Originally Posted by MMO-Champion

I'm not sure the business model is where it used to be. ( OccupyGStreet The problem is any new game gets compared to 10-year-old WoW not WoW's launch features. "Where is group finder, transmog and MMR?" ( OccupyGStreet Things like satisfaction, responsiveness and fair competition are pretty universal to any multiplayer game. ( OccupyGStreet I have found aspects of League development much more like my roots in RTS development though. ( OccupyGStreet Dear angry MMOC poster, that probably wasn't me who banned your account seeing as how I was a game designer and not in account management. ( OccupyGStreet But northern hemisphere penguins happened on my watch. ( OccupyGStreet Easy dungeons just have you AE everything and perhaps not even stick together as a team. ( OccupyGStreet Personally I prefer hard dungeons because they encourage me to think, coordinate and use abilities in creative ways ( OccupyGStreet I also realize different players find different things fun. ( OccupyGStreet Finally, it's easy for dungeons to only be relevant for a thin slice of player progression, which makes me sad. ( OccupyGStreet Maybe the new design of having multiple difficulty levels help address that. IDK. I haven't played them. ( OccupyGStreet But I want to play the game, not grab marks ASAP then logout after 30 min. ( OccupyGStreet It's also fine if you and I want something different. Big games are supposed to have wide appeal. ( OccupyGStreet Heh, no I played warrior and druid for much of LK then switched to Disc for ICC progression. ( OccupyGStreet