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Custom set - Injustice: Gods Among Us Injustice: Gods Among Us



A Custom Heroclix Storyline Organized Play set



Set List







Introduction: For many years, I've been making custom sets and entire custom blocks for Magic: The Gathering. Simply put, I love game design, and I love making custom sets and modules for games that I play. Last Fall, I began work on a custom Marvel Civil War set. After finalizing the set list and beginning work on the dials, the official Civil War SLOP was announced, which made my project feel a bit pointless. After replaying the game Injustice, and reading the comic book series that accompanies it, I've become increasingly interested in seeing that story in Clix form. Hence this project.



So, what is this? Simply put, this is a custom heroclix set meant to emulate Storyline Organized Play events like Age of Ultron and War of Light. My goal is that, by the end of the project, we will have dials for a 6-figure Fast Forces, a full SLOP, and several LE's designed as tournament prizes. The custom dials will use a mix of re-used sculpts, mods, and (with any luck) some 3D-printed custom sculpts. For obvious reasons, the design of the dials will be the primary goal with the sculpts being the last part of the project. More specifically, by the time this project is done with I hope to have the following:

6 Fast Forces figures

18 Common figures

15 Uncommon figures

13 Rare figures

11 Super rare figures

5 Chase figures

4 Prime figures (One common, uncommon, rare, and super rare)

4 Limited Edition figures

1 Tournament Grand Prize

These numbers and rarity distribution is based on War of Light and will be subject to change through the course of the project.



What is the set based on? The game, of the same name, provides the primary inspiration for the set, with years 1 through 3 of the comic providing further content to pull from.



Design Stages and Timeline: I intend to follow roughly the same design stages that I do when working on a custom MtG set. The idea here is to start at a high level, with lots of big ideas and little balance, and refine the set with each pass, with the design of the dials and how the 'feel' giving way, as the project progresses, to tweaking specific numbers for developmental balance. The last stage of the project will be 'art', in the case of Clix this would be where we start working on sculpts, which will be a job in and of itself. Specifically, my intended stages of design are as follows:

Exploratory Design - Set themes and mechanics start to be talked about. We look through the source material to figure out what figures we want in the set and what they would represent. This is where themes for chases, fast forces, etc. would be determined. A high-level overview of some key dials will pop up here, but they will be unbalanced and unrefined.

- Set themes and mechanics start to be talked about. We look through the source material to figure out what figures we want in the set and what they would represent. This is where themes for chases, fast forces, etc. would be determined. A high-level overview of some key dials will pop up here, but they will be unbalanced and unrefined. Core Design - The full set list is finalized during this stage. Themes and mechanics are fully fleshed out and each figure has a core deisgn saying what the figure does (this figure is supposed to be a generic melee attacker, this figure is meant to be a powerful outwitter, etc.)

- The full set list is finalized during this stage. Themes and mechanics are fully fleshed out and each figure has a core deisgn saying what the figure does (this figure is supposed to be a generic melee attacker, this figure is meant to be a powerful outwitter, etc.) Development - This stage will last for multiple iterations. Numbers and powers will be tweaked to make sure they are no more powerful and no less powerful than we intend. Wording of mechanics will be refined to as to be as unambiguous as possible.

- This stage will last for multiple iterations. Numbers and powers will be tweaked to make sure they are no more powerful and no less powerful than we intend. Wording of mechanics will be refined to as to be as unambiguous as possible. Art - This will occur after dials are finalized. During this stage, we'll be determining which figures can/should reuse existing sculpts, which should use modded sculpts, and which should be custom, 3D printed sculpts (that last bit is subject to how difficult it is)

Current Design Stage: Exploratory Design

Release Goal: December 2016



Who can participate? Simply put, any poster may contribute to this project. I intend to act as the 'lead' designer, so as to keep the project moving along, but I'm looking to involve anyone who is interested in contributing, either by providing feedback, or providing your own suggestions on dials, set themes mechanics, etc.



Set List



Commons:

Batman Superman Robin (Damian Wayne) Wonder Woman Mirror Master Captain Atom Black Lightning Hawkgirl Oracle Kilowogg John Stewart KillerFrost Ragman Regime Stormtrooper Gotham City PD Sinestro Corpsman Bedovian | Card Front | Card Back | Dial Nightwing (Dick Grayson) Batgirl [Prime]

Uncommons

Deadman (Boston Brand) Green Lantern (Hal Jordan) The Flash (Barry Allen) Huntress Aquaman Cybord Solomon Grundy Batwoman (Kate Kane) Ch'p Arkillo Martian Manhunter Zatanna Alfred Pennyworth Klarion the Witch-Boy The Joker John Stewart Deadman (Dick Grayson) [Prime]

Rares:

Black Canary Catwoman Black Adam Shazam Lex Luthor Harley Quinn Guy Gardner Etrigan Green Arrow Bane Commisioner Gordon Kalibak Swamp Thing Raven Raven (Red Skin) [Prime]

Super Rares:

Ares Doomsday Sinestro Nightwing (Damian Wayne) Lobo Deathstroke Doctor Fate John Constantine Ganthet Spectre (Mxyzptlk) Batman High Councilor Superman Superman (Sinestro Corps) [Prime]

Chases:

Superman Batman Yellow Lantern (Hal Jordan) Lex Luthor Wonder Woman

Fast Forces:

Batman | Card Front | Card Back | Dial Wonder Woman | Card Front | Card Back | Dial Aquaman | Card Front | Card Back | Dial Green Arrow | Card Front | Card Back | Dial Green Lantern | Card Front | Card Back | Dial The Joker | Card Front | Card Back | Dial

Limited Edition:

Lara Lane-Kent (Alternate Universe) Nightwing (Damian Wayne, Sinestro Corps, Alternate Universe) Prison Superman Alfred Pennyworth (Enhanced by Lex's Superhuman Drug)

Tournament Grand Prize:

Bat Computer For many years, I've been making custom sets and entire custom blocks for Magic: The Gathering. Simply put, I love game design, and I love making custom sets and modules for games that I play. Last Fall, I began work on a custom Marvel Civil War set. After finalizing the set list and beginning work on the dials, the official Civil War SLOP was announced, which made my project feel a bit pointless. After replaying the game Injustice, and reading the comic book series that accompanies it, I've become increasingly interested in seeing that story in Clix form. Hence this project.Simply put, this is a custom heroclix set meant to emulate Storyline Organized Play events like Age of Ultron and War of Light. My goal is that, by the end of the project, we will have dials for a 6-figure Fast Forces, a full SLOP, and several LE's designed as tournament prizes. The custom dials will use a mix of re-used sculpts, mods, and (with any luck) some 3D-printed custom sculpts. For obvious reasons, the design of the dials will be the primary goal with the sculpts being the last part of the project. More specifically, by the time this project is done with I hope to have the following:These numbers and rarity distribution is based on War of Light and will be subject to change through the course of the project.The game, of the same name, provides the primary inspiration for the set, with years 1 through 3 of the comic providing further content to pull from.I intend to follow roughly the same design stages that I do when working on a custom MtG set. The idea here is to start at a high level, with lots of big ideas and little balance, and refine the set with each pass, with the design of the dials and how the 'feel' giving way, as the project progresses, to tweaking specific numbers for developmental balance. The last stage of the project will be 'art', in the case of Clix this would be where we start working on sculpts, which will be a job in and of itself. Specifically, my intended stages of design are as follows:Simply put, any poster may contribute to this project. I intend to act as the 'lead' designer, so as to keep the project moving along, but I'm looking to involve anyone who is interested in contributing, either by providing feedback, or providing your own suggestions on dials, set themes mechanics, etc. Last edited by Celoth; 06/09/2016 at 09:43 .