Dev Log - Day 5 - I added scythes as two-handed spears, maces and mauls (two handed mace), and removed whips, because they are effectively the same as scourges. I tested the nobles and wrote the manual page on them, and did a lot of testing with vanishing materials, as seen above. I used it to redo the ethereal portal, and add a ethereal forge. Did the manual entries for them as well. I also did more building designs, added all the fitting hotkeys to the buildings and made a little list which I will post here.Feedback more then welcome. I will try to wrap up a alpha-release tomorrow, so that people can playtest a little bit if they like. It wont include any sort of balancing, but at least you can have a look at the things that are added so far.EDIT: I also added all the building designs to the manual, with a little table and the fitting links at the top, but no content yet. Just the graphics.A note about the nobles: The harbinger and his 100 unit-squad should simulate a necromancer on top of this shambling army of undeads. No big tactics, just a large group of undeads. It should play differently from dwarves, thats why.