Introduction

An overview of Magicka and Custom Spells

Near-Infinite Magicka Regeneration

100 Base Intelligence [and therefore 200 Magicka],



100 Base Willpower



100 Base Restoration Skill

An explanation of terms

'A Spell Label', Spell Type.

WillMagic

IntMagic

BuffPrep

Master

Timer

This guide was born out of my Max-Difficulty Character Build guide, and a discussion post here . It is hopefully a short explanation on how to grant any sufficiently skilled character a ridiculous amount of Magicka, allowing them to cast basically anything for a short period of time. That particular guide is found here.Total Magicka = twice a character's Intelligence, so 100 Intelligence = 200 Magicka. Magicka Regeneration in Oblivion, with standard toolset settings, is calculated as: {1% of total magicka} x {[2% of Willpower] +0.75} Magicka Per Second. So a Character with a 200 Magicka and 100 Willpower will regenerate: {1% of 200 = 2} x {2% of 100 = 2, plus 0.75} = 2 x 2.75 = 5.5 Magicka per second, or 2.75% of their total magicka per second.Custom spells are only allowed to have one of each category of effect on each spell. So for e.g. it is not possible to create a custom spell that fortifies both Intelligence AND Willpower. However! It is possible to create custom spells that both Fortify Attribute 100points and Fortify Magicka 100 points at the same time. Each spell effect is restricted to 100pts for 120 seconds maximum.In addition: Custom spells with effects from multiple schools take into account each school's skill value for the purposes of magicka calculation. However: the spell itself is treated as being of the school which effect's cost the most magicka. For e.g a Custom spell can have both Fortify Attribute 100pts [Restoration] and Fire Shield 3% [Alteration] for the same duration. Both school's Skill values are taken into account for Magicka calculation, however the spell itself will be treated as a Restoration spell.This particular process requires the Character to have the following:Base = NOT fortified.The principle is basically: Cast a bunch of short-term pre buffs that enhance Magicka and Willpower, then use the boosts from these to cast a series of long-term buffs. The short term buffs are designed to expire mid-way through the longterm buff procedure, but last long enough to make sure that they can all be casted.A 'Timer' effect is attached to the first Long-term buff, which will indicate when the series of long-term buffs is about to expire. I used 'Fire Shield' as a Timer, because it's not an effect that one would typically buff themselves with, nor could it be received as poison/enchantment damage. Casting the Long-Term buffs after the 'Timer' runs out, should result in the character having enough Magicka/Willpower to not require casting Prep buffs again.The goal is: Near-Infinite Magicka Regeneration for as long as possible. Combined, all the long term buffs should provide enough of a boost to Magicka, such that basically any long series of High-level [as in 500+ Magicka per spell] spells can be cast without running out of magicka. At the same time, the buff procedure can't drag on for too long, because if it does, there'll be no time to cast anything. So: There needs to be a limited number of buffs, and to save time, they need to be cast straight after each other without stopping.To achieve this, a combination of Fortify Attribute+ Fortify Magicka Spells are cast in a specific order, aiming to keep as close to the Optimum Magicka Regeneration point as possible {Magicka = 75 + (2xWillpower)}.'A Spell Label' places them at the top of the Spell list, making them easy to find.> Fort Willpower 100points, Fort Magicka 100pts.> Fort Intelligence 100points, Fort Magicka 100pts.> A 28 Second Duration Custom spell.> A 120 Second Duration Custom spell.> Fire Shield 3% for 120 Seconds.