CiberSmily! Congrats again on your great page, but not only for the LDL navigation page, that is great, you have a good Quick NetRunning Rules that I'm going to use on my next game (is going to be tabletop, so my NetRunning 3.0 is a bit bulky and experimental to hand it to the players right now)



As for the LDL I have a few suggestions, but I know you have done the basics and now is time to slowly adding the more complicated ones:



1.- You could print on screen the route of LDL's clicked, so you could check if they are correct (between 5 spaces)



2.- Disallow/Disable the LDL already passed. As an example I found one with Sec 1/ Tracing 3, and is a trace-fest, because you could click on it forever, cant get caught because of the Sec 1 (can't roll below 1!) and everytime it adds 3 to my trace, so I ended on over 50 trace value easily.



Another aproach could be adding a cumulative -1 to the Security Roll each time you repeat an LDL, and the point 1 comes great for this to check previous passed LDL's