While other zombie games generally let you think calmly, discuss the problem, and plan through every situation, Zombie 15' simulates the stressful and frantic experience of being chased by zombies. The players have to act fast and think even faster. Cooperation and tactics are decisive, but so is keeping a cool head.

In addition, Zombie 15' features an immersive universe, with an original and compelling storyline and awesome heroes.

See for yourself with this actual play video: the game starts slowly, but the tension and pace are really rising as the minutes go by. You can activate the Close Captioning by clicking on the CC icon on the lower right corner of the video window.

IELLO is a seasoned worldwide games publisher. Our game catalog includes Richard Garfield's award-winning King of Tokyo, Carl Chudyk's Innovation and Bruno Faidutti's The Dwarf King. As a successful publisher, we are willing and able to pay for production costs for our games, even for games with lots of extremely high quality components like Zombie 15'. However, designing Zombie 15' was unusually expensive, even before we began production. The game features dozens of pieces of awesome artwork for heroes, zombies, weapons and equipment, and the configurable board tiles. We also hired a professional composer for the soundtrack (since it is such an important part of the game), and had several miniature molds created. Those development costs have a direct impact on the retail price, making the game much more expensive for our customers.





By selling games directly via Kickstarter, we will be able to more quickly recoup some of the development costs. This way, we can charge less for the game, since the development costs won't have to be included in the retail price. And since we anticipate that this campaign is going to be very successful, it means we can put even more goodies in the box: new heroes, new zombie minis, new scenarios, new tiles, etc.





We really want Zombie 15' (and everyone who plays it!) to benefit from this Kickstarter campaign. If this campaign is as successful as we expect, the game will be better (and less expensive) for everyone, both backers and retail customers alike! It is not our intention to create Kickstarter exclusives, as we think the game is original and awesome enough to be an incentive all by itself. We sincerely hope you'll think the same!









Here's the deal we are offering you:



You get the game for less than its retail price ($70 instead of $79) and by doing so you make it even better for everybody!

than its retail price ($70 instead of $79) and by doing so you for everybody! You will get the game before anybody else, so you can claim bragging rights!

In exchange we get to sell a great game with lots of extra content, for less than what we would have had to sell it for without your help ($79 instead of $99).

Everybody wins!

As this campaign has already been so successful, we'll be adding a few “sweeteners” to be sent with the games to our backers, as small tokens of gratitude.





1. 8 Hero miniatures

2. 8 Hero sheets

3. 100 zombie miniatures — 33 cops, 33 secretaries, 33 thugs and 1 Alpha Zombie

— 4. 32 double-sided Terrain tiles

5. 33 Scenario cards

6. 56 Search cards

7. 18 Special Item cards

8. 48 Zombie cards

9. 25 Ammo/Durability tokens

10. 15 Life Point tokens

11. 40 Search tokens

12. Various tokens — Alarm, Car, Gas Can, Lock, Exit, -1 Action, A, B, C, D, Machine Gun, Ammo, Radio, Helicopter

— 13. 1 Horde box

14. 1 audio CD

15. 1 Survival Guide (rulebook)

(rulebook) 16. “Death on Your Heels” (campaign book)

(campaign book) 17. 5 additional scenarios (printed exclusively for KS backers - otherwise available as downloadable pdf files)

A 3D Rendering of the Miniatures.





THE PUBLISHER

IELLO is an international board-game publisher founded in 2004 in Nancy, France, and established in the United States in 2012. We make fun, original games, with a focused emphasis on great artwork, high quality production, extensive replayability, and excellent value. Our catalog include worldwide award-winning hits such as King of Tokyo, Innovation and The Dwarf King. www.iellogames.com

THE DESIGNERS

Guillaume Lémery & Nicolas Schlewitz are two French gamers (and now designers) living in the Lyon area. They came up with the idea of Zombie 15' while playing a zombie video game. The development of Zombie 15' has certainly benefited from the hundreds of boardgames in their (impressive) personal collections. They posted a short video to tell you how they came up with the idea for this game!

THE ARTISTS

Heroes, zombies and cover — Biboun is a French artist living in Montpellier. He works mainly on character designs for video games, board games, anime and comics. www.biboun.com

Items — Alexey Yakovlev is a young Russian artist living in Yekaterinburg. His previous works include the arsenal and cover artwork for the boardgame Titanium Wars. kypcaht.deviantart.com

Terrain tiles — Anthony Wolff is a French artist/roughman/storyboarder working for video game/publishing & advertisement. www.waart.net

Icons — Igor Polouchine is a French artist, art director and game designer (Croak!). He works for Origames, a game design and graphics studio he co-founded in 2010.

THE COMPOSER

Eros Cartechini is an Italian soundtrack composer and arranger, with much of his work being used in video games. www.eroscartechini.com

During the duration of the campaign, we'll publish regular updates, focusing on a hero, a type of weapons or equipment, a component, or a rule from the game. These updates are also how we will show you more details on the new components unlocked with the Stretch Goals.





Our US team will read all your comments and will answer as often and as soon as we can. We will also regularly compile all the new questions asked in the comments or questions section and answer them in the updates, for quick reference by everyone. We will also include those questions in the FAQ so that they are easy to find.











This Kickstarter campaign is only for the English version of the game. The purpose of this campaign is to pay for development costs (art, molds, soundtrack…) that are not language-dependent, which means that any version in other languages will include any extra content unlocked here. The French version will be produced and released at the same time as the English version, and we're already discussing other languages with our international partners.

Since we fully expect this Kickstarter project to be successful (and are determined to publish the game no matter what), we already asked our manufacturer to produce some of the components. The remainder will start as soon as the goal is reached (without even waiting for the project to end). We’ll be putting all additional bonus content into production as soon as that content is unlocked.

For those reasons, the game should be fully produced very soon after the project ends! Depending on shipping time to their location, we expect backers to start receiving their games in May 2014, a couple of weeks before the games hit friendly local game stores worldwide.

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SAI FON AVATAR (click for larger image)

SNOW AVATAR (click for larger image)

TREVOR AVATAR (click for larger image)

VANCE AVATAR (click for larger image)

HAZEL AVATAR (click for larger image)

JOSH AVATAR (click for larger image)

WILL AVATAR (click for larger image)