This is something i've been working on for a little while which came out much better than i thought. I'm a fan of the game runescape mainly for its many layers of lore and exploration. Recently with the return of the gods jagex have started touching upon the other worlds in the runescape universe and specifically calling them "planets". After much research into the memories and accounts of all the gods i've concluded there's a definitive structure to the RS universe, almost like a runescape "world tree". I doubt jagex themselves will get around to making official art on this for a very long time (if ever) so i decided to do it myself. I've seen a few people try to draw it up too which i took inspiration from but here is my depiction of the universe of runescape ^_^



According to the memories of zaros, the universe starts at the bottom in the "lower planes", splits into 4 paths (1 for each elder god) called the "elemental planes" which recombine on the "higher planes" at the top of the universe, this is the structure in the middle. The large red cloud in the middle of the network is the abyss. Described as "a glue dimension which holds the other planes together" its depicted as a nebula the rest of the stars sit in with a chaotic centre which is the ingame location "the abyss". Originally i had planned on having red lightning reaching from the centre to the other planets to show its holding them but i couldnt get it to look right and preferred it like this



Lower planes:



- Frenesae: Home of Mah the elder god, it is the dead planet at the bottom of everything. Modelled off the ingame location and the concept art its just an ashy planet with faint streams of lava to show its lost most of its heat. I love the idea of it orbiting a black hole instead of a star (much like the impossible planet in doctor who) just to add that element of desolation. It also brings in the option to tie in the very old lore of the "runescape black hole" where bots and rule breakers where thrown into in the old days



- Infernus: Home of the demons, told by zaros as the first full world after leaving freneskae its described as "a twisted world filled with fire". Pretty much went for hell with this world but also added in a jet black obsidian moon as an artistic element



- Vampyrium: Home of the vampyres, the world right after infernus according to zaros, i liked the idea of making this and infernus share the same blood red star. Described as "a world with a blood red sky" and shown ingame and by concept art to be very foresty and mountainous, thats what i went for, 2 moons shown in the concept art too. It made sense to place this under a red sun rather than a violet one like most people do cus suns on the red scale have the lowest light intensity (important when your deadly allergic to sunlight), while those on the blue scale have the highest, plus red would compliment the red sky while blue would probably bleach it out



- Iaia: Home of the dragonriders, this is the world zaros missed on his first trek through the universe. I had originally planned to show this by having fields of asteroids (the failed proto-worlds) littered around almost cutting Iaia off the main path but honestly it didnt make sense for you to be able to see asteroids on this scale when stars are just pixels across. Described as a world with no stars in the sky its VERY low down in the universe, not much is known about it other than it has 3 moons and some marshlands. Funny enough i tried just doing a marsh world with patches of mountains but i messed up the levels, yet it still made a look for some reason i really liked so i kept it. On a side note i can easily see the airut home world being on the opposite side to this but there's no information on that at all so i have to leave it out for now



The elemental planes are split into 4 paths, difficult to show in 2D but the paths are supposed to go to the left, right, infront and behind of the abyss nebula. The left is the path of Wen, featuring new domina and teragard. To the right is the path of Bik, featuring naragun and tarddiad, i'm also certain the dwarf homeworld in on this path too according to guthix's memories but again theres no information on that so i have to leave it out for now. Infront is the path of Ful, featuring the only world we know of so far (muspell) and its twin suns. Behind is the path of Jas featuring kethsi and abbinah



- New Domina: Home of Saradomin's empire, the yellow sun on the left its described as a mainly water world with 100's of tiny islands. Its shown to rotate on its axis VERY slowly making the people have to keep hopping islands to avoid being caught in the deadly winter of its night side, which suggests its very close to its sun. Its supposed to have a large white tower being saradomin's palace, which i would place at the north pole so atleast half of it is always in the light



- Teragard: Home of the humans, the blue sun on the left described as "cold in temperature and in temperament" and given only the fremenik still call this place home i modelled it on "a planet of fremenik isles". Where the fremenik (vikings really) can undergo harsh voyages between islands through storms and dodging chunks of ice, also fitting with Wen being ice in nature. The world gate does describe it as "having strange devices crackling with red lighting" but i'm guessing that just a close up view, not something you'd see from the sky



- Muspell: Theorised home of Zammork, its thought to be where he went after guthix kicked the gods off of gielinor. Described as "a beautiful world dancing with fire" i went for a lava world but much less harsh in appearance. The twin suns adding to idea this is path of the fire elder, i also added planetary rings almost like fire themselves to add to the artistically beautiful nature its supposed to have



- Naragun: Home of Guthix, the world ravaged by the war that brought us the god guthix, its shown in artwork to have 2 moons and have chunks of land suspended above the clouds by giant trees. This was honestly the toughest world to make cus that is NOT an easy concept to capture the look of, it took multiple tried to get this one but eventually i got a version i was happy enough with. Placed on the Bik path cus its basically the world of trees and thats what Bik looks like in concept art



- Tarddiad: Home of the elves, one of the few other worlds we actually visit its a very dark and deep blue world sparkling with crystal structures as its natural elements. Went for a very deep blue ocean with sparkling land, getting it as close to the look of the ingame tarrdiad as i could. Also added in thin planetary rings of white crystals and a bright silver moon to add to the fact this is a beautiful world of elves that would catch the attention of seren. On the Bik path cus guthix seemed to have followed this path on his way to gielinor, passing this world on the way



- Kethsi: The ruined world desolated by the dragonkin for their abuse of the stone of jas. I went for a very stagnant looking ocean with burnt landscapes. Interesting feature is i added in the "isle of sann" from the ritual of the mahjarrat quest in the right hand side and left it open to suggest "mount firewake" is in the centre of the main landmass. Not really much is known about this world's inhabitants but i personally wonder if it is a possible home of the god Tumeken of the kharidian desert. I wonder this cus next to nothing is known about him and how he came to be a god, and here we have a planet which frequently used the stone of jas (the act of simply touching it created many of the gods we know) and yet no news of a god ever came from this planet. It would also add to this planet being on the Jas path cus the menaphite empire was located where Jas' body now rests



- Abbinah: Home of Armadyl, this was again a very tough world to figure out in concept and to actually make. Described as "a world with a shattered outer core leaving islands floating in the sky and an exposed inner core. The planet surface is dangerous but the only place to find water", i had to google alot of "broken planets" to get the idea right. Basically its a planet with a large chunk blown out leaving the core exposed, almost like tuska came along and took a large bite out of it. I see the main chunk as being armadyl's fortress and the smaller debris broken off from this chunk is the sky islands the aviansie are famous for. Stated by armadyl himself that kethsi is near his home world, this suggests that they are infact in the same solar system as only that would make it close enough to be significant to mention compared to other worlds



Higher Planes:



- Yu'biusk: Home of Bandos, this was once the home of all the goblins, orks, trolls, basically all the bandosian factions. Right now its just a giant wrecked battlefield of scorched ground and acid yellow pools from all the wars bandos subjected it too. However it was seen to be once a thriving world equivalent to gielinor so that makes it a higher plane. When i think of this world i imagine something big like saturn, big planets come with rings generally so i added them too. Also 2 moons which i could see bandos using as lookout posts for incoming threats. It also makes sense for this planet to be placed where it is cus being in the place where all 4 elemental paths meet, it faces threats from just about every direction. Hence bandos being a god of war would be right at home here



- Mazcab: Home of the gobies, art and ingame locations show this world being mainly reddish sand and rock but with an abundance of water. Strangely its also shown to have a pink/purple sky which (while not my first choice) does look interesting. I've placed it as the 2nd planet in gielinor's solar system for a good reason (gielinors solar system shown in the POH's large orrery), its a planet of good balance (making it a higher plane) and the people on there seem to be still recovering from their attack from tuska. Tuska was a god who physically travelled from planet to planet with gielinor being the most recent, however when you look at the gobies still mopping up their broken shacks you get the feeling the attack happened just a few weeks beforehand, these facts make mazcab very close to gielinor which could only be the 2nd planet



- Gielinor: Home of runescape, i was very nervous about doing this one cus we KNOW exactly what this world looks like. I wanted to go further than just the random mass of blue and green jagex came up with on their attempt at making the planet, so i designed the world map right into it with room for all the surrounding regions we know are there but havnt seen. There's also the moon which i was quite surprised to learn was zanaris. I did toy around with the idea of somehow adding in the lands of snow and sunshine either side but the more i looked into it i just couldnt say that they where physical places but instead other dimensions like the spirit realm or the afterlife



Overall i'm very pleased with what i've come up with and as best as i can tell until we're shown otherwise this is as good a depiction of the runescape universe as i can do. Would REALLY like to hear you guys thoughts or even counter theories on this ^_^



RSN: Gamez X