This was the one that I had started work on last week, and now you can see why I realized I was over my head to try and do this in one day. I’m happy with how it came out, even IF sometimes I feel like I use this comic to pitch weapons :).

Sdeathoscope:

+See allied loadouts / ammo count

+Ability to alert heal target by pressing the medic button (The healing recipient will see the medic (+) bubble on their screen)

-Inability to call for a friendly medic while healing

-Sparks make medic more visible

I can’t decide which slot it should take up, the secondary or the melee. I want to say the secondary slot because it’s a purely “credit to team” and not “credit to self” item, and removing the needlegun/crossbow sort of furthers the nullification for battle medic tendencies. Even as a career medic, right now that item seems… too good? Maybe it should remove some health regen.

EDIT: Trying a 780px width instead of 980px width so things don’t seem so….zoomed in all the time. Things won’t pefectly line up with the header, but I think we’ll survive. If you still want the full size one, here:

