I've spent the last couple months working on a Shaco rework because I adore the character, the massive amounts of outplay potential he has, and the fact that he thrives on thinking ahead. At this point I consider the first draft complete, and I am ready to get feedback from other design and balance minded players. I'm looking for answers to the following questions in particular (but please feel free to bring up other topics): -What needs to be changed? -What seems to strong or too weak? -Are there any special case interactions I seem to have overlooked? -What concerns do you have? -What do you think works? -What seems like it will be fun? -What seems like it will be frustrating? -What sub goals did I fail to address properly? -What do you think the new AP Shaco will be like? -Do you have any additional thoughts or ideas? I do want to note that I got a lot of feedback and several ideas from the user Workshop Shaco, and his rework, which contained the first iteration of his new passive in particular. Thank you for your time and thoughts on the matter. :) **Edit: So far the response has been very positive. I'm honored to see that people find this to be a solid rework, and there has been some great feedback so far. If you find the rework to be worthwhile, please consider sharing it with friends, because the more opinions and viewpoints I can get, the better job I can do with revising!**

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