Poor GRIMES said: On the contrary, there not being any high profile run-n-gun games in 2017 would allow them to essentially monopolize that genre. For something comparable, Undertale was by and large an absolute success and it's only available on PC/Mac/Linux(?). I don't think there were many people asking for a throwback 2D game with bullet hell battle properties.



Cuphead has three things going for it:

1) its unique aesthetic, which will allow it to stand out.

2) its unique genre

3) its availability on PC, which will undoubtely allow it a larger word of mouth audience



There's no way that Cuphead won't be a success unless the game itself is a disaster Click to expand...

Honestly, I'm looking at Cuphead as a "1930s Contra." If you tell that to anyone who grew up on Contra, they will probably be all over this game; especially considering that the art style is definitely something to be desired. Definitely, it is the art style that will definitely grab people's attention and get people to get it on that alone. The only catch here is that the gameplay needs to be just as good as the art style, and that definitely does looks like that will be the case (only problem is that those who have played the demo builds aren't that keen on these kinds of games, thus hopefully it doesn't reflect against the game for being "Too Hard!")