If you purchase the physical edition of 3D Artist issue 64 this month, you’ll gain access to $680 of free content! Almost half of that comes from the 3D content webstore NoneCG. With the issue 64 disc you’ll find three models from NoneCG’s impressively high-quality catalogue, worth a whopping $335. These assets include a realistic New York City block, an animated bat, and a set of adult male arms and hands. Each object comes in an array of formats, including FBX, MB and C4D.

We decided to get in touch with NoneCG to learn about how it creates and offers its content. Words from NoneCG’s Jesus Pedrosa Vidal.

Can you please tell us a little about NoneCG? When was it founded, and what were your aims?

NoneCG was founded in 2004 after years working in production at several companies in different industries related to CG visuals. Our main aim has always been to provide top quality content that is ready for production at competitive prices, but always following Fair Business policies.

What kind of past experience does NoneCG have in the 3D field?

The team has worked at several companies in videogames (Pyro Studios), VFX (Next Limit) and TV (TVE) industrie, with many years of experience.

Working in all these areas made us aware of the need for quality CG content, sd due to fast production and short deadlines it’s usually very hard or even impossible to focus on the utmost quality for each asset involved.

What sets NoneCG apart from other CG content sites out there?

Whereas most companies and big CG marketplaces are more focused on quantity, our primary focus is always on quality and service.

We see ourselves more as artists or artisans than businessmen, and therefore we put a lot of care and extra effort in the quality of our models. Even after all of these years it’s still hard for us to label them as just “products”!

Customer support is another area where we place great effort. We grew up very disappointed with the current support systems offered by most companies that promise 24/7 help and support. When customers get in contact with any problem all they get is a robotic voice telling them “I will create a support ticket for you and talk to my supervisor”, followed by replies days or weeks later from people that clearly do not have a proper knowledge about the CG content they are selling.

We usually answer our help & support questions within hours and always follow up the customer’s experiences with our models to ensure they get the best possible help. Nobody can provide better support than the developers themselves.

What kind of content does NoneCG offer? What kind of variety can customers expect?

We cover a wide range of categories including animals – humans included 😉 – architecture, cityscapes, sceneries, props, space models…

Most of our models are rigged and animated, and available in the most common 3D formats: 3ds Max, Maya, CINEMA 4D, LightWave, FBX, OBJ, 3DS, Collada DAE, and we are adding the UNITY format now too.

Beyond 3D models and textures/materials our scenes include lighting, render setup and environments with day/night transitions that affect the whole scene.

How do you ensure top quality content via your store?

When customers buy directly from us they get both the best price and the best customer support, as they are dealing with the original producer of the content.

Our models and scenes have being used by all kinds of different customers: from big to small studios working in film, TV, videogames and advertising to freelancers and even hobbyists. We keep in contact with many of our customers to constantly improve our products and services and ensure they fit the different needs each customer may have for their particular goals.

What other services does NoneCG offer?

We are mainly focused at developing our own content right now, and we are starting a blog with insights on the 3D industry with hints and tips for CG content developers.

We are also collaborating with some new real-time render engine developers too, but at this moment this is all we can say about it…

Visit NoneCG to access some top quality 3D content, or buy the physical copy of 3D Artist issue 64 for a sample of three models worth $335