HTC Vive, Oculus Support and Performance Upgrades

Hi everyone,

First of all, thanks for all the great constructive feedback you've been sending over the past few months during Early Access of The Golf Club VR. We've continued to fine-tune the controls, add features and fix bugs as a result of all the genuinely excellent feedback. And the team here have tried their hardest to be active on the forums to respond to feedback and criticism.

I wanted to tackle what's been a contentious issue regarding Oculus support. We set out to support Vive only and this is called out in the requirements for the game. We don't officially support Oculus and never claimed otherwise (just like we don't support PSVR, they're all different platforms with different challenges). While it's been heartening to see all the positive feedback, it's disheartening to receive criticism for something we never said we were going to do in the first place!

In saying this, and as time has gone on, it's become clear that there is a big demand for Oculus support and it's certainly caused a lot of conversation and debate both in the community and here at the studio. We've also been talking directly with Oculus over the past weeks to see what support they may or may not be able to give us, so this isn't something we've been ignoring but these are confidential conversations we can't always talk about publicly.

It's clear there is a lot of enthusiasm and passion for Oculus support, and we want to ensure we have the best golf game in VR, so I can confirm the hardware is in the mail (literally) and we will be making adjustments to the code to support the platform. Bear with us, though. Contrary to some of the broad sweeping comments, it is not something which takes hours to fix! It's days or weeks but we'll roll out what we can as quickly as we can.

We also have an engine upgrade coming in the next couple of days which we'll be creating a Beta branch for so we can all check it doesn't break something, but our internal testing is showing it will improve performance particularly on the lower end graphics cards supported. Once we're confident that's been successful, we'll roll it out into the main version.

We hope you'll continue to support TGC VR. We do take all your feedback seriously, and everyone here reads all the comments every day.

Happy golfing!