Keybounce wrote:

HopesBlade wrote:



If it's all just magic? Parson needs to look into anti magic fields. If they're actual working material models? ... Can they be further enchanted? +4 keen 50 cal Beretta sniper rifle of seeking, anyone? 60mm mortar tubes of meteor fall? I mean... it breaks super duper hard if you can stack magic on top of mechanical capacity. So, naturally, I hope that's the case. ...We're also seeing a world of magic, where that magic enables technology (yay magetech!) "A sufficient level of technology is indistinguishable from magic" Reason dictates, the inverse is also true. It's a big curiosity of mine what is actually happening here. Are actual mechanical weapons being created magically, or are these simply magical tools where magic bridges the gap of technology, and mimics it? The difference between the two is huge. Having a magical explanation built into the weapon system to explain it's functionality doesn't necessitate that they're "pure" magic. Just a thinkamancy add on. Heck, they physically switch the operating lever, reload ammo, and charge the weapon manually. That doesn't scream "magic weapon" to me.If it's all just magic? Parson needs to look into anti magic fields. If they're actual working material models? ... Can they be further enchanted? +4 keen 50 cal Beretta sniper rifle of seeking, anyone? 60mm mortar tubes of meteor fall? I mean... it breaks super duper hard if you can stack magic on top of mechanical capacity. So, naturally, I hope that's the case.



I wonder:

Can you put a platform into orbit?

If you can, can you teleport a titanium pole onto that platform?



Drop it at night, when there's no move, and the blast wave should stop at the hex boundary. I wonder:Can you put a platform into orbit?If you can, can you teleport a titanium pole onto that platform?Drop it at night, when there's no move, and the blast wave should stop at the hex boundary.

@HopesBladeThe thing is that Erfworlders don't practically distinguish magic from nature. It is not something supernatural per se. To them, gravity is Shockmancy. Organic chemistry is the province of some kind of Stuffmancy. And they call these things "Natural Magic."The gun probably does behave a lot like ours, as there is a lot of evidence from Digdoug's and Wanda's special senses that suggest that Erfer chemistry and biology is a lot like our own. Almost uncannily similar to the point of being nearly identical. Anything that is different, Erfers aren't likely to care or appreciate, as they'll accept that this is just how their world works.And knowing casters, they'd probably sigh in exasperation and tell you that the concept of "anti-magic" is silly. In the way that Digdoug shot down Parson's Transformer idea and how Maggie poo-poos the notion that Thinkmancy is "mind control."Part of the problem is teleology. The Suggestion spell isn't defined by its purpose to implant ideas beforehand, it's an emergent property of the Thinkmancers manipulating G-strings, but which people like to define as a discrete and unique ability into itself. It's not like magic by route of Idealism, where there is some higher realm of ideas that defines purpose. That "+4" Bullet would probably be "+4" for a reason, though some kind of Mathmancer could abstract that number out for purposes of figuring how good the bullets are.