This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.

Main list [ edit ]

* Including price of VR touch peripherals.

** Not included in the headset.

PC-based devices [ edit ]

The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.

General information [ edit ]

None Announced Rift Vive OSVR HELMET VISION Manufacturer Oculus VR HTC Razer / Sensics HELMET VISION Status Retail Retail Development kit Retail US price at launch $399[47] $499[48] $299(Dev Kit)[49] $549 Latest release Consumer release Consumer release Development Kit 1.4 Consumer release Shipping Date March 28, 2016 April 5, 2016 September 2015 November 2, 2016 License Proprietary Proprietary (open source API to closed library) Open Open License Owner Oculus Valve/ HTC Open Open Weight 470g[50] 555g[50] Unknown Unknown PC interface 1x HDMI 1.4+ 2xUSB 3.0 (+1 USB 3.0 for touch camera) 1x HDMI 1.4+/DisplayPort 1.2+ 1x USB 2.0 or 3.0 1x HDMI 1x USB 2.0 Standalone(Windows10) Additional optional ports for accessories/expansion None 1x USB 3.0 1x 3.5mm audio jack for headphones 1x USB 3.0 (external) 2x USB 2.0 (internal) 3x USB 3.0 Included input device(s) Xbox One Controller Oculus Remote 2x SteamVR controllers with 6DOF tracking None HELMET VISION Controller with 6DOF tracking Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available 2H 2016 price TBD[51] Vive Trackers for tracking real world objects and also for body tracking None None Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced

Additional features None announced Bluetooth connectivity (in Vive link Box[52]) for communication and calling. None announced Wifi & Bluetooth connectivity for communication

Optics and audio [ edit ]

Device Rift Vive OSVR HELMET VISION Display technology OLED OLED OLED OLED Resolution 1080x1200 per eye 1080x1200 per eye 960 x 1080 per eye[ citation needed ] 1920x1200 Display elements 2[53] 2 1 1 Optical design Fresnel/Traditional (Hybrid) Fresnel/Traditional (Hybrid) Dual aspheric lens Panoramic lens Total resolution 2160x1200 2160x1200 1920x1080 1920x1200 Native display refresh rate 90Hz 90Hz 60Hz 60Hz Frame interpolation Asynchronous Timewarp[54] Automatic Interleaved Reprojection[55] Asynchronous Timewarp Automatic Interleaved Field of view 80°h x 90°v[56][ unreliable source ] 105°h x 105°v[56][ unreliable source ] 100° 120° Audio technology USB DAC with built-in headphones (no 3.5mm jack) USB DAC with 3.5mm Jack USB DAC with 3.5mm jack Built-in headphones (Stereo sound)

Software [ edit ]

Tracking [ edit ]

Device Rift Vive OSVR Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation Tracking device IR camera 2x "Lighthouse"[64] IR laser emitters IR camera Tracking device connectivity USB 3.0 Power Only (+ Wireless link between emitters) USB 2.0 Positional tracking area TBD 4.5m x 4.5m TBD Directional tracking 6DOF 6DOF 6DOF (facing camera)