Hi everyone, here’s the changelog for today’s update, version 1658. Highlights include a new fatigue system to try and curb dash spam, workshop integration, and a much sexier Community. As always, there’s a bunch of work being done behind the scenes, and Flux has put out a couple of videos demonstrating the progress on Pure, the new female character coming soon to Blade Symphony. You can check out some of her attacks here and here.

General

Steam Workshop integration support: you can now create swords for the steam workshop and upload them via an in-game UI, and Blade Symphony now supports the Steam Workshop.

Implemented a fatigue system where the more you perform some actions, the more tired you become and the less effective the action is Slows down rolling, dashing and jumping Slows down movement if high fatigue Fatigue wears off over time HUD stance icon glows red to indicate fatigue level

Big update for Community with lots of graphical detail added

Fixed client d/c’ing and crashing when connecting to a server with a custom map

Changed some vote cvars to be cheats protected so they can’t be abused

Reduced roll/shuffle movement by 25%

Improved disconnection message

Reduced hitstop for tracer parries

Removed blur from shuffle as it was causing huge framerate loss in certain situations

Added a vs_free_setffahealth command that sets the health of everyone who’s not in a duel, in free servers

Added a ragdoll follow camera mode used when you die

Balance

Judgement Fast Left T2 increased lock time from 0.32 to 0.5 and damage reduced from 18 to 16 Shortened startup tracers for Fast Left T1 and Fast Left T2

Phalanx: Balanced left damage 20 -> 17 Balanced right damage 20 -> 18 Heavy S1 T1 damage 30 -> 33 Heavy left t2 damage 24 -> 25, t3 damage 28 -> 30 Heavy right t1 damage 20 -> 25, t2 damage 24 -> 27, t3 damage 28 -> 30

Longsword: Air damage multiplier from 0.8 back to 1.0 Charge time multiplier 1.4 -> 1.3 Charge run multiplier 0.4 -> 0.6

Scimitar: Removed knockback and tracer parry turning Can no longer interrupt opponent when attacking Made damage multiply by 25% every multi-hit Reduced multihit rate from 0.032 to 0.034 Decreased damage from 30% to 10% Increased minimum multihit damage from 3 to 8

Jian: Air damage multiplier 1.5 -> 1.3

Bug Fixes