_MISSION_S201710SENKA02_DAILY_A1: Clear Trial

MID_MISSION_H_S201710SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.

MID_MISSION_S201710SENKA02_DAILY_A2: Clear Trial

MID_MISSION_H_S201710SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.

MID_MISSION_S201710STORY01_TITLE: World of Holy War

MID_MISSION_S201710STORY01_A1: Clr. P13-1 on Lunatic

MID_MISSION_H_S201710STORY01_A1: Clear Paralogue 13: Part 1 on Lunatic difficulty with an axe user on your team. All four allies must survive.

MID_MISSION_S201710STORY01_A2: Clr. P13-2 on Lunatic

MID_MISSION_H_S201710STORY01_A2: Clear Paralogue 13: Part 2 on Lunatic difficulty with a sword user on your team. All four allies must survive.

MID_MISSION_S201710STORY01_A3: Clr. P13-3 on Lunatic

MID_MISSION_H_S201710STORY01A3: Clear Paralogue 13: Part 3 on Lunatic difficulty with a lance user on your team. All four allies must survive.

Paralogue 13

MID_CHAPTER_TITLE_CX012: Paralogue 13

MID_CHAPTER_CX012: World of Holy War

MID_STAGE_TITLE_X0121: Paralogue 13-1

MID_STAGE_TITLE_X0122: Paralogue 13-2

MID_STAGE_TITLE_X0123: Paralogue 13-3

MID_STAGE_X0121: Baldr's Holy Knight

MID_STAGE_X0122: Od's Swordswoman

MID_STAGE_X0123: Bound by Blood

MID_STAGE_HONOR_T0019: Emperor of Flame

MID_STAGE_T0019: Arvis

MID_STAGE_HONOR_V0111: Miracle Pulse+++

MID_STAGE_V0111: mk1

MID_STAGE_HONOR_V0112: Static Is Scary

MID_STAGE_V0112: hataP

MID_STAGE_HONOR_V0113: Indoor Tactician

MID_STAGE_V0113: hashimon

MID_STAGE_HONOR_V0114: Manakete Squad

MID_STAGE_V0114: k2

MID_STAGE_HONOR_V0115: Strike from Afar

MID_STAGE_V0115: ryo

New Weapons and Descriptions

MSIDH聖剣ティルフィング: Grants Res+3. If in combat against foe using magic, unit receives 50% less damage from the first attack.

MSIDH瞬閃アイラの剣: Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.)

MSIDHファラフレイム: At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

MSIDH聖書ナーガ: Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.

MSIDH速さ魔防の応援: Grants Spd/Res+3 to an adjacent ally until the end of the turn.

MSIDH剣姫の流星: Boosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.)

MSIDH聖騎士の加護: If unit receives consecutive attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited.)

MSIDH追撃リング: Unit makes a guaranteed follow-up attack when unit's HP ≥ 50% at start of combat. (Skill cannot be inherited.)

MSIDHリカバーリング: Restores 10 HP at the start of each turn. (Skill cannot be inherited.)

MSIDH速さの紫煙1: After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions.

MSIDH速さの紫煙2: After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions.

MSIDH速さの紫煙3: After combat, inflicts Spd-7 on foes within 2 spaces of target through their next actions.

MSIDH速さの謀策1: At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-3 until the end of foe's next action.

MSIDH速さの謀策2: At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-4 until the end of foe's next action.

MSIDH速さの謀策3: At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Spd-5 until the end of foe's next action.