This topic originally started over at Phenotypes where I started looking for input from people knowing about zoids more than I do. For those not fearing tl;dr; you can sift through the original topic . For the rest I'll put up a short summary to catch up.The ZPOC is a side-project of mine alongside my main game project. I want here to experiment with stuff I've not seen in other Zoids games yet I've come across and that I thought might be interesting to check out. My first main experiment had been with cockpit-driven game-play with physical feedback (Full Body Motion Feedback or FBMF for short). Zoids games always showed the outside so I wanted to check out how it would actually feel from the inside. To avoid the crappy feeling of your typical mech fighter game with view-attached cockpit meshes moving awkwardly I've put up a model where the pilot is actually seated inside and the camera attached to the pilot affected by gforces applying due to movement. Besides this I'm using the ZPOC also to test and improve features of my game engine. And last but not least I might take it further than that (there is a little GDD around). Since I'm an Indie Game-Dev I know how foreign franchises work from the legal ground which is why I deliberately let this fly right now as "proof of concept". From there on I'll see how things develop further.Important for me on this project is especially the feedback. This is why I decided to also carry this topic over here to get in contact with new members not aware of the project to get some additional feeback and ideas.With each update I've put up some videos. I'm up already on ZPOC-6. They are all littered over that Phenotype topic. So for the interested ones I'll put the link up in here.In addition the preview image belongs to a fun meeting I staged with the zoids. All images you find here: