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Quote from: Urist McGoombaBrother Any plans to extend the 256 ASCII-Tiles in the future? Probably to 512 or even unlimited tiles for optical differences. As there are so many tiles having multi-uses, it is quite confusing sometimes. I am not referring to adding graphics, just implementing other tiles not included in the ASCII e.g. horizontal brackets/letters or something like that. Same regarding colours. Any plans to increase them from 16 to e.g. 256 colours or even 24-bit? Some parts of the code like the color-definiton tokens seem to support them already. Or will that cause major recoding?

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I am not referring to graphics, which for sure will cause major and long time dedicated work. Just extending it from 256 tiles to some more. Additional tiles could be derived from e.g. UNICODE. I am no specialist regarding copyright. But as most of the UNICODE-tiles are from various recent/historic alphabets, I can't believe they are more restricted than ASCII.

Quote from: lethosor Besides, moving to Unicode would require rewriting a large portion of the display code that relies on 8-bit display tiles.



Quote from: Manzeenan

If temples are affected by material wealth within its zones and number of worshippers will there be a chance for positive blessings such as attribute/skill boost? Or is this related to artifacts? Also will dieties bless the fort with materilas/objects such as the procedurally genereated ones, will certain deities be more likely to gift certain materials eg. god of gems gives some rare gems?



Quote from: Heph

You mentioned that we might get the occasional Human elf or goblin on our doorsteps, will your fort be a possible destination for refugees?



Quote from: Putnam

Quote They walk over the land on a path avoiding water

Does this mean that (invaders) avoid rivers? If so, will they simply give up if the fort is surrounded by rivers, or will they just go right over?



Quote from: Cruxador

Are temple effects on immigration on the table for the tavern release? What about pilgrimages? By immigration effects, I mean things like getting more worshippers of a certain god if you have a big temple to it, or more devout worshipers if you have awesome temples in general. It seems like it would be more crucial for start scenarios where making a temple to a god is your primary goal, but on the other hand it could be a relatively low-hanging fruit. Pilgrimages on the other hand, fit quite perfectly with the "temporary visitor" idea being dealt with in the tavern release, but if they're to be relic-oriented like medieval Christian pilgrimages, it might make more sense to wait until some more artifact stuff is done.



Quote from: Majoras123

Will there ever be magical songs to control your enemies and bolster your allies ala D&D Bards?



Quote from: Vivalas

Will military squad orders be updated along with the new justice system. For example, will the kill order be replaced with an attack order, where you can set the terms of engagement for your troops. The options would be something like, non-lethal, lethal, and no-quarter, so that you could target your own dwarfs without loyalty cascades and maybe attempt to capture invaders like goblins or kobolds. I was thinking being able to quell riots and beat dwarves would be fun along the lines of running a totalitarian fort.



Will there be prison zones, so you could have rooms designated for prisoners, like holding cells and cells. Would this be considered as part of the prison colony scenario? Will we be able to shackle, torture, and restrain prisoners based on civ ethics?



Quote from: Greiger

With the look into the multi tile critters and the pathfinding changes that will require, were there any thoughts on tackling other parts of the pathfinding that is a bit lackluster? Like flier pathfinding, or things like one way or grasp_required kinds of pathfinding that came up back when ropes for climbing was mentioned?



And second just in-case that first one does get thrown out. Will races without alcohol_dependent eventually take offence when visiting your fortress if there is no water whatsoever available, or will they perfectly happy to drink mug after mug like water like our dwarves do?



Quote from: EternallySlaying

With the advent of Taverns, will some people who come in be lone/small groups of merchants? Obviously if they start coming in force as soon as you declare a tavern zone, it would mean a constant supply of things for rock goods; but if they only came with enough export profit, it could balance.



With music and such, will some people sell services for goods. Like paying for a performance(s) with trinkets, or for a traveling weaponsmith to work for roughly 10% of what he makes (or some other agreed upon condition)? On that note, if you have a renowned legendary flute-dwarf, can you sell his services for goods?



I read earlier that music can increase the bravery of dwarves, assuming this is true, Will we be able to assign military music dwarves? So we can march in to the beat of the drum British style, or a flute Spartan style?



Quote from: Broken

Now that we will have temples, will we got a way to commision art works of a certain theme in demand? To be able to make

appropiate engravings and statues, without depending of the whims of the rng?



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Quote from: Heph Will there be immigrants or dwarfs that are or choose to be priests, preaching to the people in your temple? How about barmaids/bartenders and wenches?

Quote from: Button If we have wenches, can we also have... male wenches? Whatever the male equivalent of a wench is.



Quote from: Jordan~

Are there any plans to allow greater control over surface features in the raws - e.g. defining rock features, day/night cycles, light levels and other climatic conditions, and so forth? Roughly how far down the line might that be? For instance, will modders ever be able to make worlds in which it's always day or always night, there are no mountains, there's a ceiling instead of a sky, the world is divided into chambers, the sun is green, there are four moons, etc. etc.?



Quote from: Vattic

Will mugs get a non-trade use with the new taverns?



Will dwarves still drink from barrels?



Quote from: toboo123

relating to the talk of multi-tile creatures do you plan on changing how size influences combat such a giants attack hitting multiple dwarves and hitting their entire body or making it so a warhammer can't instantly cave in the entire skull of a massive creature.



Quote from: BenLubar

(regarding body size)

Why did you decide to make the raws use a different scale in the text files than in the game?



Quote from: Putnam

(on reaction categories)

Is there finalized syntax for that yet, or will that have to wait?





[CATEGORY:<token>]

[CATEGORY_NAME:<text>]

[CATEGORY_DESCRIPTION:<text>]

[CATEGORY_PARENT:<token>]

[CATEGORY_KEY:<key>]



Quote from: Zarathustra30

How do procedurally-generated buildable instruments work? Is there a new [buildable] "token" in the generated raws, or are there additional buildings for each large instrument?



If it is a token, will modders have access?



Can we assign dwarves to play music or do they merry-make only by their own accord?



Quote from: Heph

Did i get that right that subassemblies of an instrument have now theyr own material, thus we get a alder violine with steel strings? If so can those decoration-like subassemblies be raw-defined for objects and could we then add properties to them?



Quote from: Cruxador

When, if ever, might pipe organs be on the table? Or are they just to ancillary? Would you want to wait for restructuring of the mechanism system before getting into transferal of air pressure, or what kind of things might hinder this?



Quote from: Fieari

If you need to have learned (or at least heard) a music style, or poetical style, before using it-- how are new styles generated? Would a new type of strange mood create a style, or are they only created on day one of worldgen?



Quote from: Baffler

with multiracial forts coming into play for the next release, will it be possible to define multiracial entities as well?



Quote from: King_of_Baboons

With the possibility of multiracial entities being added in the near future,will it be possible to have interracial marriages between 2 different races and maybe some sort of hybridization as well?(half-elves and half-goblins?)



Quote from: Knight Otu

How are things looking regarding save compatibility? I'm guessing it's at least tricky to inject the new stuff into existing saves.



Quote from: Fieari

You stated that the language RAWs don't have enough information yet to actually construct poetry at this time, like for stressed feet and whatnot. Any plans for putting in new RAW tags for this, even if you don't fill them in yourself? I'd bet the community would love to help with data-entry work like that. (that or someone might be able to write a program to generate the information based on rules)



Another major lack of information in the languages are words for local creatures-- it's weird that there can be no Dwarven words for creatures they encounter every day. That said, I understand that there might be... technical issues, given that modders can add new creatures (or take them away). Do you have any thoughts regarding how you might fix this in the future? For example, would the creature names go in the language file or the creature file?



Quote from: King_of_Baboons

So maybe if we remove all the fantasy stuff,add the economy system back again and hope that the culture stuff is not broken in the next update....maybe we could use DF to simulate real life stuff?Could DF be used to simulate real life worlds?



Quote from: King_of_Baboons

Who exactly made those poems and who is going to make new ones?Because every single book in our worlds is made by crazy necros in their towers and its weird that only necromancer towers can be used to store books.It would be nice to see libraries and non necromancer writers.



How are the fortress mode/adventure mode tavern activities going?I really want to be able to sing and play games with my living meat shields companions!



Quote from: WordsandChaos

How much semi-random knowledge, on any number of topics, have you acquired over the years through having to research all these different subjects?



Quote from: Cruxador

Is poetry and music going to stay within te current modern western paradigm? Or might we have things like freestyle, forms that blend poetry and music (like rap) or forms of oppositional poetry like flyting and rap battles?



Quote from: Urist McGoombaBrother

Currently there are many materials, reactions and nearly all workshops hardcoded. The glass industry might be a good example. Are there any plans to un-hardcode some of those? Also any plans to enable multi-level workshops for modding?



Quote from: Noodz

Will banquets be an aspect of the new entertainment system?



Quote from: Mason11987

DF Data structure question: Could you list what the 16 historical figure flags refer to? Based on work from the DFHack team we know that bit 3 flags a deity, 4 a force, and 8 a ghost. The rest are unknown but I've been doing some digging and I know that all the other bits are in use (except possibly 1, 2, and 5)

