I'm in agreement that the HUD should at the bare minimum be editable enough that everything can be moved around and toggled and stuff, and also adjust opacity as well as size. Those all feel like they would be nice honestly.The most important features for editing the HUD for me would honestly just be the size and opacity, as those can arguably make the biggest difference, and I probably won't move stuff around that much anyways, but I think the option to move things around and toggle aspects on and off is always welcome.About the mini map being allowed in competitive, it's honestly something that from a game design perspective could work either way. It's determined by what kind of gameplay that the game wants to create in competitive. I think if the mini map is going to exist in the casual version of the game, though, I would think including it in competitive would make things more streamlined and would lead to fewer people being confused as hell in competitive, but it could honestly work either way I suppose.