Week 27 of 2015: Progress report

Here’s some of our changes since the last release, we have some heavy background work going on so we will release the update when it’s ready. 🙂

Features:

New and improved ABS system

G27 steering wheel RPM LEDs working

Added force-feedback defaults to Fanatec and T500RS wheels

New main menu background images – Higher quality and more appealing (work in progress)

Mouse buttons, axes, and wheel binding support (work in progress)

Bugfixes:

Fixed an issue where users could not define and audio device properly

Fixed negative values in colorpicker

Fixed some bugs in anisotropic beam code

Fix for suspension replacement disabling steering

Content:

Supercar Rally scenario fix

Fixed Island Tour scenario

T-Series: Fix for instability, fixed wandering steering

Jungle Rock Island: Airfield progress, new materials/textures, added a fort

Improvements to glass strength: 200BX, Bolide, Covet, D15, Grand Marshal, Moonhawk, Sunburst

New ABS tuning (to suit new system):200BX, Grand Marshal, Sunburst

200BX: Tweaked parking brake, stiffened tie rods

Bolide: Fixed doors colliding with fenders, stiffened chassis

D15: Increased front suspension damping

Grand Marshal: Stiffened chasssis and rear door hinge, fixed dashboard mesh stretching

Sunburst: Stiffened door hinges, headlights, tierods, added non ABS rally brakes

Van: Fixed rear view mirror mesh stretching, increased front suspension damping

Wiki updates:

pressureWheels Wiki page added

flexBodies Wiki page improved, multiDAE incorporated

Beams Wiki page improved

Work in progress:

DirectX 11: This will enable us in the future to use more powerful features. For the near time we will just make it work – no fancy things.

OpenAL Soft soundsystem supposed to replace the DirectSound Soundsystem. It’s supposed to be more stable and has more features (looking into HRTF)

Physics Mesh handling redesign: one step closer to push things to the GPU

-stay tuned