Background: Adventurer

Adventuring is nothing new to you. Due to the circumstances of how you were raised, you have been involved with wandering heroes for most of your life. Maybe you were part of an adventuring band previously, but split with them after a disagreement or tragedy. Or, perhaps you worked around heroes in a lesser role for most of your young life, and you are now ready to graduate to the front lines.

Skill Proficiencies: Athletics, Survival



Athletics, Survival Tool Proficiencies: One of the following: herbalism kit, navigator's tools, thieves tools



One of the following: herbalism kit, navigator's tools, thieves tools Languages: One of your choice



One of your choice Equipment: 50 feet of rope, a small knife, a common monster part (such as an orc tusk or kobold claw) engraved with the name of an old adventuring buddy, a set of traveler's clothes, and a belt pouch containing 10 gp.

Adventuring Origin

You have either been adventuring or assisting other in adventuring since a very young age. To determine what circumstances caused this, roll a d6 or choose from the options on the table below.

d6 Origin 1 My parents are famous adventurers who trained me to follow in their footsteps. 2 I was an apprentice at an adventurer's guild. 3 A group of adventurers found me when I was a lost, abandoned child, and they raised me as their own. 4 I was trained to be a professional monster hunter. 5 An adventuring party saved my life, so I swore my loyalty to them and followed them around as a servant. 6 I set out in search of adventure when I was a bright-eyed, optimistic youngster and I never looked back.

Feature: Guild Membership

You are an established and respected member of an adventurer's guild, allowing you to rely on certain benefits that membership provides. If you are in a town with a headquarters for your adventurer's guild and you are in good standing with the guild, you will be allowed to look at the job postings and find adventuring work to earn money.

Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild’s coffers.

You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild’s good graces.

Alternate Feature: Local Hero

Thanks to the past actions of you or your former adventuring party, you are considered a local hero in a certain town or city. While in this settlement, the locals will be willing to support you and your friends at a modest lifestyle, unless you have shown yourself to be a danger to them. They will help you in reasonable ways, but will not risk their lives for you.

Suggested Characteristics

Adventurers are well adjusted to life on the road. They are often comfortable doing dangerous things like dungeoneering and fighting and can stay level-headed in the face of danger, but they may not be so well adapted to other parts of life.