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haman are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order. The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation. The Shaman is similar to a Paladin without as much armor. Information Class Role

The old phrase "jack of all trades, master of none" is an excellent way to describe the Shaman; they are the only real "hybrid" class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasked called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party. The old phrase "jack of all trades, master of none" is an excellent way to describe the Shaman; they are the only real "hybrid" class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasked called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party. Strengths Weaknesses Can heal themselves and resurrect other players after battle Most totems are easily destroyed when attacked directly Can transform into a Ghost Wolf, allowing for fast travel High dependence on mana pool for offense and survivability Can use totems of earth, air, fire and water No long duration party buffs available Can walk on water Instant cast damage spells Challenges Learning how to be a good healer

Learning how to use Totems properly, learning all spells, and learning how to use everything in combat Allowable Races: Orc, Tauren, Troll Standard Bars: Health/Mana Allowable Equipment: Cloth, Leather, Shields, Mail (with training)

Allowable Weapons: One-Handed Maces, Staves, Fist Weapons, One-Handed Axes (with training), Daggers (with training), Two-Handed Axes (with talents), Two-Handed Maces (with talents) Starting Stats Race Strength Agility Stamina Intellect Spirit Armor Health Mana Orc 24 17 23 18 25 48 77 73 Tauren 25 18 23 16 24 44 81 71 Troll 22 22 22 17 23 58 67 72 Racial Traits

Check out the racial traits before deciding which race you are going to pick. Related Links



