Class- Iron Overlord HP 14+2/Level 14-lv1,16-lv2,18-lv3,20-lv4,22-lv5,24-lv6,26-lv7,28-lv8,30-lv9 Hand 11 Style Premises- Types of builds Consume Fire- Convert Earth- Heal Damage Generate Fire- Suffer damage -Increase Damage Generate Wind- Create fire - Movement and effects Abilities 10 Level 1 3 Level X Ability format ☼ Name: TOP XXXX ►Initiative◄ BOTTOM XXXX ☼ LEVEL 1 ☼card# tracker *Upgrade slot ☼1 Man the Bellows: Suffer up to 3 Damage = X Enemies suffer 1 Damage * upgrade slot +1 Push all Ajacent enemies X Consume Earth: Infuse Fire *Upgrade slot - Element 1XP ►85 Move 3 -Jump *Upgrade slot +1 Infuse Wind ☼ ☼2 Roast the Ore Attack 3 * * Upgrade slots Consume fire: Target All Adjacent enemies 1XP Consume fire: Create earth 1XP ►35 Remove one negative condition- rng 1 * --Consume earth: Heal 3 - 1xp * ☼ ☼3 Brimstone Smash Attack 4 - * * 3 adjacent Hexes * Consume Fire: +1 Atk + Wound / 1xp 2xp Lost ►15 Push 3 -> * Move 2 -> * * ☼ ☼4 Gather Flux: Shield 2 * * End of round- Generate Earth 1xp ►12 Move 2 * Consume Wind: Move +2 - 1xp ☼ ☼5 Overheat: Suffer 2 damage Attack 5 * * 4xp Lost ►35 Consume Wind: Infuse Fire 1xp Consume Earth: Heal 2 * * 1xp All adjacent enemies suffer 1 damage ?? ☼ ☼6 Draw Out Attack 2 * Attack 2 * Consume fire: Attack 2 - 1 xp ►40 Move 3 * * Pull 3 ☼ ☼7 Dauntless Guard Retaliate 2 * * Consume Fire: +2 Retaliate - 1 xp Shield 3 * End of round 2 xp Lost ►22 Shield 1 * Move 1 * * ☼ ☼8 Fling Coals Attack 2 Rng 3 Target 3 * * suffer 2 damage: Infuse fire Consume fire: +1 damage - 1xp 1xp ►55 Consume fire: Move +3 - 1xp Consume wind: +Jump - 1xp Infuse Earth ☼ ☼9 Steel Barricades Consume Earth: Create 3 obstacles that do not block movement. All enemies passing through the barricade suffer 3 damage. No figures can end their movement on the barricades, if hey do Suffer an additional 3 damage and move them back to the originating adjacent hex. 3xp Lost ►75 Move 3 Retaliate 3 End of round ☼ ☼10 Iron Skin Reduce the next 5 sources of damage sufferd by 1 *+1xp*>0>*+1xp*>0>*1xp* ►02 Self Heal 4 * * * ☼ ☼X1 Ferocious Branding You and all Allies suffer 2 dmg You and all allies gain +2 Atk End of round Consume earth: Infuse Fire 3 xp Lost ►19 attack 2 * Move 2 * ☼ ☼x2 Flesh to Steel Heal 2 * Consume Ice: Shield 2 - 1xp Consume Earth: Retaliate 2- 1xp End of round ►28 At the start of every round suffer 1 damage and Infuse Fire +1xp -Infinite until lost- lost ☼ ☼X3 Strength of Earth At the start of the next 5 rounds Heal 2 *1xp*>*1xp*>*1xp*>0>*1xp* Lost ►85 Self Heal 1 Self Heal 2 Infuse earth ☼ LEVEL 2 ☼ ☼1 Molten Boon *Summon* HP:3 - Move: 2 Atk 1-infuse fire, rng-2 Special: Retaliate 1 Infuse Fire 2Xp lost ►95 Gain +1 on all Attacks if fire is strong and ice is inert Gain -1 on all Attacks if fire is inert and ice is strong consume ice: infuse fire +1 xp -infinite until lost lost ☼ ☼2 Mountain Blessing All allies within Rng 3 gain Bless and Strengthen All Allies within Rng 3 Heal 1 Consume earth: All allies within rng 3 Heal 3 - 2 xp ►33 Ignore all hazardous and difficult terrain effects destroy obstacles moved through -infinite until lost 2xp lost ☼

Class- Iron Overlord HP 14+2/Level 14-lv1,16-lv2,18-lv3,20-lv4,22-lv5,24-lv6,26-lv7,28-lv8,30-lv9 Hand 11 Style Premises- Types of builds Consume Fire- Convert Earth- Heal Damage Generate Fire- Suffer damage -Increase Damage Generate Wind- Create fire - Movement and effects Abilities 10 Level 1 3 Level X Ability format ☼ Name: TOP XXXX ►Initiative◄ BOTTOM XXXX ☼ LEVEL 1 ☼card# tracker *Upgrade slot ☼1 Man the Bellows: Suffer up to 3 Damage = X Enemies suffer 1 Damage * upgrade slot +1 Push all Ajacent enemies X Consume Earth: Infuse Fire *Upgrade slot - Element 1XP ►85 Move 3 -Jump *Upgrade slot +1 Infuse Wind ☼ ☼2 Roast the Ore Attack 3 * * Upgrade slots Consume fire: Target All Adjacent enemies 1XP Consume fire: Create earth 1XP ►35 Remove one negative condition- rng 1 * --Consume earth: Heal 3 - 1xp * ☼ ☼3 Brimstone Smash Attack 4 - * * 3 adjacent Hexes * Consume Fire: +1 Atk + Wound / 1xp 2xp Lost ►15 Push 3 -> * Move 2 -> * * ☼ ☼4 Gather Flux: Shield 2 * * End of round- Generate Earth 1xp ►12 Move 2 * Consume Wind: Move +2 - 1xp ☼ ☼5 Overheat: Suffer 2 damage Attack 5 * * 4xp Lost ►35 Consume Wind: Infuse Fire 1xp Consume Earth: Heal 2 * * 1xp All adjacent enemies suffer 1 damage ?? ☼ ☼6 Draw Out Attack 2 * Attack 2 * Consume fire: Attack 2 - 1 xp ►40 Move 3 * * Pull 3 ☼ ☼7 Dauntless Guard Retaliate 2 * * Consume Fire: +2 Retaliate - 1 xp Shield 3 * End of round 2 xp Lost ►22 Shield 1 * Move 1 * * ☼ ☼8 Fling Coals Attack 2 Rng 3 Target 3 * * suffer 2 damage: Infuse fire Consume fire: +1 damage - 1xp 1xp ►55 Consume fire: Move +3 - 1xp Consume wind: +Jump - 1xp Infuse Earth ☼ ☼9 Steel Barricades Consume Earth: Create 3 obstacles that do not block movement. All enemies passing through the barricade suffer 3 damage. No figures can end their movement on the barricades, if hey do Suffer an additional 3 damage and move them back to the originating adjacent hex. 3xp Lost ►75 Move 3 Retaliate 3 End of round ☼ ☼10 Iron Skin Reduce the next 5 sources of damage sufferd by 1 *+1xp*>0>*+1xp*>0>*1xp* ►02 Self Heal 4 * * * ☼ ☼X1 Ferocious Branding You and all Allies suffer 2 dmg You and all allies gain +2 Atk End of round Consume earth: Infuse Fire 3 xp Lost ►19 attack 2 * Move 2 * ☼ ☼x2 Flesh to Steel Heal 2 * Consume Ice: Shield 2 - 1xp Consume Earth: Retaliate 2- 1xp End of round ►28 At the start of every round suffer 1 damage and Infuse Fire +1xp -Infinite until lost- lost ☼ ☼X3 Strength of Earth At the start of the next 5 rounds Heal 2 *1xp*>*1xp*>*1xp*>0>*1xp* Lost ►85 Self Heal 1 Self Heal 2 Infuse earth ☼ LEVEL 2 ☼ ☼1 Molten Boon *Summon* HP:3 - Move: 2 Atk 1-infuse fire, rng-2 Special: Retaliate 1 Infuse Fire 2Xp lost ►95 Gain +1 on all Attacks if fire is strong and ice is inert Gain -1 on all Attacks if fire is inert and ice is strong consume ice: infuse fire +1 xp -infinite until lost lost ☼ ☼2 Mountain Blessing All allies within Rng 3 gain Bless and Strengthen All Allies within Rng 3 Heal 1 Consume earth: All allies within rng 3 Heal 3 - 2 xp ►33 Ignore all hazardous and difficult terrain effects destroy obstacles moved through -infinite until lost 2xp lost ☼

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