Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires an existing installation of 4.10.0 to function.

NOTE: Requires an existing installation of 4.10.0 to function.

Sins of a Galactic Empire (SoGE) 4.10.1 release for Sins of a Solar Empire: Rebellion 1.82

A Star Wars total conversion mod for Sins of a Solar Empire

19-12-2015

PATCH NOTES

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Fixed the Acclamator FPS bug, fixed the Mandator mesh bug, added in a lot of new maps, added reflective seas for most planets that have seas, updated the GSD for easier map creation, plus a bunch of other minor fixes.



INSTALLATION

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This patch is meant for those who have downloaded 4.10.0 and will update you to 4.10.1 standard. You must have a prior installation of 4.10.0 for this to function.



Extract the contents of the zip file to your sins mod directory and overwrite when prompted

Example for windows XP C:\Documents\\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.X

Example for Vista/Win 7/Win 8 C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.X





(See here for a more detailed walkthrough: Youtube.com

or: Forums.sinsofasolarempire.com )



To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in):





TXT

Version 0

enabledModNameCount 1

enabledModName "SoGE 4.10.0"







The blank line must be present in order for the game to read the EnabledMods.txt file correctly.



An editted version of EnabledMods.txt has been provided with the mod; these instructions are here in the event that the provided file is lost.



The mod should be working fine if the only races you can select are Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.



DO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY.



ADDON INSTALLATION

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SoGE also has several addons available for it, which introduce various changes to the mod. Included in the main download is the "Squad Size Reduction" addon, which condenses all fighter squadrons into having a single super fighter and edits anti-fighter abilities to reflect that change. This addon was created primarily to reduce lag, for both singleplayer and multiplayer matches.



To install an addon, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:





TXT

Version 0

enabledModNameCount 2

enabledModName "SoGE Addon - Squad Size Reduction"

enabledModName "SoGE 4.10.0"







TEAM

=============================================

Lavo (Ship stats, abilities, tech tree work, rigging, interface icons)

Warb_Null (Models, textures)

Maxloef (Models, textures, particles, sounds, skyboxes)

starkiller623 (Maps)

Service_Disconnect (Interface icons)

Wawac (Interface icons)

mmeier1986 (Error/bug fixing)

Chimaera (Ship stats)

Many many beta testers, many who didn't do a thing, thanks to those that give us valuable feedback!



INACTIVE STAFF

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Evillejedi (Models, textures, ship stats)

NovaCameron (Planets; models, textures, and stats)

Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])

Ludo Kreesh (SW Music, UI, interface icons)

Zoommooz (Tech tree additions/editting)

Evaders (Swrebellion.com Web support and general debugging)

sloosecannon (Coding, general debugging)

Ozwolf (Interface icons)

Pedro (SW Music)



CREDITS

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GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)

Burntstrobe (All planet textures in the mod, save for the Acid, Rusty, and Gas Giant planets)

myfist0 (Modeling and texture assistance and other insight)

RC-1290 'Dreadnaught' (Shield impact shader, bloom/star shaders)

Snowba11 (Most of the premade maps)

Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)

Arvis Taljik (Praetor, Malevolence, and other, textures)

NomeMD (Sentinel model and icons)

Republic at War team (Rusty planet's original texture)

ERock72 (Providence hanger shield particle)

Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)

the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE)

KrdaxDrkrun (A number of particles in this mod originate from his mod TotalEffects)

axeldude (Planet.fx)

Egosoft (Skybox textures)

Cole_Protocol (Assault Frigate Mk.II's cloaking particle)

ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)

Valpheus (Experimental Exhaust Colour Mod; removing team colors from exhaust)

MrPhildevil (Interface icons)

husker98 (A few maps built off of Snowba11's large galaxy map)

Drone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)

AdamKop (Rothana Battleship's original render)

Valpheus (Vasari Deep Voice mod)

dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)



Probably some other people we are missing, thanks.



CONTACT

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Forum Moddb.com

Moddb page Moddb.com

NexusMods page Nexusmods.com

Steam community page Steamcommunity.com

Sins forum Forums.sinsofasolarempire.com

Wiki Sins-of-a-galactic-empire.wikia.com

IRC #SoGE @ irc.coldfront.net



COMPATIBILITY

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Sins of a Solar Empire: Rebellion 1.82



NOTES

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If you are new to SoGE, or feel somewhat overwhelmed by the sheer amount of different types of planets present, fire up the "Planet Sampling" map to get a feel for the mod's variety.



This release is a compiled version of Git rev c367735, there are newer builds on the Git repo, these are further developed than c367735.