Personality

Saphir is a serious, sometimes cynical young man with a very realistic outlook on life. Very reserved and mellow in his attitude, he hardly ever display any upbeat emotions. However he isn’t without his humorous side, and can be very surprising with his pleasant side despite being so cold-looking in appearance all the time. He is every bit aware of the racism displayed to his family heritage of both a Faunus and human being his parents and has been coping with it in his own ways. Saphir however, hold little grudges against those that painted him a ‘freak’ since he do acknowledged that he might come across as being a "taboo" definition due to being an offspring of both a human and a Faunus.

Saphir usually stays in the back or with a few individuals he could trust, often engaging in very little conversations unless it’s necessary due to his easily tired body, which adds to the fact of him lacking sleep on many occasions in his own study of Umbral Grimm or technologies of Remnant, marking him as a bit of a bookworm in a sense.

Ironically, despite Saphir’s occasionally cynical view in life, he can be selfless. More often than not, he’ll be willing to throw himself into a fight and settle it quickly to resolve any conflicts in his presence just so that he doesn’t need to “feel the headache” of others squabbling over petty differences. Saphir had a hard time admitting it, but he is also known to have a very kind side of always offering help to those who obviously needed it without questioning himself, believing that while he has no reason to help a person, there’s no reason to let them stay in trouble either.

Saphir also displays disinterest in fighting, only resorting to violence when it’s a worst-case-scenario or against Grimm, and further complimenting that is his own Semblance that works more like a support to his companions, rather than for his own interest or advantage individually, giving up his Aura partially with whatever Dust he chose to give them extra strength and amplify their powers so they can finish the job faster at the cost of him exhausting easier, which he doesn’t seem to mind at all.

Saphir can be slightly foul-mouthed too, but knows when to hold back his tongue at least, unless he’s absolutely upset about something. He is also known to be quite a deadpan snarker, often relieving the atmosphere with a lot of sarcastic humor, whether to boost someone’s ego on purpose or to simply mess with their feelings in a non-confrontational way.



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Brief history



Saphir is born and live in a small house near the vicinity of Vale Kingdom, lived with his Faunus mother and human father. He however, know little of his father due to him leaving for some important research on Remnant technology when he was still 8 years old, thus growing up with only his mother until she sends him studying in Beacon to further his interest in learning of Remnant and desires to use knowledge to help saving lives, as opposed to using it as violent means to oppress one another, which has been his mother’s moral beliefs passed down to him.

Despite him not knowing too much about his father, he shared a very strong family bond with his parents and has been looking up to them both as examples of what he can achieve if he succeed in his training as a Huntsmen.

Saphir is aware that his reason to become a huntsmen may be painted as naive or too optimistic, but he always considered a speck of optimism is a healthy way to look on the brighter side of an otherwise not-as-vivid life on Remnant with all the danger looming about.

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Weapon



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Blauen Kristall (German translation for Blue Crystal) - A gift by handmade by his parents, Saphir’s single-edged blade and shotgun hybrid weapon is a versatile tool for self-defense as well as reaching high grounds with a grapple-hook mechanism that ties the split-parts of the blade which could be fired upon as a projectile piercing weapon. It’s capable of handling a clip of at least 12 Dust rounds that spreads in a 7 cluster.

Each Dust round can be equipped with different elemental choice for different effects or used on one element focus for stronger effect of that element of choice.

The weapon however, lacks the weight required to match against larger-sized weapons such as double-sided axes or greatswords and claymores, thus putting him at a disadvantage against opponents that are skilled with them.



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Semblance: Esper Waves

Saphir’s Semblance is completely supportive in terms of combat type. Consuming a sum of his own Aura, he channels it into a form of energy wave that he can use to pass on to his companion to give them an amount of Aura recovery, as well as temporarily boost their strength and speed. Mixing it up with Dust elements, he could even amplify their element-based powers and grant elemental resistance or even temporal immunity to said individuals. This makes Saphir a very important figure in long-dragged out battles due to his supportive Semblance that acts as a healer and buffer in nature.



Whether through energy wave projection or physical contact, Saphir can use his Semblance in both ways and be flexible with its application.

However, Saphir cannot use this Semblance more than 5 times because it consumes a great amount of Aura everytime he uses it and it will exhaust him if he uses it excessively. His Semblance cannot be used on himself either since the energy is formed by his own Aura and it has no effect on himself. Therefore the fight cannot be dragged on too long even with him around, for if the battle isn’t settled on a critical time, Saphir would risk dragging the entire team down with him exhausted and out of breath before the battle is over.

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Fighting Style: Saphir’s fighting style is very much close-range focused, but he lacked the skill to dominate on it. He’ll act according to situation, and check his position before taking actions. He’s very well-balanced in both melee and ranged combat approach, followed by being flexible in his surroundings with his natural cat-like instincts and near-perfect night vision for being a Faunus despite being mildly nearsighted in general. Saphir however, cannot anticipate complicated attack patterns or being surrounded by several skilled individuals due to his lack of polish in close-combat as opposed to his much stronger team mates, resulting in him being the weakest melee-fighter in the team.